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20 + 2.1
21 + 2.1
19 + 1.2
Can swap herself with any nearby hero. | |
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Robbed of her wings and rightful place in the Ghastly Eyrie, Shendelzare appealed to the goddess Scree’auk to grant her the dark energies that would complete her vengeance. With a Wave of Terror, the fallen princess heralds her arrival, unnerving foes close enough to hear her anguished cry. Like her airborne brethren, the Vengeful Spirit makes liberal use of , a simple Skywrath spell for stunning adversaries. Seeking martyrdom, Shendelzare instantly herself with a target of her choosing, gladly sacrificing herself as she swaps positions with a besieged ally, or a fleeing enemy. The worthy who fight alongside Shendelzare are emboldened by her , a fanaticism that intensifies their blows and persists even beyond her death, as the Vengeful Spirit’s presence is felt at all times. | |
Roles: | ![]() ![]() ![]() ![]() ![]() |
Complexity | ![]() |
Adjectives | Female, Green, Spirit, Undead, Nose Legs ( 2 ) |
The road of revenge is long, but what awaits me at the end makes it worthwhile.
Even the most contented Skywrath is an ill-tempered creature, naturally inclined to seek revenge for the slightest insult. But Vengeful Spirit is the essence of vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in succession for the Ghastly Eyrie until a sister’s treachery robbed her of her birthright. Snared in an assassin’s net, Shendelzare tore free only at the cost of her wings, limping away in the ultimate humiliation: On foot. With her wings broken, she knew the Skywrath would never accept her as ruler; and in the highest roost of the Eyrie, inaccessible except by winged flight, her sister was untouchable. Unwilling to live as a flightless cripple, and desiring revenge far more than earthly power, the fallen princess drove a bargain with the goddess Scree’auk: She surrendered her broken body for an imperishable form of spirit energy, driven by vengeance, capable of doing great damage in the material plane. She may spend eternity flightless, but she will have her revenge.
deals additional damage corresponding to the number of creeps the affected enemy has killed.
Bonus Damage per Creep Kill: 0.75
Attacks now fire traces of her soul that punch the enemy on contact, making Vengeful Spirit akin to a melee unit with her attacks also having melee behavior.
Set Base Attack Time: 1.5
Aghanim’s Scepter Upgrade:
Upon her death, Vengeful Spirit leaves behind an emboldened image that can cast all of her abilities. Experience gain by her image is granted to Vengeful Spirit.
If the vengeance image is alive while she respawns, she assumes its place.
Aghanim’s Shard Upgrade:
Magic Missile now ricochets once on the affected enemy unit to another within the radius.
Applies a unique enemy incoming damage amplification debuff on the enemy hero who kills Vengeful Spirit that lasts until its next death.
The debuff amplifies all incoming damage sourced to Vengeful Spirit on the affected enemy.
: 10%
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Attacks now fire traces of her soul that punch the enemy on contact, making Vengeful Spirit akin to a melee unit with her attacks also having melee behavior.
Set Base Attack Time: 1.5
: 50%
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- Selecting the facet unlocks this ability.
- This facet has the following properties:
Fires a magic missile at an enemy unit, stunning and dealing damage.
: 85/170/255/340
: 1.1/1.3/1.5/1.7 ( )
The missile deals additional damage corresponding to the number of creeps the affected enemy has killed or denied.
Bonus Damage per Creep Kill: 0.75
A simple Skywrath technique, the magic missile is Shendel’s primary tool for vengeance.
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- Magic Missile utilizes the
modifier_stunned
.- sources of the same modifier do not stack, the longer duration debuff takes precedence when the same modifier is applied onto the affected enemies.
- The now ricochets on another unit at the same , prioritizing heroes, within the search radius.
- The search radius is defined as:
- An enemy unit may only be hit by one at a time. A lone target is not hit multiple times per cast.
- Ricochets to the following units:
- Specifically do not ricochet off the following units:
- Has a 1350-.
Wave of Terror
Lets loose a wicked cry, weakening the armor of enemies and giving vision of the path ahead.
Max Travel Distance: 1400
: 325
: 60/80/100/120
: 3/4/5/6 ( )
Attack Damage Reduction: 10%/15%/20%/25%
: 8
Grants self a factor of the total amount of armor reduced and attack damage reduced as bonuses.
Reduction Value to Bonus Value Factor: 0.2
: 8
Shendel’s haunting voice hints at her approaching vindication.
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- Has a 2000-.
- distance math
- The ability effects are applied as follows:
- The .
- The .
Vengeful Spirit’s presence increases the damage of nearby friendly heroes.
: 1200
Attack Damage Bonus: 10%/15%/20%/25% ( )
Aura Linger Duration: 0.5
Aghanim’s Scepter Upgrade
Upon her death, Vengeful Spirit leaves behind an emboldened image that can cast all of her abilities. Experience gain by her image is granted to Vengeful Spirit.
If the vengeance image is alive while she respawns, she assumes its place.
Base Respawn Time to Max Duration Factor: ( )
The Vengeance Illusion is a strong illusion that deals as much damage as Vengeful Spirit.
Number of Illusions on Death: ( )
Set Current Health: ( )
Set Current Mana: ( )
: (
)
: (
)
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- The Vengeance Illusion spawn distance is defined as:
-
Distance = 108, if CasterColSize = 27
-
Distance = 72, if CasterColSize = 18
-
- Has the following max duration per level:
Instantaneously swaps positions with eithier a targeted ally unit or targeted enemy unit, and interrupts their channeling abilities.
If the swapped unit is an enemy unit, the reposition deals damage to the affected enemy unit.
: 150/300/450 ( )
If the swapped unit is an ally unit, the instant reposition grants both Vengeful Spirit and her ally unit a temporary shield.
: 150/300/450 (
)
: 10
Martyrdom is a small price to pay for vengeance.
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- Swaps position with the secondary target, upon casting on the primary target.
- Has the following sequence upon casting on the primary target:
- Vengeful Spirit primary target.
- Primary target secondary target.
- Secondary target Vengeful Spirit.
Magic Missile
- Reduced damage from 90/180/270/360 to 85/170/255/340.
- Reduced stun duration from 1.4/1.5/1.6/1.7 to 1.1/1.3/1.5/1.7.
Dota Plus Progress
Relics track a hero’s actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
- Previous designs of Vengeful Spirit showed her with a mask that looked similar to her Vengeance Aura ability icon.
- Vengeful Spirit’s fun name, «820», is a tribute to a former professional DotA player.
- In the transition to Dota 2, her aura’s name was changed from «Command Aura» to «Vengeance Aura».
- Magic Missile is one of the first and most iconic offensive spells available for arcane spellcaster classes in the famed pen-and-paper RPG series, «Dungeons & Dragons».
Trading card art
Old model and icons
Vengeful Spirit ability icon progress.png
Ability icon progress
Vengeful Spirit hero icon progress.png
Hero icon progress