Guide for tidehunter Dota 2 tidehunter

Guide for Tidehunter DotA 2 Tidehunter Дота

Guide for Tidehunter DotA 2 Tidehunter

Tidehunter, who in jargon has a cheerful nickname Watermelon, is both a simple hero for beginners and very effective at all stages of the game. This is probably the only character in Dota with a massive ultimate that can be mastered in a couple of matches.

Guide for Tidehunter DotA 2 Tidehunter

General game tips

Tide is great in the lane, especially if you have the help of an ally. He calmly finishes off creeps, and absorbs a lot of damage from the very first minutes. Your main task is simply not to “feed”. Even if you see that you are being prevented from farming creeps as much as possible, don’t worry too much, just try to accumulate experience. Tide is not heavily dependent on items and fast farming. Sooner or later you will always manage to farm the same Dagger and Greaves.

Always watch your mana! Tide’s ult «eats» a lot of mana. Therefore, it often happens that you blink into a fight, but you can no longer turn on the ult, simply because there was not enough mana. This is especially true when you have a Refresher. Without additional items, it will be very difficult for you to use two ults at once in a row. In this case, Shiva comes in perfectly, she gives both armor and a lot of intelligence, which is just responsible for the mana pool.

Новости:  Знакомьтесь, Омар-мошенник: раскрываем скрытый фасад

If you have a very good farm from the first minutes, then theoretically you can turn Tide into a killing machine. Items for damage and attack speed are often collected here: Daedalus, Kyrassu, Basher. All of these items will work well with the third skill, and Tide can deal a lot of damage, while not becoming less damaging.

Of course, you need to learn how to break into a fight in time. You see two or three enemy heroes at one point — feel free to jump. Make sure that there are allies nearby who can quickly break into the battle behind you. There are many cases when Tide breaks into almost the entire enemy team, throws two ults thanks to the Refresher, and there are no allies nearby. Therefore, your procast becomes absolutely useless. Surely many enemies will survive and quickly deal with you.

Tide is a team player. There are rare exceptions when he is picked as a carry, who walks the lanes for the lion’s share of the game, pushes and saves money, but does not want to take part in mass fights. You should not do this, believe me — the effectiveness of Tide increases at times with good teamwork.

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Leviathan, the Tidehunter

The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders’ shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.

Stalking ahead of his team, Tidehunter is always on the lookout for the right time to strike. When the moment comes, he unleashes his massive and devastating ultimate, paving the way for his allies to slay their stunned enemies.

Summons a gush of water to damage an enemy unit, reducing their movement speed and armor for a few seconds.

Cast Range 700

Cast Point 0.3

Cast Backswing 0.6

During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.

Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.

Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage.

Cast Point 0.4

Cast Backswing 0.3

Stolen from one of Admiral Kunkka’s flagships, Leviathan’s heavy anchor proves useful as a melee weapon.

Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

Cast Backswing 0.57

Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.

Tidehunter unleashes a targeted slew of tentacles that damage and stun enemies within reach. The tentacles deal a percentage of Ravage’s damage and stun, with a range that is portion of Ravage’s radius.

Cast Range Global


Guide for Tidehunter DotA 2 Tidehunter

Этот гайд на Тайдхантера расскажет о владыки морей, сильном герое с недооценённым потенциалом, в этом гайде я расскажу как его раскрыть — Tidehunter.

Мой гайд на тайда не будет похож на остальные, я покажу по-настоящему эффективную тактику игры. После нескольких обновлений тайд поменялся и поменялся он только в лучшую сторону.

Кто контрит Тайдхантера

Во-первых, стоит бояться героев, которые быстро разбирают жирных и бронированных персонажей — Necrophos, Bloodseeker, Lifestealer, Slardar, Timbersaw, Undying, Ancient Apparition, Enigma. Персонажи с дальним типом атаки, до которых далеко идти, тоже подпортят тебе игру — Sniper, Drow Ranger, Clinkz, Outworld Devourer. Ну и сайленс — главная проблема Тайдхантера, которая не дает ему скастовать свой мощный ультимейт. Поэтому в список контрпиков этого персонажа включены еще и следующие герои — Silencer, Riki, Death Prophet, Doom, Disruptor, Puck, Earth Spirit, Night Stalker.

