It’s been almost 9 years since Dota 2 was released by Valve. However, the amount of players and competitive structure of Dota 2 still maintains the excitement and number of the first day. Even though some players have won a few matches and left, we can say that hundreds of thousands of players are still trying to rise in the ranked system. That’s exactly why we’re going to review Dota 2 ranks for you today.
As we are used to in most competitive games, Dota 2 has a skill system. The rough road to Immortal with dozens of heroes is part of this skill system. If you play the game well or can make strategic moves, then your job is easier.
However, if you are a new player to Dota 2, ranking up is not that easy. First of all, we would like to say that you must have a couple of solid choices of heroes that you’re comfortable with. Then you need to master Dota 2’s MMR and ranked system.
You don’t need to worry though. We make things easier for you. In today’s article, we will tell you everything you need to know about the Dota 2 ranks system. Let’s take a detailed look at our article.
Dota Plus
— премиум-сервис с ежемесячной подпиской для Dota 2. Он поcтавляется со множеством возможностей, включая прогресс героя, статистический анализ, осколки
, реликвии
, ландшафты
, фразы и звуки для колеса чата
, похвалы игроков и косметические предметы
. Подписчики также получают дополнительные награды с боевых пропусков
.
- Уровни и разряды
- More details
- Abilities that give experience
- What are Dota 2 Ranks?
- Herald – 0 to 616 MMR
- Guardian – 770 to 1386 MMR
- Crusader – 1540 to 2156 MMR
- Archon – 2310 to 2926 MMR
- Legend – 3080 to 3696 MMR
- Ancient – 3850 to 4486 MMR
- Divine – 4620 to 5420 MMR
- Placed Top 1000 Top 100 Top 10 Top 1 How Dota 2 Rank and MMR System Work? There is a term we are used to hearing in Dota 2 and most other competitive games. The name of this term is MMR (Matchmaking Rating). In short, a secret MMR point is given to your performance in the matches you play to settle in Dota 2 ranks. With this MMR score, you will encounter players with the same skill as you in every match you enter in Dota. M MR is vital for fairer in-game matchmaking. Dota 2 Ranked Match Unlock As it is known, you cannot directly enter ranked matches that you need to play in order to be placed in the Dota 2 ranking system. This system is commonly found in most competitive online games. This key, which is an important detail of the Dota 2 rank system, is designed so that no player can start the rank without learning the game. So, let’s take a step-by-step look at how you can open this lock. So let’s see how you can unlock this ranked match. If you have just started Dota 2, you must have encountered a lock when you want to enter ranked. To unlock ranked matches, you first need to play Dota 2 for 100 hours. However, this playing time is not the same as the time on Steam. In order for the clock to progress, you need to actively play for 100 hours in any game mode in Dota. In this way, you can understand the mechanics of the game in unranked matches before moving on to ranked matches. If we need to do a simple calculation for you, you need to score more than 100 unranked matches in total. If you get tired of playing unranked matches all the time, you can try Dota 2’s turbo mode. It is extremely fun and you can easily fill your time. Now let’s say you have passed 100 hours. Finally, there is only one thing left to do. And that is to have your phone number verified via Steam. When you do this, you can now log into ranked matches. After logging into Ranked matches, a new question mark will come to your mind. How many ranked matches will I get to Rank after playing in Dota 2? Let’s answer this right away. You only need to play 10 ranked matches. After that, you will be placed in a rank according to your performance in the game. And your performance will be revealed by the joint calculation of your wins, losses and personal achievements. How is Dota 2 MMR Calculated? As with most competitive games, the MMR varies depending on the outcome of the matches you win and lose. However, more specific and detailed statistics are not important for calculating MMR. For example, achievements such as assists, kills and MVPs in a ranked match will never affect your MMR positively or negatively. Although this rate changes with the updates in Dota 2, you will now earn between 20-30 MMR points for each match you win. While you get 20 MMR points in ranked matches that you play as a party, you usually get up to 30 points when you play alone. Dota 2 Rank Distribution – Season 5, 2022 With February 2022, Dota 2’s rank and MMR distribution information for the last season has been updated. There are no official statistics from Valve for the rank distribution in Dota 2. However, it is possible to access this data through Esporttales, which does some community work. In short, Dota 2 MMR distribution is a statistical tool that shows the percentile of your rank in the game. For example, you belong to the rank of Immortal. And if you want to understand what percent of the Dota 2 community you belong to, the table below will help you. Other Details When we look at the statistics in detail, only a small part of Dota 2 players managed to reach the high skill group. In addition, the Rank with the most players appears to be Archon 1 and 2. Considering the MMR distribution of Dota players in Divine Rank, it only covers a 5% player base. Considering that the Divine rank is spread across different servers, it will be extremely difficult to gather people with similar skill levels. Likewise, those with a rank higher than Divine 5 appear to be a restricted elite group. They are probably waiting for a long time to find a match in ranked matches. Because of this, they are forced to enter matches with players who are probably much less skilled than themselves.
