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From Liquipedia Formula 1 Wiki

  • Overview
  • Results

  • Championships
  • Grand Prix

Date Place Tier Tournament Prize
2011-11-27 12th Tier 1 2011 FIA Formula One World Championship
2011 FIA Formula One World Championship
2011 FIA Formula One World Championship
2010-11-14 12th Tier 1 2010 FIA Formula One World Championship
2010 FIA Formula One World Championship
2010 FIA Formula One World Championship
Extended list of results

Date Place Tier Tournament Player Prize
No recorded results found.

  • 2010
  • 2011
  • Show All
Former Players
ID Name Join Date Leave Date New Team
Brazil
 Lucas di Grassi

(Lucas Tucci di Grassi)

Lucas Tucci di Grassi

2009-11-17 [3] 2010-12-16 [6]
Former Players
ID Name Join Date Leave Date New Team
2010-12-16 [6] 2011-11-27 [11]  (Reserve Driver)
2009-11-17 [2] 2011-07-24 [10]

  • 2010
  • 2011
  • 2012
  • Show All
Former Organization
ID Name Position Join Date Leave Date New Team
Germany
 Alex Tai
Team Principal
Former Organization
ID Name Position Join Date Leave Date New Team
United Kingdom
 Nick Wirth
Technical Director
Former Organization
ID Name Position Join Date Leave Date New Team
United Kingdom
 Dave O’Neill
Team Manager (Team Manager)
United Kingdom
 John Booth
Team Principal (Team Principal)
Russia
 Nikolai Fomenko
Technical Director (Technical Director)
United Kingdom
 Pat Symonds
Technical Consultant (Technical Consultant)
United Kingdom
 Richard Lockwood
Tyre/Strategy Engineer (Tyre/Strategy Engineer)
  1. 1.0 1.1 «Transfer reference 1». 2009-07-01.
  2. 2.0 2.1 «Transfer reference 2». 2009-11-17.
  3. 3.0 3.1 «Transfer reference 3». 2009-11-17.
  4. 4.0 4.1 4.2 4.3 «Transfer reference 4». 2010-01-13.
  5. 5.0 5.1 «Transfer reference 5». 2010-01-29.
  6. 6.0 6.1 6.2 6.3 «Transfer reference 6». 2010-12-16.
  7. 7.0 7.1 «Transfer reference 7». 2011-01-01.
  8. 8.0 8.1 «Transfer reference 8». 2011-02-11.
  9. 9.0 9.1 9.2 9.3 «Transfer reference 9». 2011-06-02.
  10. 10.0 10.1 «Transfer reference 10». 2011-07-24.
  11. 11.0 11.1 «Transfer reference 11». 2011-11-27.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 «Transfer reference 12». 2012-01-01.

Retrieved from «https://liquipedia.net/formula1/index.php?title=Virgin&oldid=25083«

What Happened To Virgin Gaming

Picture this: a corporate juggernaut like the Virgin Group takes a bold stride into the booming world of esports. The offspring of this adventurous move? None other than Virgin Gaming. Its grand unveiling back in 2010 was greeted with a wave of excitement, with promises of a seismic shift in the gaming landscape. Yet, the narrative of Virgin Gaming isn’t one painted in the colors of victory and glory. Instead, it’s a vivid portrait of remarkable failure. So, you might find yourself wondering, what in the world happened to Virgin Gaming?

  • Was it a lack of understanding of their target market?
  • Did they not fully comprehend the complexity of the esports industry?
  • Or was it simply a case of bad timing?

We’re about to dive deep into the story of Virgin Gaming, examining its rise and fall, the challenges it faced, and ultimately, the reasons for its demise. So, buckle up and get ready for a fascinating trip down the memory lane of esports history.

