“ |
Your life is mine now. |
” |
Lifesteal heals the attacking unit while damaging an enemy. Certain attack modifiers that deal damage in a single instance as the attack damage may conditionally Lifesteal. A unit can gain Lifesteal from abilities, items or talents granting percentage-based values (e.g. ).
Mechanics | Aspect / Definition | Examples |
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Lifesteal |
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Pseudo-Lifesteal |
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Lifesteal Manipulation |
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Spell Lifesteal |
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Percentage-based lifesteal sources from items, abilities, and talents stack independently and additively of each other after the sources’ respectively creep lifesteal multiplier. All lifesteal sources are summed up, then lifesteal amplification is applied to the unit’s lifesteal value as a multiplier. All lifesteal manipulation sources stack multiplicatively of each other.
The heal value from lifesteal is based on a percentage of the total physical attack damage dealt to the attacked unit from the attacking unit. Therefore, if an attack damage instance exceeds the target’s health and kills it, the heal value is based on the attack damage value the dying target would have received if it had not died. Lifesteal heals more on critical strike procs and works conditionally on certain attack modifiers.
Neither heals from magical attack damage sources (e.g. Monkey King Bar procs) nor spell damage sources of all damage types. Lifesteal only heals from physical and pure attack damage.
Instant attacks hitting secondary targets can heal from lifesteal as long as attack modifiers work with the instant attack source.
However, the heal value from lifesteal is not affected by most damage manipulation effects on the attacked target (e.g. or ). For example, for illusions, their heal value from lifesteal is based on their outgoing damage manipulation values (i.e. total attack damage of the illusion), but the heal value from attacking illusions is not affected by the incoming damage manipulation values (i.e. attacking illusions).
There are currently no limits to how much a unit can heal from lifesteal.
Percentage-based lifesteal sources from items heals for 60% of their usual value when attacking creeps. Treats attack against clones, illusions and creep-heroes as heroes, attacks against as creeps.
Calculating the total lifesteal value of a unit involves using a few values and a multiplier and can be defined as:
- Total Lifesteal
- ± Lifesteal Sources
- × Creep Lifesteal Multiplier
- + Shared Lifesteal Sources
- × Creep Lifesteal Multiplier
- × Source Lifesteal Amplification
- × Wielder Lifesteal Amplification
- ± Lifesteal Sources
Lifesteal manipulation affects every source of Lifesteal. All sources of lifesteal manipulation — whether incoming or outgoing — stack diminishingly, and have a higher and lower limit of 100% and -100% respectively.
Lifesteal Manipulation neither affects Spell Lifesteal nor Spell Lifesteal Manipulation sources.
Lifesteal Manipulation Sources
- 1 Requires
talent.
- 2a Requires .
- 2b Requires .
The amount of healing granted from lifesteal to the attacking unit is calculated by a percentage of the
Total Heal = Total Attack Damage Dealt × Total Lifesteal-%based
Conditional Attack Damage Bonus
These abilities give direct attack damage bonuses under certain circumstances, these bonuses are not displayed in the HUD and its damage type is not limited to physical damage; nonetheless, they are considered as attack damage since it is dealt in one instance together with a unit’s attack damage. Only physical conditional attack damage bonuses increases the healing value from lifesteal.
Lifesteal Ability Sources
- 1 Requires
talent.
- 2a Requires .
- 2b Requires .
Lifesteal Ability Sources (Does not Heal from Overkill Damage)
There is no description for this ability.
Lifesteal is not functional despite particles being visible.
- Grants the hero’s attack lifesteal, healing them based on the attack damage they deal.
- Stacks additively with other lifesteal sources.
- Cannot lifesteal off of wards, buildings and allied units.
- The following lifesteal values exist:
- 8%/10%/12%/15%/18%/20%/25%/30%/35%/40%/100%
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
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Left | Right | Left | Right | Left | Right | Left | Right | |
Lifesteal |
Some lifesteal sources work differently and conditionally, their mechanics are unique to the sources themselves. More information can be found in their ability’s respective notes.
-
Heals everyone for all the damage they deal to the debuffed target, including spell damage.
-
Heals Lone Druid based on the attack damage dealt by his .
When cast on an ally hero, the heals the affected target based on the attack damage dealt by instead.