Kraken shell делает из Тайда сильного танка, способность блокирует часть нанесённого урона, после того как тебе нанесут определённое количество дэмеджа. Например, на последнем уровне прокачки, если тебе нанесли 450 урона, то весь последующий урон уменьшается на 48. Эффект от Kraken Shell не сочетается с предметами, поэтому Тайду нет смысла покупать

Ravage — это 380 урона и почти 3 секунды стана на всех врагов при грамотном использовании. Один из самых сильных ультимэйтов в доте.

Скилл билд Tidehinter

Максим якорь! Почему? Я объяснил в описании этой способности. Гаш в начале съедает много маны и не очень эффективен, но на всякий случай его нужно прокачать на раз. Потом максим второй скилл. Такой подход позволит, постоянно атаковать и инициировать уже на ранних стадиях игры.

Гайд на Тайдхантера даёт самую эффективную схему прокачки — скилл билд. Лучше не менять её по ходу игры, а качаться именно так.


Guide for Tidehunter DotA 2 Tidehunter

Тактика игры за Tidehunter

, также можно взять кларити

. Идти лучше всего в сложную. На линии главная задача — нафармить как можно быстрее на дагер

и получить 6-7 лвл. Если есть трудности с маной, то приносим себе банку

и постоянно чекаем руны. Так можно кидать якорь по КД и не давать фармить оппоненту. Собираем арканы

Для начальных гангов достаточно, только этого

Гайд на Тайдхантера в бою

Твоя роль — инициатор. Схема врыва такая — видим потенциальных жертв, хорошо если это будет 4-5 героев, сообщаем союзникам о том, что собираемся ворваться. Прыгаем на них с помощью дагера и нажимаем ультимэйт, дальше старайся зацепить как можно больше народа якорем, чтобы порезать им дамаг. Плюём в кого-нибудь первым скиллом и бьём с руки.

Таким прокастом, можно делать минус 5 с минимальной помощью тимэйтов.


Guide for Tidehunter DotA 2 Tidehunter

Что собирать Тайдхантеру

Приступим к самому интересному в этом гайде — сборка на Тайдхантера.

Из ботинок берём арканы

, дабы решить проблему с недостатком маны. Дальше обычно все советуют собирать меку, пайп и прочие вещи, да это несомненно подходящие вещи для суппорта-тайдхантера. Но мы рассматриваем дикого инициатора и тащера команды. 🙂 Поэтому очень быстро выносим блинк

Дальше быстро собираем рефрешер

. Маны на два ульта, естественно тебе не хватит, но если действовать грамотно по инструкции, то ещё и на гаш останется.

Инструкция применения рефрешера на тайдхантере:

и полную ману(это обязательно). Копим заряды на стиках и мы гтовы врываться.

1. Прыгаем с блинка на врагов, нажимаем ультимэйт.

2. Нажимаем рефрешер

3. Нажимаем стики и арканы.

4. Теперь у нас достаточно маны на ещё один ультимэйт. И даже больше.

Что собирать Тайдхантеру в лейте?

В лейте твой закуп будет выглядеть примерно так:

Также неплохими предметами будут

Гайд подошёл к концу. Герой не очень простой и для того, чтобы выигрывать игры, требуется потренироваться. Personally, I won a dozen games with this tactic. Good luck!

Heads

“Tide is the best hero for beginners who are just starting to take their first steps in Dota. Despite the three active abilities, they are all extremely easy to use and effective throughout the game. And Tide’s ultimate is one of the coolest in the whole game.»