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  • 2009
  • 2010
  • 2011
  • 2012
  • Show All
  • July 1st – Dave O’Neill joins as Team Manager.[1]
  • November 17th – Timo Glock and Lucas di Grassi join.[2][3]
  • December 1st – Alex Tai joins as Team Principal.
  • January 13th – Alex Tai leaves Team Principal position.[4] John Booth joins as Team Principal.[4]
  • January 29th – Nick Wirth joins as Technical Director.[5]
  • December 16th – Lucas di Grassi leaves.[6] Jérôme d’Ambrosio joins.[6]
  • January 1st – Richard Lockwood joins as Tyre/Strategy Engineer.[7]
  • February 11th – Pat Symonds joins as Technical Consultant.[8]
  • June 2nd – Nick Wirth leaves Technical Director position.[9] Nikolai Fomenko joins as Technical Director.[9]
  • July 24th – Timo Glock leaves for Marussia.[10]
  • November 27th – Jérôme d’Ambrosio leaves.[11]
  • January 1st – John Booth, Nikolai Fomenko, Dave O’Neill, Richard Lockwood and Pat Symonds leave.[12]

Текущая версия страницы пока не проверялась опытными участниками и может значительно отличаться от версии, проверенной 17 сентября 2018 года; проверки требуют 35 правок.

deadmau5
Deadmau5 без костюма

Deadmau5 без костюма
Основная информация
Имя при рождении Джоэль Томас Циммерман
Дата рождения 5 января 1981
Место рождения Ниагара-Фолс (Онтарио), Канада
Страна
Профессии Диджей, музыкальный продюсер
Годы активности 1998 — настоящее время
Инструменты , , цифровая звуковая рабочая станция и
Жанры прогрессив-хаус, электро-хаус, эмбиент
Псевдонимы Deadmau5, Halcyon441, Testpilot, Karma K.
Коллективы BSOD (совместно с Steve Duda)
WTF? (совместно с Томми Ли, Steve Duda и DJ Aero)
Лейблы Mau5trap Recordings, Ultra Records, Ministry of Sound Australia, SongBird, Play Records, Play Digital, WeWillDoo, EMI Records, Ministry of Sound, Virgin Records
Логотип Викисклада
 Медиафайлы на Викискладе
Deadmau5 (2012)
Deadmau5 выступает на фестивале Rock in Rio в Мадриде, 2012 год

Джоэль родился 5 января 1981 года. Уроженец Канады, Джоэль переехал от берегов Ниагарского водопада в Торонто, где сейчас живёт и работает. В Ниагаре он работал сопродюсером радио программы The Party Revolution со своим другом и напарником Steve Duda.

Уже будучи в Канаде, музыкант начал работать с лейблом Play Digital и помог ему стать одним из самых продаваемых онлайн лейблов на Beatport.com. Его синглы стали играть такие известные диджеи как Pete Tong, John Acquaviva, Chris Lake, Sebastien Leger, Nic Fanciulli, Jody from WOW, Donald Glaude и многие другие.
Сегодня Deadmau5 активно сотрудничает с group twentyfour и продвигает свои собственные лейблы ‘Xfer records’ и ‘mau5trap‘.

Ключевым моментом, повлиявшим на взлет популярности Джоэля, стало попадание одного из его треков Faxing Berlin в руки Пита Тонга (февраль 2007-го). С тех самых пор Deadmau5 стал один за одним выпускать цифровые синглы, создал собственный лейбл Mau5trap Recordings и попал как минимум на 15 танцевальных компиляций за весь год.

Джоэль был диджеем на The International 5-го и 8-го августа 2015 года. После чемпионата в игре стал доступен для покупки набор музыки от продюсера. Также сам диджей говорит, что любит поиграть в неё в свободное время.

В 2014 году The Walt Disney Company подала на Джоэля в суд из-за схожести логотипа Джоэля и головы Микки Мауса. Сам Джоэль уже отмечал схожесть в интервью Rolling Stone.

В качестве ответной реакции Джоэль отметил, что в одном из видео серии Re-Micks была использована его композиция Ghosts ‘n’ Stuff без его разрешения на то.

