- Overview
- Results
October 11, 1989 (age 34)
Years Active (Player):
2012 — 2020
Approx. Total Winnings:
Saahil «Universe» Arora (born October 11, 1989) is a retired American player who last played for Ninjas in Pyjamas.
Universe is from Madison, Wisconsin, a decorated DotA veteran, having competed in all but the initial yearly Dota 2 championship series, The International. UNiVeRsE has become a fixture in the North American DotA scene as one of the most talented offlaners the West has to offer, best known for his Dark Seer and Faceless Void.
Early Days of Dota 2
Evil Geniuses: The International Champions
From EG to Team Secret and Back to EG
2016 — 2017: True Sight and The International 2017
2018: Move to Southeast Asia
- Until The International 2019, Universe was the only player that had participated in all Valve-sponsored events, though he was listed only as a sub in the very first International.
- Additionally, he was tied with Misery, Puppey and DDC for most active appearances in Valve events, being an active player in all but one event.
- Universe is one of only 8 players to compete in 1000+ pro Dota 2 games with a single franchise.
- Changed his in-game ID from «UNiVeRsE» to «Universe» for 2019/2020 season.
Date | Place | Tier | Tournament | Team | Result | Prize | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2017-05-28 | 1st | Tier 1 | ![]() | The Manila Masters | 3 : 1 | $125,000 | |||||||||||||||||||||||||||||||||||
2016-10-02 | 1st | Tier 1 | ![]() | Mars Dota 2 League 2016 Autumn | 3 : 1 | $112,500 | |||||||||||||||||||||||||||||||||||
2016-08-13 | 3rd | Tier 1 | ![]() | The International 2016 | 1 : 2 | $2,180,898 | |||||||||||||||||||||||||||||||||||
2016-03-06 | 3rd | Tier 1 | ![]() | The Shanghai Major 2016 | 0 : 2 | $315,000 | |||||||||||||||||||||||||||||||||||
2015-11-21 | 3rd | Tier 1 | ![]() | The Frankfurt Major 2015 | 1 : 2 | $315,000 | |||||||||||||||||||||||||||||||||||
2015-08-08 | 1st | Tier 1 | ![]() | The International 2015 | 3 : 1 | $6,634,661 | |||||||||||||||||||||||||||||||||||
2015-07-12 | 1st | Tier 1 | ![]() | Dota Pit League Season 3 | 3 : 0 | $126,055 | |||||||||||||||||||||||||||||||||||
2015-02-09 | 1st | Tier 1 | ![]() | Dota 2 Asia Championships 2015 | 3 : 0 | $1,284,158 | |||||||||||||||||||||||||||||||||||
2014-10-26 | 1st | Tier 1 | ![]() | StarLadder StarSeries Season 10 | 3 : 2 | $105,291 | |||||||||||||||||||||||||||||||||||
2014-07-21 | 3rd | Tier 1 | ![]() | The International 2014 | 1 : 2 | $1,037,778 | |||||||||||||||||||||||||||||||||||
Extended list of results |
- 2018
- 2017
- 2016
- 2015
- 2014
- 2013
- 2012
- Show All
- UniverseDota (2020-04-23). «Retirement». twitlonger.com.
- «Bulba, Universe to leave EG Dota 2; Jeyo to join». ESFIWorld.com. September 12, 2012. TL.net thread
- Universe joins Team Dignitas.DotA 2
- The Rebirth of EG DotA 2
- Vekus (2014-04-29). «TI4 Invites are revealed!». joinDOTA. Retrieved 2014-08-11.
- Redbull (2015-8-10). «UNiVeRsE is our mvp of the International 5».
- Team Secret (2016-03-22). «Team Secret roster finalised». Retrieved 2016-03-22.
- Team Secret (2016-06-09). «The Road To The International 2016». Retrieved 2016-06-09.
- «Evil Geniuses Dota 2 roster update». Evil Geniuses. 20 December 2017. Retrieved 20 December 2017.