- How Dota 2 Rank and MMR System Work? There is a term we are used to hearing in Dota 2 and most other competitive games. The name of this term is MMR (Matchmaking Rating). In short, a secret MMR point is given to your performance in the matches you play to settle in Dota 2 ranks. With this MMR score, you will encounter players with the same skill as you in every match you enter in Dota. M MR is vital for fairer in-game matchmaking. Dota 2 Ranked Match Unlock As it is known, you cannot directly enter ranked matches that you need to play in order to be placed in the Dota 2 ranking system. This system is commonly found in most competitive online games. This key, which is an important detail of the Dota 2 rank system, is designed so that no player can start the rank without learning the game. So, let’s take a step-by-step look at how you can open this lock. So let’s see how you can unlock this ranked match. If you have just started Dota 2, you must have encountered a lock when you want to enter ranked. To unlock ranked matches, you first need to play Dota 2 for 100 hours. However, this playing time is not the same as the time on Steam. In order for the clock to progress, you need to actively play for 100 hours in any game mode in Dota. In this way, you can understand the mechanics of the game in unranked matches before moving on to ranked matches. If we need to do a simple calculation for you, you need to score more than 100 unranked matches in total. If you get tired of playing unranked matches all the time, you can try Dota 2’s turbo mode. It is extremely fun and you can easily fill your time. Now let’s say you have passed 100 hours. Finally, there is only one thing left to do. And that is to have your phone number verified via Steam. When you do this, you can now log into ranked matches. After logging into Ranked matches, a new question mark will come to your mind. How many ranked matches will I get to Rank after playing in Dota 2? Let’s answer this right away. You only need to play 10 ranked matches. After that, you will be placed in a rank according to your performance in the game. And your performance will be revealed by the joint calculation of your wins, losses and personal achievements. How is Dota 2 MMR Calculated? As with most competitive games, the MMR varies depending on the outcome of the matches you win and lose. However, more specific and detailed statistics are not important for calculating MMR. For example, achievements such as assists, kills and MVPs in a ranked match will never affect your MMR positively or negatively. Although this rate changes with the updates in Dota 2, you will now earn between 20-30 MMR points for each match you win. While you get 20 MMR points in ranked matches that you play as a party, you usually get up to 30 points when you play alone. Dota 2 Rank Distribution – Season 5, 2022 With February 2022, Dota 2’s rank and MMR distribution information for the last season has been updated. There are no official statistics from Valve for the rank distribution in Dota 2. However, it is possible to access this data through Esporttales, which does some community work. In short, Dota 2 MMR distribution is a statistical tool that shows the percentile of your rank in the game. For example, you belong to the rank of Immortal. And if you want to understand what percent of the Dota 2 community you belong to, the table below will help you. Other Details When we look at the statistics in detail, only a small part of Dota 2 players managed to reach the high skill group. In addition, the Rank with the most players appears to be Archon 1 and 2. Considering the MMR distribution of Dota players in Divine Rank, it only covers a 5% player base. Considering that the Divine rank is spread across different servers, it will be extremely difficult to gather people with similar skill levels. Likewise, those with a rank higher than Divine 5 appear to be a restricted elite group. They are probably waiting for a long time to find a match in ranked matches. Because of this, they are forced to enter matches with players who are probably much less skilled than themselves.
- Dota 2 Ranked Match Unlock
- So let’s see how you can unlock this ranked match.
- How is Dota 2 MMR Calculated?
- Dota 2 Rank Distribution – Season 5, 2022
- Other Details
- Dota Plus можно оплачивать как единоразово, так и в виде возобновляемой подписки.
- Dota Plus можно купить в подарок друзьям.
- Стоимость немного различается в зависимости от валюты.
- Подписчики Dota Plus могут получить доступ к испытаниям, уникальным для каждого героя.
- Завершив испытание зарабатываются очки опыта для повышения уровня героя.
- Одновременно доступны три испытания.
- У каждого есть три ранга сложности, которые повышают количество получаемого опыта.
- Испытания выполняются только в случае выигранного матча.