  • Get Scraped (CD) (2005)
  • Random Album Title (2008)
  • For Lack of a Better Name (2009)
  • 4×4=12 (2010)
  • Album Title Goes Here (2012)
  • While (1<2) (2014)
  • W:/2016ALBUM/ (2016)
  • mau5ville: Level 1 (2018)
  • mau5ville: Level 2 (2018)
  • mau5ville: Level 3 (2019)
  • Get Scraped (WEB) (2006)
  • Vexillology (2006)
  • Project 56 (2008)
  • Everything Is Complicated (2007)
  • Full Circle (2007)
  • It Sounds Like (2009)
  • Stuff I Used To Do (2017)
  • Where’s the Drop? (2018)
  • At Play (2008)
  • At Play 2 (2009)
  • At Play 3 (2010)
  • At Play 4 (2012)
  • At Play 5 (2014)

1 мая 2008 года Джоэль стал самым награждаемым DJ/продюсером Beatport Music Awards. Beatport назвал его «Best Progressive House Artist».Beatport Music Awards. Архивировано из оригинала 20 апреля 2012 года. (В 2009 Beatport также наградил deadmau5 большинством премий. Также два года подряд deadmau5 был удостоен звания («Greatest House DJ Ever»). В июне 2010 Beatport огласил имена победителей их ежегодного Beatport Music Awards, награждая deadmau5 званиями Best Electro House Artist, Best Progressive House Artist и «самый влиятельный, соответствующий и идущий вперёд человек в электронной музыке за последние 12 месяцев.»Beatport Music Awards 2010. Архивировано из оригинала 20 апреля 2012 года.

Год Номинированная работа Награда Результат
2008 Джоэль Best Electro House Artist победитель
Best Progressive House Artist победитель
«Not Exactly» Best Single победитель
«Community Funk» (Deadmau5 remix) by Burufunk vs. Carbon Community Best Remix номинирован
2009 Deadmau5 Best Electro House Artist победитель
Best Progressive House Artist победитель
  1. DjKatrina — Персоны клубной сцены. Биографии — Deadmau5 (Дэдмаус). Дата обращения: 25 января 2012. Архивировано 23 ноября 2011 года.
  • deadmau5.com — официальный сайт Дедмаус
  • Страница артиста на сайте Ultra Records Архивная копия от 30 марта 2010 на Wayback Machine

The Impact of Controversial Policies

Despite its initial success, Virgin Gaming’s downfall began when it started to lose the trust of its players. The company implemented a number of controversial policies, including high commission fees and a tedious cash withdrawal process. For many players, the excitement of winning cash prizes was quickly overshadowed by the inconvenience and frustration of trying to actually receive their winnings. 

Furthermore, Virgin Gaming failed to address the issue of cheating on its platform. This led to a loss of faith in the platform’s credibility, causing a significant number of players to abandon the platform in search of fairer gaming environments. 

What Happened to Virgin Gaming?

When it comes to the gaming industry, staying ahead of the curve is critical. The landscape of this sector is always shifting, with new technologies, trends, and player expectations evolving at an unprecedented pace. Unfortunately, this is where Virgin Gaming — a company that once showed so much promise — started falling behind. 

The company was initially praised for its unique concept of online competitive gaming, where players could bet on themselves in popular console games. At the time, this concept was a breath of fresh air, and it certainly gave Virgin Gaming a unique edge. 

However, as the gaming industry continued to evolve, Virgin Gaming didn’t. They were slow to adopt new gaming trends, like mobile gaming, virtual reality, and eSports — all of which were becoming exceedingly popular among players around the world. In a time when innovation was the name of the game, Virgin Gaming was stuck in the past. 

Their platform remained focused on console games, ignoring the massive growth of PC gaming. This lack of innovation and adaptability made them less appealing to the newer generation of gamers who were flocking to more advanced, versatile platforms. The company’s inability to foresee and adapt to these shifts in the gaming landscape became the beginning of its downfall. 

While other companies were investing heavily in research and development, and constantly looking for ways to innovate and improve their services, Virgin Gaming seemed to be resting on its laurels. There was a glaring gap between what the market demanded and what the company was offering. This disconnect further alienated them from their player base, as gamers began to feel that the company was not in sync with their needs and expectations. 

