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From Liquipedia Dota 2 Wiki
This is a disambiguation page, which lists pages that may be the intended target. If a page link referred you here, please consider editing it to point directly to the intended page.
Nova may refer to:
There is no description for this ability.
, an ability of Venomancer
There is no description for this ability.
, an ability of Crystal Maiden
There is no description for this ability.
, an ability of Leshrac
There is no description for this ability.
, an ability of Phoenix
There is no description for this ability.
, an ability of Lich
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From Liquipedia Dota 2 Wiki
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- Old Abilities
applies all ability effects on the primary enemy unit, and spreads two times afterward.
Subsequent spreads applies all ability effects, but no longer deals impact damage.
is now a charge-based ability.
: 3
: 100/150/200/250
Aghanim’s Scepter Upgrade:
Attacks now deals a base attack damage-based bonus damage instance corresponding to the amount of current active debuffs on the affected unit.
Aghanim’s Shard Upgrade:
Dispelling Venomous Gale in any way now deals damage and stuns the affected enemy unit.
No necromancer shall raise what the venomancer puts down.
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi’s jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle’s herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma.
Seventeen years later, something stirred in the spot where he had fallen, throwing off the years’ accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi’s Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.
Enemy Units / Plague Ward
Imbues Venomancer’s attack with poison damage and applies a movement speed slow.
Damage per Second: 2/6/14/22/30
Move Speed Slow: 3%/6%/9%/12%/15% ( )
: 3/6/9/12/15
Health Regen Reduction: ( )
The Plague Ward’s attack applies all ability effects, albeit with a less effective Poison Sting damage correspondingly.
Both Venomancer’s and the Plague Ward’s of Poison Sting applied are independent of each other.
Ward Spell Damage Factor: 0.5
Aghanim’s Scepter Upgrade
Attacks now deals a base attack damage-based bonus damage instance corresponding to the amount of current active debuffs on the affected unit.
Attack Damage as Damage Bonus per Debuff: ( )
The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.
- Details
- Interactions
- Misc.
- Show All
- Venomancer begins the game with level 1, and the ability has a max level of 5.
- This ability is in the third ability slot.
- The damage per second component has the following properties:
- Has the flag, and does not proc .
- Deals damage in 1-second intervals, starting 1 second upon application.
- Reapplying the refreshes the duration.
- The Lua error in Module:VarQuery at line 35: No results found..‘s attack applies Poison Sting of its corresponding level and has the following properties:
- Applies another
poison_sting_ward
. - The debuff applied is independent of Venomancer’s Poison Sting debuff.
- However, when being affected by both debuff, Venomancer’s Poison Sting debuff takes precedence, while the ward’s debuff does not apply any ability effects.
- Applies another
- The applies a separate damage instance per current
ent_text
on the affected enemy unit and its units.- Has the following properties:
- Incremental stacks are considered as one .
- Although the HUD can only display 12 , each debuff applied updates the damage instance values immediately.
- There is no limit to the damage instance value.
- do not affect the granted bonuses.
- Has the following properties:
- Hence, Venomancer’s first attack on the enemy unit do not benefit from this
- The damage instance applied is based on Venomancer’s base attack damage value, and is not affected by total attack damage or other attack damage manipulation sources.
- The applied per attack is defined as:
-
15% × BaseAtkDmgValue × f(Debuff)
- Hence, it does not apply the damage instance if the affected enemy unit has no debuffs.
-
- The applied per attack is defined as:
- All effects do not apply to the Lua error in Module:VarQuery at line 35: No results found..‘s attacks.
- Deals up to the following amount of (before reductions), over 3/6/9/12/15 damage instances:
- : 6/36/126/264/450 damage.
- Lua error in Module:VarQuery at line 35: No results found..: 3/18/63/132/225 damage.
<ab>Venomancer Venomous Gale 1.mp3</ab> <ab>Venomancer Venomous Gale 2.mp3</ab>
Launches a ball of venom in a line. The venom-spit deals an initial damage, then applies a damage over time poison with movement speed slow to all affected enemy units.
Units affected regain their movement speed gradually.
Max Travel Distance: 850
: 125
: 25/50/75/100
Number of Instance: 5
Damage per Instance: 10/40/70/100
Move Speed Slow: 50%
: 15
An enemy hero with less than the max threshold value can be denied with the debuff active.
Max Health Threshold: 25%
: 300
: 1.6
The poisonous spit creates Plague Ward per enemy hero hit along its trajectory.
Number of Wards per Hero: 2
: 100
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.