Gush

PIERCES SPELL IMMUNITY:

Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

110 / 160 / 210 / 260

3 / 4 / 5 / 6

Belts

Main attribute: Strength. Tide is a multifunctional hero that coolly combines elements of a tank, initiator, support, and in rare cases even a carry. With all this, the management of this character does not require serious skills. Taida can be safely recommended to most beginners. Let’s analyze his skills and tactics of the game.

Hero Abilities

In fact, the most difficult thing when playing as Tide is the reaction, you need to fly into the fight in time to hit the maximum number of enemies. And so, in general, the skills are simple and intuitive. Moreover, each of them is very effective throughout the game.

A targeting ability that deals 110/160/210/260 damage on hit, reduces armor by 4/5/6/7, and reduces movement speed by 40%. The effect lasts for four seconds. Cast range — 700. Cooldown: 12 sec.

As a rule, it does not swing at the beginning of the game, except for cases when it is possible to constantly kill enemies on the line. On the other hand, a strong armor reduction at level four can kill the enemy much faster, especially in the early stages of the game. But this is provided that there is the support of allies.

Kraken Shell

Tide’s passive, which is unique in its own way in the entire game. It automatically blocks various types of damage, while constantly resetting negative effects. Initially blocks 18/30/42/54 damage. Once the damage threshold hits 600/550/500/450, a very strong dispel occurs that resets almost all debuffs. Cooldown: 20/15/10/5 seconds

Absolutely everything is reset. Disables from Lion, Shaman. Even Bane’s ult, which lasts for more than six seconds. From all this, Tide is quickly freed and can run away. There are times when Tide has a lot of health and armor, and it is simply impossible to kill him, at least stop him — that’s for sure. Various stuns, disables — all this is quickly reset. And if there is not enough physical or magical damage in the moment, then this hero simply calmly leaves the dangerous place.

Anchor Smash

Also a very interesting ability that is unique to Tide. When activated, enemies within a 375 radius take Tide’s base physical damage plus an additional 45/90/135/180 damage. Enemies hit also have their own attack damage reduced by 30%/40%/50%/60%. The effect lasts for six seconds. Cooldown: 7/6/5/4 seconds

A skill that has potential for a carry hero. Possessing serious physical damage, Tide can deal a lot of damage in an area, albeit in a small radius. Moreover, this effect can trigger crits, bash and other attack modifiers. Moreover, Tide can attack with this skill even if a disarm debuff has been thrown on him, for example, a Halberd has been used.

Ravage

And finally, the ultimate ability. One of the most powerful skills in the entire game that can change the outcome of any fight. When activated, Tide within a 1,250 radius can stun all enemies for 2.4/2.6/2.8 seconds. That is, this is a massive ultimate that can calmly neutralize the entire enemy team at once. Enemies hit also take 200/300/400 damage.

Unfortunately, the ult does not work against BKB and other magic immunity. Therefore, Tide’s goal is to have time to throw it before the opponents have time to turn on the BKB, or after the effect of the BKB wears off. Otherwise, the explosion will be completely useless. Note that enemies are not immediately stunned upon activation. Tentacles appear from the ground, which just become enemies. The tentacles begin to crawl out in the direction from Tide itself to the edges. Therefore, as long as the wave reaches distant enemies, they will be able to leave in time.

The order of leveling abilities

In the lane, Tide, as a rule, pumps the second and third skills, which help both to survive quite successfully and to finish creeps well. Given the small mana cost of the third skill, it can be used almost on CD.

When to take a hero

Due to its extreme versatility, Tidehunter can enter absolutely any map. It is for this reason that he is very often picked in the pro scene at the first or second pick. Therefore, if you are just starting to play Dota and do not know who to choose, Tide will be the best solution to many problems.

In what cases is this hero useful

Tide is useful in any mass fights. If you have comrades who can deal a lot of area damage, then linking with Tide will be especially cool. And if there is another massive disable, it will be even cooler.

Due to his excellent survivability, Tide can also act as cannon fodder when pressure is applied to the opponent. He can easily survive various stuns and disables, especially if there are no problems with the inventory.