Spell lifesteal allows the hero to heal from spell damage they deal. Just like attack damage lifesteal, spell lifesteal is calculated by a percentage of the actual damage done to units. However, unlike attack damage lifesteal, it does not heal for overkill damage dealt to a unit, so if a spell’s damage exceeded the target’s current health and killed it, the heal is based on the target’s remaining health.
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Regular lifesteal particles
- Increased item lifesteal against creeps from 50% to 60%.
- Reduced item lifesteal against creeps from 100% to 50%.
- Lifesteal no longer considers magical attack damage (e.g. procs).
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From Liquipedia Dota 2 Wiki
This article is mostly accurate for the current version (7.36c) of the game.
- Overview
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25 + 2.4
19 + 1.9
15 + 1.8
Infests other units for mobility and strength. | |
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What was once a man is now little more than a husk, its mind long since departed from lifetimes of imprisonment. Or has it? Now on the loose, N’aix appears to be driven by a new purpose, although what precisely that is, none would know. The Lifestealer on raw flesh, nourishing himself with every attack while inflicting grievous that make escape near impossible. By sheer ferocity, or perhaps a , N’aix flies into a , intensifying his assault while defying all wizardry. For a particularly nasty surprise, the Lifestealer an unhappy victim, laying dormant inside its body in wait for the opportunity to its host inside-out in a gory explosion. | |
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Roles: | ![]() ![]() ![]() ![]() |
Complexity | ![]() ![]() |
Adjectives | Badteeth, Undead, Nose Legs ( 2 ) |
The corpse eater grants itself a max health bonus stack per creep killed.
is Lifestealer’s first ability with the selected facet.
Max Health Bonus per Stack: 1
is Lifestealer’s first ability with the selected facet.
Grants bonus magic resistance and bonus status resistance for the entire duration.
Magic Resist Bonus: 60%
Status Resist Bonus: 60%
Aghanim’s Scepter Upgrade:
Lifestealer can now infest on enemy heroes for a short duration. However, the affected enemy hero is not granted any of the ability bonuses.
Increases cast range, the health regeneration rate, and reduces cooldown.
Infest may now target enemy heroes and consume them for a short duration, disarming them and attacking them from the inside.
Aghanim’s Shard Upgrade:
Grants the ability.
Rends an enemy unit, slowing the affected target’s movement speed and allowing all allies to regain health for a percentage of the damage dealt to the target. Lifesteals from all damage instances dealt, including spell damage. The affected target recovers its movement speed over the duration.
Ally heroes deals a portion of the target’s max health per attack on the affected target.
Oh Master, behold all these lives for the taking!
Seeing a perfect vessel for his plans, the wizard wove a spell of Infestation and cast his life-force into N’aix’s body, intending to compel N’aix to sacrifice itself in a frenzy of violence while the mage returned to his body and crept away unnoticed. Instead, the wizard found his mind caught in a vortex of madness so powerful that it swept away his plans and shattered his will. Jarred to consciousness by the sudden infusion of fresh life, N’aix woke from its nightmare of madness and obeyed the disembodied voice that filled its skull, which had only the one thought: To escape.
In that moment Lifestealer was born. The creature cast its mind into dungeon guards and soldiers, compelling them to open locks and cut down their companions, opening an unobstructed path to freedom while feeding on their lives. Lifestealer still wears the broken shackles as a warning that none may hold him, but on the inside remains a prisoner. Two minds inhabit the single form—a nameless creature of malevolent cunning, and the Master whose voice he pretends to obey.
Deals damage and lifesteals for a percentage of the target’s max health.
N’aix may deny ally creeps at a higher max health percentage than normal.
Creep Max Health Deny Factor: 0.75
Feast does nothing to the Immortal.
After escaping from his cell in Devarque, N’aix subsisted on flesh and bones of those unfortunate to cross his path.
- Details
- Misc.
- Show All
- The ability effects are applied as follows:
- The .
- Lifestealer’s attack damage instance.
The corpse eater grants itself a max health bonus stack per creep killed.
Stack per Kill: 1
Max Health Bonus per Stack: 1
Hero kills are more effective and grants a larger bonus.
- Details
- Misc.
- Show All
Launch into a maddened rage. Grants bonus magic resistance, bonus movement speed and debuff immunity for the entire duration.
Magic Resist Bonus: 80%
: 3/4/5/6 ( )
The madness and brutality of N’aix makes him a vicious and unrelenting foe in combat.
- Details
- Misc.