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27 + 3.5
16 + 1.6
23 + 2.7
Chops through the forest to face his foes. | |
---|---|
Timbersaw had a good cause to be paranoid. Augury Bay fell to the walking trees, its inhabitants crushed under branch and bough. But that was the past. His new changed everything. Its long shot out, grasping the nearest trunk and pulling the suit towards it. In an instant, a dozen trees fell in a circle to the oversized saw. ‘, I’ll call it!’ But that was not all. A press of the button, and the bladed flew into the forest, cutting down even the sturdiest of hardwoods. Delirious with success, Rizzrack pulled up a and a , spinning and spewing in all directions, cackling until all that remained was a field of naked burned stumps. Now, he was ready to face his fears. | |
Roles: | ![]() ![]() ![]() |
Complexity | ![]() ![]() |
Adjectives | BadTeeth, Steed, Nose Legs ( 2 ) |
I’m not a lumberjack. This. This is personal.
Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle’s workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls.
But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and bark and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit’s arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready.
With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn’t like it one bit.
splinters the tree into all directions around Timbersaw.
: 20/40/60/80
Splinter Movement Slow: 30%/40%/50%/60%
Splinter Slow Duration: 0.75
Splinter Travel Distance: 700
Aghanim’s Scepter Upgrade:
Reactive Armor becomes active, temporarily defending Timbersaw with a growing universal barrier that explodes upon its expiration, damaging nearby enemies.
Aghanim’s Shard Upgrade:
Grants the ability.
Releases a flame in the direction Timbersaw is facing. Applies a debuff that deals damage per second and slows enemy movement speed. Affects buildings for reduced damage.
Timbersaw restores 3/4/5/6 mana every time he destroys a tree.
<ab>Timbersaw Whirling Death 1.mp3</ab> <ab>Timbersaw Whirling Death 2.mp3</ab>
Damages enemies and destroy trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal bonus damage per tree destroyed.
: 325
: 85/130/175/220
Bonus Damage per Cut Tree: 11/18/25/32 ( )
Primary Attribute Reduction: 13% ( )
Universal All Attributes Reduction: 5% ( )
: 12/13/14/15
In the case that Rizzrack gets surrounded by the vines and plants of nightmares, he has an immediate chainsaw defense.
- Interactions
- Misc.
- Show All
- Temporary attribute changes are not copied by illusions.
- Whirling Death first applies the debuff, then the damage.
- Whirling Death first reduces current health by 22 per , then the damage.
- Upon losing the debuff, enemies first only regain 19 health per strength, before gaining their attributes back.
- Does not regain health based on the health bonus per strength values. [?]
- Health regain this way is considered as setting health.
- Has no effect on affected units’ current mana percentage if is reduced.
- Debuffs of successive casts stack additively, with each cast placing a new debuff with its duration independent of each other.
<ab>Timbersaw Timber Chain 1.mp3</ab> <ab>Timbersaw Timber Chain 2.mp3</ab> <ab>Timbersaw Timber Chain 3.mp3</ab>
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Max Travel Distance: 750/900/1050/1200 ( )
Tree Search Radius: 90
: 225
: 60/110/160/210
When Timbersaw collides with the target tree, it shatters, sending splinters in all directions. If a splinter hits an enemy, they take damage and are slowed for a brief duration.
: 20/40/60/80
Splinter Movement Slow: 30%/40%/50%/60%
Splinter Slow Duration: 0.75
Splinter Travel Distance: 700
You never know when you might need to escape from malevolent saplings.
- Interactions
- Misc.
- Show All
- Does not cancel an already started cast.
- The chain travels at a speed of 2200/2400/2600/2800 and always travels either the full distance or until connecting with a tree.
- The hooked tree is destroyed once the chain stops pulling.
- Fully damages invisible and untargetable units.
- Can pull Timbersaw over impassable terrain and through trees.
- Timbersaw stops being pulled if he is disabled at any point during Timber Chain.
- If Timbersaw is disabled before the chain starts pulling, the chain still pulls him for a very short distance.
- This is still enough to cause damage around him to nearby units or to interact with distance-based ability effects (e.g. ).
<ab>Timbersaw Reactive Armor 1.mp3</ab> <ab>Timbersaw Reactive Armor 2.mp3</ab>
Each time Timbersaw is attacked, he gains increased health regen and armor. Hero attacks are counted as 3x the amount.