- Details
- Interactions
- Misc.
- Show All
<ab>Venomancer Plague Ward.mp3</ab>
Summons a Plague Ward to attack enemy unit and buildings.
Enables casting on ally units, attaching Plague Wards to ally units. Although these attached units are untargetable, they die one at a time upon the host receiving a certain amount of damage, and granting a lesser gold bounty.
Plague Ward is now a charge-based ability.
: 100/150/200/250 ( )
: Lua error in Module:Calculate at line 35: in expression «trunc((v1+v2)/2*0.2)».
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.
- Details
- Interactions
- Misc.
- Show All
Lua error in Module:VarQuery at line 35: No results found..
The ward has a lower target priority than units and heroes, they are attacked by non-player-controlled units last.
0.54/0.57/0.61/0.65/0.69 Atks / s
The Plague Ward becomes robust and more annoying as time passes.
Health Bonus Factor: ( )
Attack Damage Bonus Factor: ( )
The Plague Ward’s attack applies all ability effects, albeit with a less effective Poison Sting damage correspondingly.
Both Venomancer’s and the Plague Ward’s of Poison Sting applied are independent of each other.
This unit’s attacks are less effective on heroes and Reinforced units. However, its attacks are more effective on creeps.
- Although the Lua error in Module:VarQuery at line 35: No results found..‘s attacks are attack damage, it does not interact with sources.
- The ward can be controlled to attack a specific target or given a command to stop attacking.
- All ability effects corresponds to its current level and are sourced to Venomancer.
- Hence, reacts on Venomancer instead of the Plague Ward.
- The ward’s Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for «Spell Immunity» on «Plague Ward». is applied via a .
- Enemy heroes can ping the buff to print out the Plague Ward’s remaining duration.
- The Plague Ward has the following ability interactions:
- With sources, when the host is invisible, the Plague Ward is invisible.
- However, it can still attack other valid enemy units without breaking the host’s invisibility.
- Attacks the same target as the host attacks.
- The attached unit continues attacking and ignores the following mechanics applied on the host:
- With sources, when the host is invisible, the Plague Ward is invisible.
<ab>Venomancer Noxious Plague 1.mp3</ab> <ab>Venomancer Noxious Plague 2.mp3</ab>
Infects an enemy unit with a deadly plague that applies a first damage and additional damage over time corresponding to the unit’s max health.
When the affected enemy unit dies or the debuff expires, all other enemy units within the radius are infected with a non-communicable plague.
: 200/300/400
Max Health as Damage per Second: 3%/4%/5% ( )
: 5
The plague applies a movement speed slow aura centered on the affected unit, affecting all enemy units within the radius centered around the first affected enemy unit.
Min Effect Radius: 800
: 0
Min Move Speed Slow: 0%
Max Move Speed Slow: 50%
Aura Linger Duration: 0.5
Grants a secondary noxious aura that applies a fixed attack speed slow throughout its radius.
: 800
Attack Speed Slow: 200
Aura Linger Duration: 0.5
The plague applies all ability effects on the primary enemy unit, and spreads two times afterward.
Subsequent spreads applies all ability effects, but no longer deals impact damage.
Number of Subsequent Spreads: 2
- Details
- Interactions
- Misc.
- Show All
- Both the first and the spread projectile have 1200-speed and travels in an arc.
- math
- Plague Carrier Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for «Plague Ward» on «Venomancer».
- Now grants 3 charges upon learning the ability.
- Lua error in Module:VarQuery at line 35: No results found.. [[File:|24px|link=Plague Ward|class=noprint]] Plague Ward
- Reduced Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for «Noxious Plague» on «Venomancer». max health as damage per second from 4%/5%/6% to 3%/4%/5%.
- Lua error in Module:VarQuery at line 35: No results found.. [[File:|24px|link=Plague Ward|class=noprint]] Plague Ward
- Rescaled attack damage from 12‒14/21‒23/30‒32/39‒41 to 12‒16/22‒24/28‒32/36‒40.
- Lua error in Module:Ability_ID at line 31: Could not find Lpdb data for «Noxious Plague» on «Venomancer».
- Increased first damage from 150/250/350 to 200/300/400.
- Reduced cooldown from 120/100/80 to 100/90/80.
Dota Plus Progress
Relics track a hero’s actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
‘s Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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- Venomancer’s name, Lesale, may be a reference to «Le Sale», which is French for «The Dirty» or «The Nasty».
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Venomancer ability icon progress.png
Ability icon progress
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Venomancer hero icon progress.png
Hero icon progress