- Show All
- Grants the following bonuses while active:
Further descends into a violent fury. Grants bonus magic resistance and bonus status resistance for the entire duration.
Magic Resist Bonus: 60%
Status Resist Bonus: 60%
: 3/4/5/6 ( )
- Details
- Misc.
- Show All
- Selecting the facet unlocks this ability.
- The ability has the following properties:
- Can be cast while being , except the following sources:
- While Lifestealer .
- sources.
- sources.
- Grants the following bonuses while active:
<ab>Lifestealer Open Wounds.mp3</ab>
Rends an enemy unit, slowing the affected target’s movement speed and allowing all allies to regain health for a percentage of the damage dealt to the target. Lifesteals from all damage instances dealt, including spell damage. The affected target recovers its movement speed over the duration.
Ally heroes deals a portion of the target’s max health per attack on the affected target.
Damage as Lifesteal: 50%
Enemy Max Health as Damage per Hit: 2%
Max Move Speed Slow: 35%/40%/45%/50% ( )
: 7
After receiving a certain amount of damage, the Open Wounds fester and spread to a non-infected random enemy within the radius.
: 700
: 550
Fresh wounds and the scent of blood often draw out the scavengers to finish the job.
- Details
- Interactions
- Misc.
- Show All
- The ability effects are applied as follows:
- The max health as damage, if an attack is successful.
- One instance of per damage instance dealt.
- Applies 7 instances of the following fixed slow values, decreasing one step in 1-second intervals over the duration:
Grants attack speed bonus while passively causing attacks to significantly slow the enemy unit’s movement speed.
Self Attack Speed Bonus: 25/40/55/70
Enemy Move Speed Slow: 15%/20%/25%/30% ( )
: 1.5
- Details
- Interactions
- Misc.
- Show All
- Reapplying the Ghoul Frenzy only refreshes the duration.
- The movement speed slow is not applied.
- Does not disable the bonus .
<ab>Lifestealer Infest 1.mp3</ab> <ab>Lifestealer Infest 2.mp3</ab>
Infests the body of a target unit, becoming undetectable, and healing for a portion of his max health every second while inside.
Does not work on enemy heroes.
Ally Target Max Health Bonus: 400/800/1200 ( )
Ally Target Move Speed Bonus: 15%/20%/25% ( )
Self Max Health as Health Regen Bonus: 3%/4%/5%
The Immortal simply cannot be Infested.
Aghanim’s Scepter Upgrade
Lifestealer can now infest on enemy heroes for a short duration. However, the affected enemy hero is not granted any of the ability bonuses.
Increases cast range, the health regeneration rate, and reduces cooldown.
With this infestation, N’aix consumes the life blood of the host, restoring him back to full unholy power.
- Details
- Interactions
- Misc.
- Show All
- The ability considers , , and as heroes and has the following mechanics restrictions:
- Can be cast on but cannot control ally heroes.
- Can be cast on ally heroes.
- Can be cast on , and control them.
- Cannot be cast on the following units:
- Grants the following bonuses upon cast:
- Lifestealer is also periodically moved along with the affected target. This affects the following things:
- IMG HERE
- The following effects are applied to the affected target:
- The ability starts upon exiting the affected unit in any way, not upon cast.
Spell / Magical / Instant Kill / Instant Attack
Eats the host body from the inside out, exploding from within and dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, Lifestealer takes control of the unit’s ability to move and attack.
: 700
: 150/275/400 ( )
Aghanim’s Scepter Upgrade
Infest may now target enemy heroes and consume them for a short duration, disarming them and attacking them from the inside.
Instant Attack Factor: ( )
: ( )
: ( )
: ( )
- Details
- Interactions
- Misc.
- Show All
- If there are multiple sources on the same target, the first Consume cast causes both sources to exit the affected target.
- The first caster exits first, and Consume applies the to the first caster.
Dota Plus Progress
Relics track a hero’s actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
‘s Relics | Voice Lines | |
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![]() Gold |
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![]() Master |
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- Lifestealer’s fun/alternate name in DotA was Gollum, a significant character in the «Lord of the Rings» and «Hobbit» book series.
- The references to Gollum are kept up in Dota 2:
- Just like written in Lifestealer’s lore, Lifestealer is no longer the former self he was, but rather a possessed body. Gollum has a similar story. Once being a Hobbit, his soul got corrupted by the ring, turning into the Gollum he is now.
