From Valve Developer Community
Jump to: navigation, search
Volumetric lighting is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only -made software running on that supports Volumetric Lighting is , however some third-party engines incorporate volumetric lighting into env_projectedtexture
. If the game you are making maps for doesn’t support volumetric lighting, you can use some workarounds seen here.
Most games have support for Volumetric lighting by default.
Volumetric lighting in Source Filmmaker |
Volumetric lighting in Alien Swarm Deferred |
Volumetric lighting in Portal 2: Desolation |
Volumetric lighting in Half Life Alyx |
Volumetric lighting in Portal 2: Community Edition
Game | Supports |
---|---|
/
|
No |
Alien Swarm Deferred
|
Yes |
Yes (env_projectedtexture )
|
Game | Supports |
---|---|
Yes | |
Yes | |
Yes |
Using models/textures to fake volumetric lighting
Using vollight_stainedglass.mdl |
Model in Hammer |
Model in engine |
---|
Using vol_light128x128.mdl |
Model in Hammer |
Model in engine |
---|
- YOUTUBE How To Create Sunbeams using Volumetric Fog in Source 2 Hammer
- Volumetric lighting imitation trick with env_projectedtexture and translucent models (showcase)
- Volumetric lighting imitation trick with env_projectedtexture and translucent models (tutorial)
Retrieved from «https://developer.valvesoftware.com/w/index.php?title=Volumetric_lighting&oldid=433782»
Skip to content
PRODUCTS
SMOKE
CO2 Jet Simulator and Fogger
LASER
30/40/60W full-color RGB lasers
NEW PRODUCTS
SPARKULAR® BLASTER
A brand new handheld SPARKULAR machine.
A fantastic handhold spark effects device for DJs, singers etc. applications on stage.
uFlamer® Max
The first standalone liquid flamer with flames upto to 20m.
Built-in pumping system and fuel tank.
Plug and play liquid flame units.
Equipped with auxillary igniter and triple high voltage igniters.
CO2 JET X-C1
A compact CO2 effect machine blows clouds of CO2 up to 8m.
Angles adjustable.
Achieve continuous variable fog output control.
uFetti Blower CB16
9L automatic confetti dosing hopper.
Upto 10m output distance
Adjustable confetti output density, support 4.5-13min continuous output.
SHOWVEN® LASER-Maiman30
Full-colour RGB lasers.
Safety switch key, remote E-stop function etc. safety configurations
uFlamer® X-Gasboom
The first gas flamer with 180° waving angles.
Inheriting all the safety designs of uFlamer Gasboom.
Super sensitive flame monitoring.
Different nozzles optional, 2-8m effects.
Built-in 18650 battery design.
PyroSlave
A serial fireworks igniter specially designed for pyro technicians and stage special effects professionals.
Robust aluminum housing and metal connection terminals.
Can be operated both wired and wirelessly.
Two models of PyroSlave available X16 and X32.
REFERENCES
Thanks for reporting this bug!
Check out the General Dota 2 Bug Tracker and Tracker for Linux and Mac
PLEASE THROUGHLY CHECK IF YOUR BUG HAS ALREADY BEEN REPORTED. Duplicate issues can slow the dev team when resolving a bug.
If you find an existing issue for your bug, please upvote the thread. You can also provide additional information and match IDs to further assist the development team.
If not, create a new issue (general tracker / Linux & Mac) with as much information as possible:
A detailed description of the bug
System info (i.e. operating system)
Match IDs (if applicable)
Screenshots or video (if applicable)»
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.
No fog of war but you still can’t see what’s behind the fog. Same goes with trees.
Notice it’s 0:32, you can see creeps going out of radiant base but there is none on dire side.
This rarely but sometimes did happens when I DC’ed, fixed itself after 10 — 15 seconds. Annoying bug because you can’t see the fog, then suddenly enemy appears out of nowhere thinking you got a vision there.
Not sure about the all chat bug.
You got it spot on, but this persisted for the whole game.
I tested as many commands as I could to try and determine it, anything that should be visible to only one team was disabled — Coaching chat, Allied, Coin Flip etc all resulted in «Nobody can hear you». Drawing or pinging couldn’t be seen by either team.
All-Chat works fine, with the usual Shift-Enter approach where it wouldn’t otherwise.
All Chat is kind of big if used «right» Having no assets on the map is not really that helpful.
It says coaching is disabled in ranked games
Yeah, you can’t do it in ranked.
Be in a party as a coach
While drafting, close the game and leave the party.
Reconnect to the game as a coach and you’ll be the coach of neither team.
You’ll have vision of both teams towers and ancients, no trees and will be able to all-chat.
you can all chat as coach by pressing tab when writing message anyway
what gives you that idea? if you can all chat as a coach, you can’t even mute them on the enemy team. it makes no sense.
Because you can in fact allchat as coach like this, at least you could a few months back.
Well you can, its just fact, someone was complaining about it the other day too. Talk to homies on the other team for fun too
now you’re just being silly
its just a visual bug, look at the creep waves spawning at base.
no excuses today bud!
Damn it! (sound warning: Mirana of Nightsilver)
Bleep bloop, I am a robot. OP can reply with «Try hero_name» to update this with new hero
it happens man, better luck tomorrow lol
I can have some fun as coach now, chatting in allchat was possible and I didnt know this this entire time , hopefully doesnt get removed