- Испытания можно обновлять раз в две недели.
Уровни и разряды
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на земле
- Завершение матча даёт 50 опыта для героя, за которого вы играли.
- Игроки не зарабатывают опыт и не завершают испытания в режимах Ability Draft
и All Random Deathmatch
. - Игроки получают наполовину меньше опыта в режиме Turbo
. - Поднятие уровня даёт осколки и разблокирует разряды
.- Каждый разряд приносит свой значок и разблокирует голосовые фразы для колеса чата
. - Значки отображаются над головой героя в начале каждого матча.
- Значки отображаются перед именем героя во внутриигровом чате.
- Значки отображаются союзникам при сигнале по карте.
- Каждый разряд приносит свой значок и разблокирует голосовые фразы для колеса чата

Осколки можно заработать, поднимая уровень героя в сервисе Dota Plus, выполняя сезонные задания, побеждая в еженедельном боевом кубке
, предсказывая серии побед
или выигрывая 3 матча в неделю. Они используются для покупки реликвий
, инструментов
, звуков для колеса чата
, предметы событий
и косметических предметов
, часть из которых созданы эксклюзивно для магазина Dota Plus.
Подписчики могут предсказывать победы и зарабатывать осколки.
Следующие предметы можно приобрести только в магазине Dota Plus.

Реликвии — это счётчики, учитывающие действия героя и его статистику. Для каждого героя существует 10 обычных реликвий и 4 редких, которые можно приобрести за осколки. Relics are displayed in in-game tooltips and play a particle effect when a certain amount on the counters is reached.
- Dota Plus subscribers can choose the players they want to avoid when searching for games.
- Weekly Battle Cup
is available to Dota Plus subscribers for free. - Winning the battle cup rewards shard subscribers.
Dota Plus subscribers have access to many tips suggested by the system based on in-game events, team composition, your hero’s current lane, and general analytics.
- Ability Learning Tips
- Item Acquisition Tips
- Lane Strategy Tips
- Tips for placing wards
- Friends and enemies based on statistics
- Neutral creep withdrawal timer
- Summary of damage types received
Subscribers can watch friends play live, only with review
friend commands.

A large number of Valve’s internal statistics have been made available to Dota Plus subscribers, allowing them to compare their level of play with players of different ranks.
- Death Summary
- Post-game analytics
- Graphs of probability of winning for spectators
- Real-time Benchmarking
- Hero Trends
- Share of choice
- Win rate
- Proportion of bans
- Share of choice talents
- Global trends
- Average Kills/Deaths/Assists/Gold per Minute/XP per Minute/Last Hits/Last Hits
More details
Community content available under license terms CC BY-NC-SA
, unless otherwise specified.
Experience
XP
is an element that heroes can earn by killing enemy creatures, or by being nearby when enemy creatures die. By itself, the experience does nothing, but when accumulated, it increases the level of the hero and he becomes stronger. Only heroes can earn experience and thus reach high levels.
With each level gained, the hero’s base attributes are improved by static values, which makes him stronger in several ways. Also, when leveling up, heroes can learn new abilities
, or upgrade already learned abilities to higher levels, making them more powerful. Also, at certain levels, you can study
talents
, which further improve the characteristics or abilities of the hero.
Each hero starts the match at level 1 with one ability point. Heroes can level up by gaining a certain amount of experience. When leveling up,
/
/
attributes
heroes are increased by a fixed amount ( unique for each hero
), which makes it more powerful on average. Heroes can also gain more Ability Points as they level up, allowing them to learn new abilities or improve those already learned, making them stronger, or gain additional attributes. At certain levels, ability points can also be spent on
talents
, which further improve characteristics or abilities. Ability points do not have to be used immediately, the hero can level up and still save ability points.
With each level, the amount of experience required to increase it increases. There is no formula for these values. In total, heroes can get 29 levels, reaching the maximum possible 30.
Experience is gained within a 1500 radius when an enemy hero dies from an ally, or when non-hero enemy creatures (creeps or summons) die from an ally or any neutral creep. This experience is shared equally among all allied heroes in the area. Based on this, the more heroes in the area, the less each hero will receive, and if there are no heroes nearby, then the experience is simply wasted in vain. In addition, heroes that reach level 30 still share experience in the area, also essentially wasting it for nothing.
Dying creatures do not give experience if they have the opportunity to resurrect
. Dying summons or illusions
do not give experience if their life time expires.
Heroes must be alive to gain experience. Other status effects such as magic immunity
, invulnerability
and disappearance
, do not prevent the hero from gaining experience.