- Both Lifestealer and Gollum sometimes speak from themselves in plural form («we», instead of «I»). They also talk to or about a «master».
- His rivalry line towards <ab>vo_life_stealer_lifest_rival_15.mp3</ab> «Tidehunter…I love a bit of raw fish now and again.» refers to Gollum’s hate towards stewing — or the preparing in general — of fish. Gollum prefers his fish raw and «wriggling».[1]
- The references to Gollum are kept up in Dota 2:
-
Lifestealer ability icon progress.png
-
Lifestealer hero icon progress.png
Hero icon progress
- Warcraft III on Battle.net — Undead Ghoul unit
- Reduced movement speed bonus from 15%/16%/17%/18% to 9%/12%/15%/18%.
- Increased enemy max health as damage from 0.8%/1.1%/1.4%/1.7% to 1%/1.3%/1.6%/1.9%.
- Reduced base health from 200 to 120.
- now grants Debuff Immunity with 80% magic resistance bonus. []
- Increased enemy max health as damage from 0.8%/1%/1.2%/1.4% to 0.8%/1.1%/1.4%/1.7%.
- Increased attack speed bonus from 20/30/40/50 to 25/40/55/70.
- Increased enemy max health as damage from 0.6%/0.8%/1%/1.2% to 0.8%/1%/1.2%/1.4%.
- Increased base and gain from 18 + 2.4 to 19 + 2.6.
-
+20 movement speed +10% movement speed bonus.
- Reduced base attack damage from 24-30 to 22-28.
- Reduced enemy max health as lifesteal from 1.8%/2.4%/3%/3.6% to 1.6%/2.2%/2.8%/3.4%.
- Increased base attack damage from 24‒30 to 27‒33.
- Increased enemy max health as lifesteal from 1.6%/2.2%/2.8%/3.4% to 1.8%/2.4%/3%/3.6%.
- Causes Lifestealer’s attacks to slow enemies’ movement speed. Increases attack speed.
- Attack speed bonus: 20/30/40/50
- Movement speed slow: 6%/12%/18%/24%
- Slow duration: 1.5
- Notes: Passive ability. Disabled by Break.
- Increased mana cost from 50 on each level to 100/150/200.
- upgrade:
- upgrade for :
- Lifestealer infests the body of a target unit, becoming undetectable inside. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit with the help of the Control sub-ability. To get out of the infested unit, the Consume sub-ability needs to be used, which causes area damage when used. If the host is a creep, it also gets killed, and Lifestealer gets healed based on its current health.
- Cast range: 150
- Mana cost: 50
- Cooldown: 100/75/50
- Notes: Applies a basic dispel upon cast. Lifestealer is invulnerable and hidden during Infest. can be used to take control over infested creeps, and set their movement speed equal to Lifestealer’s. can be used to burst out of the host.
- Lifestealer infests target creep or allied hero, becoming undetectable inside. The infested unit has its max health increased, and gets healed for the same amount. If the target is a hero, their movement speed gets increased. If the target is a creep, its movement speed gets increased by less than heroes, and Lifestealer takes control over it. While infested, Lifestealer regenerates health based on his maximum health.
- Cast range: 150
- Max health increase: 750/1000/1250
- Hero movement speed bonus: 30%/40%/50%
- Creep movement speed bonus: 15%/20%/25%
- Max health restored per second: 3%/4%/5%
- Mana cost: 50
- Cooldown: 100/75/50
- Notes: Applies a basic dispel upon cast. Lifestealer is invulnerable and hidden during Infest. can be used to burst out of the host.
- upgrade:
- Grants Lifestealer the ability and sub-ability.
- Applies the ability effects of based on the current level to the unit.
- Increases cast range to 600.
- Reduces cooldown to 20.
-
+1% max health as damage/lifesteal +1.5% max health as lifesteal.
- Increased cooldown from 16 to 18.
- Reduced gain from 3.2 to 2.9.
- Increased gain from 3.1 to 3.6.
- Increased base movement speed from 310 to 325.
- Increased base armor from -2 to 0.
- Increased gain from 1.9 to 2.4.
- Increased gain from 1.75 to 1.8.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
-
- 4.5%/5.5%/6.5%/7.5% current health as damage to 1.75%/2.5%/3.25%/4% max health as damage.
