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- synergizes well with Windranger’s Powershot, allowing her Powershot snipe enemies from far away and finish them when they’re low on HP.
- Windranger can shackle a unit to a sprouted tree.
- Windrun can be used to dodge Earthshaker’s abilities if Windranger has a quick reaction time.
- Focus Fire and Windrun allows Windranger to kite Earthshaker.
- A Windranger with fast fingers can prevent Earthshaker from using with Shackleshot.
- Windranger prevents Huskar from landing s by using Windrun.
- Because Huskar tends to be at low health, Focus Fire and Powershot are good abilities against him.
- Pudge relies on his hook to initiate his combo. As long as she’s able to avoid the hook with Windrun and shackle him, Windranger can take him down easily. Pudge’s low armor means that he won’t be able to endure Focus Fire for long.
- completely takes Windranger out of a team fight, a hero who relies heavily on using abilities and items to contribute in team fights.
- The high mobility provided by makes it hard for Windranger to find a good position to land Shackleshot or a full duration of Focus Fire. It can be also used to dodge Powershot.
- Due to lack of magic resistance, Venomancer abilities eats through Windranger’s health.
- Venomancer’s multiple slows, to an extent, negates Windrun’s mobility.
- Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: ,, , , , , .
- Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: , , , , , , , .
- Heroes with True Sight can be a problem for Windranger once she has upgraded Windrun with , but do take note that the invisibility it provides is not broken upon moving, casting abilities or using items, so it is vital to cast these abilities beforehand to be able to provide vision on Windranger:
- Windranger tends to fare badly against high mobility heroes that can easily dodge Powershot, close the gap on her when she uses Windrun or escape from Focus Fire’s reach. Examples of such heroes include , , , , , and others.
(Вивер) — герой-ловкач дальнего боя в Dota 2. Этот персонаж отличается мобильностью и большим количеством физического урона. О том, как контрить Вивера, каких героев против него брать и какие предметы собирать — в нашем материале.
В основном используется на первой позиции, однако иногда его можно увидеть и в качестве «четвёрки». Такая гибкость — следствие того, что персонаж может и эффективно фармить, и создавать пространство для своей команды. Как же бороться с этим надоедливым героем? Ответы есть.
Вы можете закрыть Вивера, обратившись к контрпикам — героям, которые хорошо проявляют себя в матчах против данного персонажа. Вот некоторые из них (указаны по позициям):
Есть ли другие контрпики? Конечно. В целом страдает от сайленсев (, , ), большого количества станов (, , ) и героев, показывающих невидимых персонажей (, ).
Теперь поговорим о предметах, которые помогут вам в игре против . В принципе, схема та же: берите всё, что позволит вам поймать и быстро убить «жука».
Естественно, не забудем и про важнейшие предметы против — это , Dust of Appearance и
Gem of True Sight. Также вам может помочь , который сделает из вас неприятную цель для атак Вивера.
Наконец, разберёмся с тем, как нужно выстраивать свой геймплей, увидев Вивера в драфте противников:
- На линии Вивер довольно опасен, однако, если исполнитель допустит ошибку, в опасности окажется уже сам
Weaver. Купите и — первый предмет поможет вам пережить спам , а второй даст вам возможность отслеживать передвижения Вивера в невидимости. На первых уровнях перезаряжается относительно долго, поэтому пользуйтесь этим окном, чтобы пробить или даже убить .
- По игре старайтесь быстро сбивать «жуков» , так как чем дольше они висят на вас и ваших тиммейтах, тем проще Виверу будет вас убить. Если вы хотите загангать , убедитесь, что у вас достаточно дизейблов и урона для этого, иначе Вивер просто нажмёт свой ульт, и ваша атака провалится. Не забывайте о
Dust of Appearance и !
- Несмотря на кор-потенциал, предпочитает не затягивать игры, так как в глубоком лейте он проигрывает большинству классических керри. Если Виверу обеспечили хорошее начало, старайтесь не драться с ним до получения своих предметов, выходите в позднюю стадию матча.