: 12/22/32/42 ( )
Armor Bonus per Stack: 0.4/0.5/0.6/0.7
Health Regen Bonus per Stack: 0.3/0.4/0.5/0.6
Stack Gain per Hero Attack: 3 ( )
Stack Gain per Creep Attack: 1
: 10/12/14/16
Aghanim’s Scepter Upgrade
Reactive Armor becomes active, temporarily defending Timbersaw with a growing universal barrier that explodes upon its expiration, damaging nearby enemies.
Set Reactive Armor Stacks: ( )
: (
)
: (
)
Capacity Regen per Second: (
)
Capacity Regen Bonus per Enemy Hero: (
)
Max Barrier Capacity: (
)
Current Capacity as Bonus Damage: ( )
: ( )
The saw-suit is equipped to react to the slightest touch with fortified defenses.
- Interactions
- Misc.
- Show All
- Illusions can gain stacks independently.
- Illusions do not benefit from the armor bonus.
- Prevents gaining new stacks.
- Existing stacks still provide bonus armor and health regeneration.
- If Break is applied by an attack, Reactive Armor first triggers on that attack before getting disabled.
- The Reactive Armor stack is always granted right before the attacker’s damage is dealt to Timbersaw.
- Each stack has its own duration and is independent of other stacks. The amount of stacks is shown on the status buff icon.
- Treats clones, illusions and creep-heroes as heroes.
<ab>Timbersaw Chakram 1.mp3</ab> <ab>Timbersaw Chakram 2.mp3</ab>
: 200
: 110/155/200
Min Move Speed Slow Health Threshold: 5%
Min Move Speed Slow: 5% ( )
Max Move Speed Slow: 100%
Passing Slow Duration: 0.5
- Details
- Interactions
- Misc.
- Show All
- Chakram notes apply in regards to movement slow and pass damage.
- This ability is not available in Ability Draft.
<ab>Timbersaw Flamethrower 1.mp3</ab> <ab>Timbersaw Flamethrower 2.mp3</ab>
Releases a flame in the direction Timbersaw is facing. Applies a debuff that deals damage per second and slows enemy movement speed. Affects buildings for reduced damage.
Flame Starting Width: 0
: 400
Flame End Width: 275
Damage per Second: 70
Building Damage Multiplier: 0.4
Move Speed Slow: 30%
Tree Destruction Delay: 5
: 2
: 8
- Interactions
- Misc.
- Show All
- Requires to be unlocked.
- Requires to be unlocked.
- The complete area is shaped like a cone.
- Applies the fire debuff within the area in 0.1-second intervals, starting immediately upon cast, resulting in 81 instances.
- The debuff deals 35 damage in 0.5-second intervals, starting immediately upon getting placed, resulting in a minimum of 5 instances.
- Can apply up to 21 damage instances if an enemy stands within the flames for the entire duration.
- One instance of the debuff can deal up to 175 (Buildings 70) damage, considering the minimum duration (before reductions).
- Flamethrower first applies its debuff, then the damage.
<ab>Timbersaw Chakram 1.mp3</ab> <ab>Timbersaw Chakram 2.mp3</ab>
Fires your main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and you lose the ability to attack.
: 200
: 110/155/200
Damage per Second: 50/75/100
Min Move Speed Slow Health Threshold: 5%
Min Move Speed Slow: 5% ( )
Max Move Speed Slow: 100%
Aura Linger Duration: 0.5
Passing Slow Duration: 0.5
While Chakram is active
The ultimate in anti-flora weaponry.
- Chakram travels at a speed of 900.
- Disarms Timbersaw as soon as the Chakram is launched, until the Chakram fully returns to Timbersaw.
- While traveling towards the target point, the blade deals pass damage, and movement speed slows on enemy units within range once.
- Upon reaching the target area, the Chakram deals 25/37.5/50 damage (before reductions), and drains 7/11/15 of Timbersaw’s mana in 0.5-second intervals, starting 0.5 seconds after reaching the target area.
- The Chakram stops draining mana and dealing damage over time as soon as it starts to return.
- While returning, the Chakram deals the pass damage to nearby units again and slows enemy units’ movement speed by placing a debuff again.
- The movement speed slow from the Chakram passing, in both directions, lasts 0.5 seconds.