- 4.5%/5.5%/6.5%/7.5% current health as lifesteal to 1.75%/2.5%/3.25%/4% max health as lifesteal.
-
+2% current health as damage/lifesteal +1% max health as damage/lifesteal.
- Increased mana cost from 140/130/120/110 to 140 on each level.
- Reduced gain from 3.3 to 3.1.
- Increased gain from 3 to 3.3.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal damage to enemies in an area.
- Cast range: 150
- Duration: Until ally leaves or is ejected
- Mana cost: 50
- Cooldown: 50
- Notes: If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.
-
- Ejects an assimilated hero, damaging nearby enemies.
- Damage: 300
- Damage radius: 700
- Notes: Has an instant cast time. The damage is also applied when the ally leaves by itself or when Lifestealer dies.
- Ejects an assimilated hero, damaging nearby enemies.
- the sub-ability.
- Increased cooldown from 17 to 19.
- Increased the following abilities’ cast point from 0.01 to 0.2:
- Increased cooldown from 15 to 17.
- Increased attack range from 100 to 128.
- and sub-ability.
- The Lifestealer tears its way into the unfortunate body of a target unit, laying dormant and undetectable inside its living frame until he is ready to consume it and come to form. Regains health from the infested unit.
- Cast range: 150
- Level 1: Allowed targets — Allied and neutral units
- Level 2: Allowed targets — Allied, enemy and neutral units.
- Level 3: Allowed targets — Allied, enemy and neutral units.
- Cooldown: 100/60/30
- Mana cost: 50
- Cast Range: 150
- Note: kills the infested unit and heals Lifestealer.
-
- Lifestealer consumes this unit’s life, healing him and bursting out of it.
- Level 1: Heals for the unit’s current health.
- Level 2: Heals for the unit’s current health.
- Level 3: Heals for the unit’s maximum health.
-
- Naix infests a target, hiding in it. When he comes out, he deals damage to every enemy unit within range. If the infested unit is an enemy, he first consumes it, healing based on its current health and killing it.
- Damage: 150/275/400
- Damage radius: 700
- Cooldown: 100
- Mana cost: 50
- Cast Range: 150
-
- Lifestealer eats the host body from the inside out, exploding from within.
- Damage: 150/275/400
- Damage radius: 700
- Notes: If the host was a non-hero unit, Lifestealer first gets healed based on the host’s current health upon cast.
- new Bound Radius mechanic. []
- has the
DOTA_HULL_SIZE_HERO
hull size. [] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- has the
- Increased lifesteal from 10%/15%/20%/25% to 15%/20%/25%/30%.
- Reduced cooldown from 30/25/20/15 to 24/20/16/12.
- an ally-only ability visual indicator to the unit.
- Increased mana cost from 70/80/90/100 to 100 on each level.
- Increased base and gain from 15 + 1.4 to 25 + 2.4.
- Reduced base and gain from 26 + 4.05 to 18 + 1.9.
- Increased gain from 1.5 to 1.75.
- Increased base attack damage from 13‒23 to 27‒37.
- Reduced base armor from 1 to -1.
- Increased base movement speed from 295 to 300.
- .
- to the first ability slot. This is a now a basic ability.
- Shrugging off magic spells as if they were insects, N’aix closes in on his prey, poison oozing from his jaws and a maddened rage in his eyes…
- Attack damage bonus: 10/15/20
- Duration: 10/15/20
- Mana cost: 150/200/250
- Cooldown: 90
- Notes: Is an ultimate. Turns N’aix spell immune for the duration. Has an instant cast time. Increases N’aix model size for the duration.
- N’aix goes into a maddened rage, becoming immune to magic spells and gaining increased attack speed.
- Attack speed bonus: 30%/45%/60%/80%
- Duration: 2.5/3.25/4/4.75
- Mana cost: 75
- Cooldown: 15
- Notes: Turns N’aix spell immune for the duration. Has an instant cast time. Turns N’aix pitch black for the duration.
- .
- from the third to the second ability slot.
- Grants 10%/20%/30%/40% lifesteal bonus.
- Now deals 4%/5%/6%/7% of enemy current health as damage and lifesteals for the same amount per attack. []
- with .
- to the third ability slot.
- Adds poison damage to this hero’s normal attacks, slightly slowing movement speeds.