Except and
Vengeance Aura illusions
, clones
heroes and illusions
do not gain experience and are not taken into account when splitting it.
Meepo clones gain 30% experience instead of 100%. That is, if there is one Meepo clone, then 70% of the experience is lost. If there is one ally nearby, then the clone will receive 15% of the experience, and the ally — 85%, in the case of two allies, the clone will receive 10%, and each of the allies will receive 90%, and so on.
-
Vengeance Aura Illusion
Hero kills also grant area experience, split among all heroes present. However, unlike killing non-heroes, killing a hero always grants experience to the hero of the player who killed him, regardless of distance. This means that when a player kills an enemy hero outside the experience radius (with a global spell, or controlled creatures), but there was an ally in the experience radius around the dying hero (regardless of the contribution to the kill), then the experience is divided between the hero of the killing player and the hero of the allied player who was in the kill radius.
Experience given to heroes is determined by the following values and the formula:
XP
= ( XP
+ 0.13 × DeceasedHero EXP) / n +
This means that for every XP
that the dying hero has, the reward for him is increased by XP
, starting with base XP at XP
.
The following table shows the experience ranges based on the level of the killed hero. Experience reward does not increase after level 25.
In addition, if the killed hero had a series of kills, then more experience is given for killing him, on top of the standard experience values. This bonus experience depends on the level of the killed hero.
The value of the series of bonus experience does not increase after EXCEEDS THE GODS! When will this end?!
.
Streak XP reward is determined by the following formula:
f(x) = (1.25x 2
– 2.5x + 10) × D
The following bonuses are given for interrupting a kill streak:
Outposts
— buildings located in the main forests of each faction, closer to a small neutral camp on a hill — west of the camp in the forest of the forces of Light and east of the camp in the forest of the forces of Darkness. At the start of the game, each team has one outpost in their forest. Outposts are initially owned by the team of their side and can be captured by the enemy team after the destruction of the second tower. You can return the captured outpost without destroying the enemy second tower.
This ability has no description.
Invisibility Reveal Radius:
Capture distance:
Capture time:
Additional team experience per minute:
Experience interval:
Invisibility Reveal Aura Delay Duration:
- Capturing outposts changes the team they belong to, so after that they will give vision, reveal invisibility and experience to the team that captured them.
- Can be captured after the enemy loses one of the second towers.
- An outpost can be captured by giving the hero the command to attack it. The attack command is given by right-clicking or the corresponding hotkey and selecting an outpost at the target.
- Capture time gets shorter as more heroes capture. It is equal to the capture time divided by the number of heroes that capture.
- This results in a capture time of 6/3/2/1.5/1.2 seconds. for 1/2/3/4/5 exciting heroes.
- The same player capturing an outpost with multiple heroes (clones) will not speed up the casting time.
- While channeling, the enemy gets hit by capturing heroes so that those heroes are always visible to their enemies.
- Outposts give experience to the team owning them for every minute of playing time.
- Only one outpost can give experience. When owning both outposts, experience is not doubled.
- Give each allied hero 2/4/6/8/10/20/30/40/60/80/100/120/180/240
at 1/2/3/4/5/10/15/20/30/40/50/60/90/120 minutes of playing time respectively.
If the hero is finished off (by allies or himself), then the experience is not given to nearby enemies. The same applies to heroes killed by neutral creeps.
Finishing off controlled creatures also does not give experience. The death of summoned creatures from neutral creeps does not count as last hits and gives the standard reward in experience.
Last hitting a lane creep gives the enemy 50% of the reward in the form of
, instead of 100%. Lane creep deaths by neutral creeps do not count as last hits and grant the standard XP reward.
Abilities that give experience
Some items give the hero experience when used.
Experience Multiplier
: 2.1
Multiplies the value of the reward in the target’s experience.Base XP
: 700
Additional experience for the previous use
: 135
The first two used volumes only give XP
base experience. Each subsequent volume used by this command gives XP
additional experience in addition to the previous one, has no limit for improvement.
This is an old ability.
Most creeps give a fixed amount of experience. This includes lane creeps
and most summoned creatures
. Buildings
do not give experience.
Each neutral creep has
its unique base value, increasing by XP
every 7 minutes 30 seconds. XP reward increases by 20 every 1 minute. Neutral creeps always give experience to all players, regardless of the team — that is, the experience is shared between all the heroes present.
- Formula for bonus experience for kill streak
changed from(ДлинаСерии² − ДлинаСерии + XP) × УбитогоГерояУР
by(1.25 × Series Length² − 2.5 × Series Length + XP
.