- The movement speed slow debuff from passing and from the stationary aura is the same. However, the former is dispellable, the latter is not.
- A passing Chakram first applies the passing damage, then the debuff.
- The passing damage may only damage the same unit once when flying toward the targeted point, and once again when returning.
- The Chakram returns to Timbersaw in the following conditions:
- Upon using the sub-ability.
- When it exceeds 2000 range away.
- The effective area for the link break distance is half of a sphere and not a flat circle. Therefore, the Chakram returns when Timbersaw is moved upward far enough.
- The Chakram instantly disappears and does not return upon Timbersaw’s death, even with Reincarnation.
- Chakram provides 300 radius flying vision while spinning in place at the target area.
- Does not provide vision while the Chakram is traveling.
<ab>Timbersaw Return Chakram.mp3</ab>
Returns the Chakram to Timbersaw.
- Details
- Misc.
- Show All
- Replaces until the Chakram has fully returned to Timbersaw.
- Timbersaw is unable to level Chakram up while this sub-ability is active.
Reactive Armor Calculations
![]() | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stack Count | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | 45 | 48 |
Level 1 ( ![]() ![]() | 1.2 | 2.4 | 3.6 | |||||||||||||
Level 2 ( ![]() ![]() | 1.5 | 3 | 4.5 | 6 | 7.5 | 9 | 10.5 | |||||||||
Level 3 ( ![]() ![]() | 1.8 | 3.6 | 5.4 | 7.2 | 9 | 10.8 | 12.6 | 14.4 | 16.2 | 18 | ||||||
Level 4 ( ![]() ![]() | 2.1 | 4.2 | 6.3 | 8.4 | 10.5 | 12.6 | 14.7 | 16.8 | 18.9 | 21 | 23.1 | 25.2 | 27.3 | |||
Health Regeneration Calculations | ||||||||||||||||
Stack Count | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | 45 | 48 |
Level 1 ( ![]() ![]() | 0.9 | 1.8 | 2.7 | |||||||||||||
Level 2 ( ![]() ![]() | 1.2 | 2.4 | 3.6 | 4.8 | 6 | 7.2 | 8.4 | |||||||||
Level 3 ( ![]() ![]() | 1.5 | 3 | 4.5 | 6 | 7.5 | 9 | 10.5 | 12 | 13.5 | 15 | ||||||
Level 4 ( ![]() ![]() | 1.8 | 3.6 | 5.4 | 7.2 | 9 | 10.8 | 12.6 | 14.4 | 16.2 | 18 | 19.8 | 21.6 | 23.4 |
- Reduced
Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for «Twisted Chakram» on «Timbersaw». max travel distance from 2 * CastRange to CastRange .
- Reduced Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for «Timber Chain» on «Timbersaw». damage from 60/110/160/210 to 50/95/140/185.
- Reduced Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for «Reactive Armor» on «Timbersaw». max stacks from 15/24/33/42 to 12/22/32/42.
Dota Plus Progress
Relics track a hero’s actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
‘s Relics | Voice Lines | |
---|---|---|
| ![]() Bronze |
|
![]() Silver |
| |
![]() Gold |
| |
![]() Platinum |
| |
![]() Master |
| |
![]() Grandmaster |
|
- In DotA, Rizzrack’s hero title was «Goblin Shredder». Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them.
- His alternate/fun name was «Oroku Saki», a reference to the real name of the villain in «Teenage Mutant Ninja Turtles» Shredder.
- <ab>vo_shredder_timb_respawn_02.mp3</ab> «Trees? Why did it have to be trees?» is a reference to the ««Indiana Jones: Raiders of the Lost Ark»» line «Snakes. Why did it have to be snakes?» [1]
- is most likely a reference to the mythological disc-weapon of the «Hindu deity Viṣṇu». The weapon’s full name is «Sudarśana Cakra» (the transliterated «c» makes a «ch» sound) and it is considered one of the most powerful weapons in Hindu mythology.
- While Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for «Store Rune» on «Bottle». <ab>vo_shredder_timb_bottle_01.mp3</ab> «This is my scheming face.» may be a reference to the character Myron Reducto from «Harvey Birdman: Attorney at Law».
Timbersaw ability icon progress.png
Timbersaw hero icon progress.png
Hero icon progress
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