- Damage per second: 6/8/9/10
- Movement speed slow: 5%/10%/21%/28%
- Duration: 3/5/6/7
- N’aix rends the enemy, slowing his movement and allowing his allies to feast on his life force, regenerating a portion of the damage dealt. Victim slowly recovers movement speed over the duration.
- Cast range: 600
- Lifesteal: 10%/15%/20%/25% of any damage dealt
- Movement speed slow: Stun/70%/50%/30%/10%/10%/10%
- Duration: 7
- Notes: Stuns the target at the beginning. The slow gets weaker towards the end of the duration. Any damage an ally deals to the target heals the ally, including damage from spells. Cannot be dispelled.
- ultimate ability and sub-ability.
- The Lifestealer tears its way into the unfortunate body of a target unit, laying dormant and undetectable inside its living frame until he is ready to consume it and come to form. Regains health from the infested unit.
- Cast range: 150
- Level 1: Allowed targets — Allied and neutral units
- Level 2: Allowed targets — Allied, enemy and neutral units.
- Level 3: Allowed targets — Allied, enemy and neutral units.
- Mana cost: 150/100/50
- Cooldown: 100/70/40
- Notes: Cannot be cast on heroes. stays inside the host until the unit dies. While inside the host, he is hidden and invulnerable and cannot act. He still gains experience and gold from enemies dying around the host. Lifestealer can pop out the unit at any time using the sub-ability. The host dies upon consuming it.
-
- Lifestealer consumes this unit’s life, healing him and bursting out of it.
- Level 1: Heals for the unit’s current health.
- Level 2: Heals for the unit’s current health.
- Level 3: Heals for the unit’s maximum health.
- Lifestealer consumes this unit’s life, healing him and bursting out of it.
- Updated ability icon.
- Updated ability icon.
- Reduced cooldown from 120 to 90.
- Reduced movement speed bonus from 3%/6%/9%/12% to 3%/5%/7%/9%.
-
- Reduced attack damage bonus from 10/20/30 to 10/15/20.
- Reduced duration from 15/20/25 to 10/15/20.
- Updated ability tooltips.
- Updated ability icon.
- new
-recreate
command. []- This is to temporarily fix losing control of the hero.
- Has a 200-second cooldown, must be in the range of Fountain (i.e. ) to be used.
- is now a Unique Attack Modifier.
- Reduced base attack time from 1.7 to 1.6.
- Reduced attack point from 0.46 to 0.39.
- Reduced attack backswing from 0.54 to 0.44.
- Reduced cast point from 0.4 to 0.
- Reduced cast backswing from 1.1 to 0.51.
- Increased turn rate from 0.25 to 2.1. []
- Added attack sound effects.
- Reduced gain from 4.15 to 4.05
- Reduced base movement speed from 299 to 295
- Reduced lifesteal from 20%/35%/50%/65% to 15%/30%/45%/50%.
- Reduced gain from 5 to 4.15.
- Increased base attack damage from 18‒24 to 19‒29.
- Increased base attack time from 1.5 to 1.7.
- Reduced duration from 15/20/25 to 13/18/22.
- Instantly reduces the hit points of all enemies in the area of effect by 33%. Absorbs some of this damage into the form of hit points.
- Radius: 200/300/400
- Absorption: 10%/20%/30%
- Enemy health reduction: 33%
- Mana cost: 250
- Cooldown: 75
- Shrugging off magic spells as if they were insects, Na’ix closes in on his prey, poison oozing from his jaws and a maddened rage in his eyes…
- Bonus damage: 10/20/30
- Duration: 15/20/25
- Mana cost: 150/200/250
- Cooldown: 180/165/150
- Increased base from 21 to 26.
- Increased base attack damage from 13‒19 to 23‒29.
- hero model from Zergling to Ghoul.
-
- Reduced damage per second from 6/8/9/10 to 2/4/7/10.
- Increased movement speed slow from 5%/10%/21%/28% to 10%/20%/30%/45%.
- Reduced duration from 3/5/6/7 to 3 on each level.
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- Absorbs some hit points away from a target unit. Lasts 3 seconds.
- Health drained per second: 20/40/60/80
- Channel duration: 3
- Cast range: 400
- Mana cost: 60/80/100/120
- Cooldown: 10
- Adds poison damage to this hero’s normal attacks, slightly slowing movement speeds.
- Damage per second: 6/8/9/10
- Movement speed slow: 5%/10%/21%/28%
- Poison duration: 3/5/6/7