) × Hero Killed UR
- Experience bonus formula for kill streak
changed from(SeriesLength − 1) × XP
to
× Hero Killed Lvl
(SeriesLength² − SerialLength + XP
.
) × Hero Killed UR
- Changed experience gain formula from
XP
to
/min - XP
XP
.
/min - Reduced experience gain interval from to 60.
- Compared to the previous version at 10/20/30/40 minutes, total XP
given per player changed from XP
to XP
.
- Changed experience gain formula from
What are Dota 2 Ranks?
Dota 2 has an extremely complex ranking system. Beginners have a total of 8 ranks in front of them, from Herald to Immortal. At the same time, each rank has five sub-ranks. In short, we can say that there are 36 ranks in Dota 2, including the lower ranks. Each rank from the lowest to the highest reflects the MMR of the players. For example, there is a 150 MMR point difference between Herald 1 and Herald 2. Likewise, when players play a certain number of matches, they are placed in a rank according to their performance. Now let’s take a look at the Dota 2 ranks one by one.
Herald – 0 to 616 MMR
It is the starting phase of the game. You may encounter extremely toxic players. But don’t worry, you can get out of this rank quickly without wasting much time. All you have to do is focus on one or two heroes and play the same heroes all the time.
- Herald I – 0 MMR
- Herald I – 154 MMR
- Herald III — 308 MMR
- Herald IV – 462 MMR
Guardian – 770 to 1386 MMR
Guardian is one of the transition ranks in Dota. So most players don’t get stuck here. It is a stage in which casual players generally take part. You can get out of here by specializing in one or two heroes, as you did in the Herald.
- Guardian I – 770 MMR
- Guardian II – 924 MMR
- Guardian III – 1078 MMR
- Guardian IV – 1232 MMR
- Guardian V – 1386 MMR
Crusader – 1540 to 2156 MMR
Players with this Dota 2 MMR value are usually the ones who have devoted hundreds of hours to the game. And since most players specialize in a few heroes like you, you’ll have the same skill set. In order to rise from the Crusader Rank, you must have set some small strategies for yourself.
- Crusader I – 1540 MMR
- Crusader II – 1694 MMR
- Crusader III – 1848 MMR
- Crusader IV – 2002 MMR
- Crusader V – 2156 MMR
Archon – 2310 to 2926 MMR
Archon is the rank with the most players among Dota 2 Ranks. Frankly, we can call it a swamp. The multitude of toxic players can alienate you from the game. But don’t be alarmed, focus on your personal performance. Because if you don’t have your own teammates in this kind of stage, you have to shoulder the whole burden on your own. You can get out of this cluster by dominating the matches in the hero you specialize in.
- Archon I – 2310 MMR
- Archon II – 2464 MMR
- Archon III – 2618 MMR
- Archon IV – 2772 MMR
- Archon V – 2926 MMR
Legend – 3080 to 3696 MMR
- Legend I – 3080 MMR
- Legend II – 3234 MMR
- Legend III – 3388 MMR
- Legend IV – 3542 MMR
- Legend V – 3696 MMR
Ancient – 3850 to 4486 MMR
We can say that Ancient is perhaps the most important among Dota 2 ranks. Because Ancient has taken on the role of a transition stage for the ranks where the Elite group is located. You will probably waste a lot of time in Ancient. That’s why you should try to find good teammates for yourself as much as possible. Because you can no longer carry the matches easily by yourself. Because of the Dota MMR system, you will encounter skillful games just like you.
- Ancient I – 3850 MMR
- Ancient III – 4158 MMR
- Ancient IV – 4312 MMR
- Ancient V – 4466 MMR
Divine – 4620 to 5420 MMR
-
XP/min − XP
Divine V – 5420 MMR
Immortal
Dota 2’s most legendary players are found in this rank. When we look at the Dota Rank distribution values of the players in this rank, we encounter a figure much less than 1.7%. In other words, it is an extremely limited and elite group. If you have managed to rise to the Immortal rank, you may find yourself in a popular Esport team.
Ancient II – 4004 MMR
- Congratulations, you’ve stepped into the final part of the Dota Ranks system before the Top Tier. Fierce competition, thousands of hours of game time, flawless team games and many more details will suffice to explain the importance of this rank. Most players here are also considered Professional Esports players. The skill level is so high that it may take you years to get here.
XP/min
Divine I – 4620 MMR
Divine II – 4820 MMR
Divine III – 5020 MMR
Divine IV – 5220 MMR