In retrospect, Virgin Gaming’s lack of innovation was a serious misstep. It’s a stark reminder to all businesses, particularly in the fast-paced tech industry, that innovation isn’t just a buzzword — it’s a necessary ingredient for long-term success.

Reflecting on the Rise and Fall of Virgin Gaming

Virgin Gaming’s story is one of ambition, innovation, and eventual downfall. The company revolutionized the gaming industry with its unique approach, but it also faltered due to its controversial policies and lack of player trust. Despite its eventual demise, Virgin Gaming left a lasting impact on the gaming industry, shaping the way we view competitive gaming today. 

Are there any similar companies that have succeeded in the gaming industry?

There’s no denying the fact that the gaming industry is a cutthroat business, and not everyone is destined for success. However, amidst a sea of failures, there are companies that have managed to rise above the tide and find success. One company that stands out in stark contrast to Virgin Gaming is GameChampions

What makes GameChampions different? 

GameChampions, unlike Virgin Gaming, has found a successful formula in the volatile landscape of the gaming industry. This can be attributed to a number of key factors. 

  1. Focus on core competencies: GameChampions has always known what they do best — providing a platform for competitive gaming. They’ve made this their primary focus, which has allowed them to create a product that is both reliable and highly sought after.
  2. Understanding the market: The gaming market is extremely dynamic. GameChampions has demonstrated an ability to understand and adapt to these changes, ensuring they remain relevant and competitive.
  3. Community engagement: GameChampions has built a strong community around their platform. They’ve achieved this by listening to their users, engaging with them, and continuously striving to improve their user experience.

«GameChampions has always been about the gamers. We listen, we engage, we improve» — that’s our mantra.

About the author

Collaborating with Major Gaming Brands

As you delve deeper into the history of Virgin Gaming, you’ll find that they didn’t go it alone. They formed partnerships and sponsorships with some of the biggest names in the gaming industry. This strategic move made them a formidable player in the esports arena. 

One of the earliest partnerships was with none other than Microsoft. This alliance gave Virgin Gaming a spot in the Xbox 360 dashboard, providing a platform for gamers to compete in some of their favorite games for cash and prizes. This partnership expanded the company’s reach significantly, merging the Xbox Live community with the Virgin Gaming audience. 

«This was an industry first, catapulting Virgin Gaming into the spotlight and solidifying their position in the competitive gaming landscape.»

But it wasn’t just Microsoft that saw potential in Virgin Gaming. Virgin Gaming partnered with major game publishers, including EA Sports, to host tournaments for popular titles like FIFA and Madden NFL. Each partnership brought with it opportunities for exclusive tournaments, membership benefits, and promotions that attracted a wider audience to Virgin’s platform.

The company also secured noteworthy sponsorships. They collaborated with the NFL Players Association to host the Madden NFL 12 Virgin Gaming Tournament, a groundbreaking event that offered one of the largest prize pools in console sports gaming history. 

The Virgin Gaming Challenge Series offered cash prizes for players competing in EA Sports games.

Moreover, Virgin Gaming made a splash in the marketing world with a multimillion-dollar advertising deal with Dr. Pepper. The beverage giant placed Virgin Gaming’s logo on millions of their bottles, further enhancing the company’s visibility. 

//www.gamechampions.com/media/kmtpx2lg/virgin-gaming-richard-branson.webp?rmode=max&width=824&height=618″ alt=»»>

There’s a certain charisma to Richard Branson’s entrepreneurial ventures that you just can’t ignore. The same held true for Virgin Gaming, an online gaming platform that made its debut in 2010. The idea behind Virgin Gaming was to allow gamers to participate in multiplayer video games and eSports for cash prizes. It was a bold and ambitious move, especially considering the then-nascent stage of eSports. 

«We saw an opportunity in the rapidly growing gaming industry, and we believed that we could make a difference. Virgin Gaming was born out of this vision.» — Richard Branson

Virgin Gaming was not just about gaming; it was about creating a community of gamers who could compete, interact, and challenge each other. Its motto «Play the games you love, and win cash» was an innovative approach to online gaming, and it quickly caught the attention of gamers around the world. 

Revolutionizing the Gaming Industry

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