Counters

Tide’s token is in his passive, which resets a lot of negative effects. Therefore, it can be safely picked against Slardar, Chaos, many other disablers like Lion, Shaman, etc.

Thanks to the third skill that gives area damage, Tide will also be good against illusionists: Nagas and Lancer’s Phantom for example. Plus the damage from illusions will be almost negligible for Tide.

Counter picks against the hero

Drovka is a great option against Tide. She can perfectly keep her distance and not get hit by damage and disables. AoE silence, massive slowdown from arrows, and heavy physical damage will all counter Watermelon a lot.

Lifestealer. Everything is clear here. The built-in BKB allows you to calmly survive the entire Tide procast. And the way Gulya loves to destroy «fat» heroes has long been known to everyone.

Slark. Tide drops almost everything, but cannot get away from Slark’s bundle, plus constant physical attacks and theft of the main attribute. Tide can literally «melt» before our eyes.

Rubik is often picked against Tide. He can steal all the skills, of course, «ravagu» too, so a successful attack for Tide and his team can very quickly turn around in the opposite direction.

It will be very difficult for Tide to leave Terrorblade. Especially if he buys Skadi — no passive will help here, plus Terror’s illusions are much stronger than those of the same Phantom and Naga.

Enigma, Phoenix, Magnus, Void — all these heroes combined with Tide can win any fight, especially if the entire enemy team is stunned. This also includes carry heroes that are capable of inflicting massive physical damage: Sven, Phantom, Templar, etc.

Backs

In terms of talent, everything is interesting. At the tenth level, one hundred percent must take damage to the third skill. On the fifteenth, the first option is good if you often have to deal with the enemy’s carry heroes, they will essentially have nothing to attack with, since the damage is reduced by as much as 75%. On the twentieth, we take the impact on buildings if your team is actively pushing. At the last level, we take +1 second to Ravage if there is a Refresh, it will be an almost guaranteed death of enemies, since it is almost impossible to survive two ults and more than seven seconds of a stun.

Aghanim

Aghanim improves the first ability. Firstly, the cooldown decreases, and secondly, the skill begins to act on the area in the specified direction. Several enemies can be hit at once. Aghanim is very cool in constant fights and in cases where you need to fight back. With a cooldown of seven seconds, it will be very difficult for opponents to pick up a fight with you or go to the high ground.

Aghanim shard

Aghanim gives Tide a new ability, Tendrils of the Deep. This is a kind of mini-copy of our hero’s ult. In the indicated direction, Tide releases tentacles, which, when hitting enemies, also stun them and deal damage, but at 50% of the ult values. It is somewhat reminiscent of the skill of Magnus, which also appears when he buys a Shard. True, Magnus’s skill works a little faster, and it’s easier to use after blinking. However, for little money and a cooldown of only twenty seconds, getting an additional stun is a very good topic.

Arms

+50 Anchor Smash Damage

+10% Gush Slow

+120 Gush Damage

+25% Anchor Smash Damage Reduction

Anchor Smash affects buildings

+1s Ravage Stun

50% chance of Anchor Smash on attack

Description

Tidehunter is a melee character. His primary attribute is strength. The hero is mainly taken as a hardlaner. Most effective in the mid and late game.

Leviathan is the mighty protector of the Sunken Isles. He was tired of all those wars for underwater routes and left his native waters led by his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.

Раскачка героя

В большинстве игр Тайд идет в харду, иногда даже стоит «в соло». Поэтому нужно с первых же минут думать о хорошей выживаемости на линии.

Itembuild

Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

ATTACK BONUS DAMAGE:

40 / 85 / 130 / 175

-30% / -40% / -50% / -60%

Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.

Sets

Strong Dispels Only

250 / 350 / 450

16 / 34 / 52 / 70

600 / 550 / 500 / 450

Выводы

Материал обновлен: 18.08.2023

Tendrils of the Deep

Tidehunter unleashes a targeted slew of tentacles that damage and stun enemies within reach. The tentacles deal 50% of Ravage’s damage and stun, with a range 75% of Ravage’s radius.

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