- All of Underlord’s abilities are useful for Rubick to .
- Heroes that provide vision will see Fiend’s Gate coming: , , .
- Heroes with spell immunity abilities won’t be caught inside by Pit of Malice: , .
- Heroes with magical or pure damage output will not have any problems against Atrophy Aura at all: , , , , , , , , , , , , .
- Heroes with health-based damage abilities can deal serious damage to Underlord’s high health: ‘s , ‘s , ‘s , ‘s from etc.
- Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend’s Gate: ‘s upgraded , ‘s , ‘s , ‘s Arena Of Blood, ‘s , and , ‘s Song of the Siren, ‘s Eye of the Storm and , ‘s Light Strike Array, ‘s from , ‘s and , ‘s and , Queen of Pain‘s , ‘s Wall of Replica and , ‘s and from , ‘s and Rain of Destiny from , ‘s , ‘s and , ‘s Requiem of Souls, ‘s upgraded , , and , ‘s , ‘s , and , ‘s , ‘s Sleight of Fist, ‘s and , ‘s , ‘s , ‘s , ‘s , ‘s from . ‘s , ‘s , ‘s , and Stroke of Fate, ‘s and , ‘s and , ‘s , ‘s .
- will push enemies out of Firestorm, Pit of Malice, and Atrophy Aura’s range. It can even push Underlord’s teammates away from him before Fiend’s Gate’s teleport goes off. Later it can be upgraded into which will allow ranged heroes who rely on direct attacks to damage Underlord without getting in range of Atrophy Aura.
- and it’s upgrade punish Underlord for his low mana, and its active reduces his mobility further.
- can be used to catch Underlord’s team off guard when they gather for Fiend’s Gate, and can be used to deal damage if caught in his Pit of Malice while also amplifying damage Underlord will take from spells and reducing his attack speed and any heals he receives.
- ‘s high magical damage burst will not be weakened by Atrophy Aura at all.
- can be used to root Underlord and his team when they gather for Fiend’s Gate.
- Pipe of Insight, , and will negate pretty much all of Underlord’s magical damage.
- Boots of Travel 2 can be used to defend or counter push after Underlord uses Fiend’s Gate.
- can be a useful defense tool against Underlord if he has lots of stacks from Atrophy Aura and if he is played as Carry. Later it can be upgraded into that can be used to disarm Underlord and make him more vulnerable to magic damage while also increasing cast range, allowing it’s owners to fight against Underlord without getting in range of Atrophy Aura. But bear in mind that entering ethereal state will amplify Underlord’s magical damage.
- Black King Bar will make Underlord think twice before engaging the hero affected by it as Underlord has nothing to counter debuff immunity.
- can disable Underlord’s Atrophy Aura, weakening both, his offense and defense. However, cannot be used to escape from Pit of Malice whose root can reveal invisible heroes.
- can be used to dispel root from Pit of Malice. However, ‘s illusions can still be easily cleared with Firestorm.
- Heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: , , , , , , , , , , .
- Heroes with long cooldowns on their abilities or ultimate will struggle against the relentless pressure provided by : , , .
- Heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him thanks to his , and will also be unable to ambush Underlord and his team if Underlord chooses to use to get to a designated point of the map: , , , , , , , , , , , , .
- with Atrophy Aura reduces enemy damage significantly.
- The splash attacks from Elder Dragon Form will hit multiple enemies stuck in Pit of Malice.
- combined with Atrophy Aura renders enemies quite helpless.
- gives an extra layer of stealth after using Dark Rift.
- Pit of Malice helps lock down enemies for Timbersaw to attack them with any ability.
- In general, heroes that provide vision through a summoned unit helps Underlord target Dark Rift: , , , , .
- In general, heroes with area nukes work well with Underlord’s Pit of Malice: , , , .
- In general, heroes with long stuns or roots will set Underlord up for a Pit of Malice into Firestorm combo: , , , , , , , .
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