Resonant pulse

Changed the reward for killing creeps in lanes:

Changed the gold formula for assistance:

At night, all creatures gain +15 movement speed. The bonus for heroes is doubled, but is reduced to zero for 5 seconds if the hero attacked or was damaged by a player-controlled creature (similar to Tranquil Boots).

Base health of heroes reduced from 200 to 120.

Increased health gain per unit of strength from 20 to 22.

Now each point of intelligence gives +0.1% to base magic resistance.

Damage immunity now counts before all damage reductions and barriers (e.g. Aphotic Shield’s barrier health will not be reduced if the hero is immune to damage).

Magic damage absorbed by barriers (like Ember Spirit’s Pipe of Insight or Flame Guard) is now reduced by magic resistance first.

Barrier health is now displayed above the health bar in the UI.

Health bars now display barriers from the following items and abilities:

Added special health bars that display the number of heroic attacks to destroy the following objects:

Portrait area now always displays attack speed and magic resistance

Multiple debuffs of the same type from different abilities are now displayed separately (for example, if Clockwerk stuns someone with Hookshot and Battery Assault, two different effects are displayed).

Now the health cost is displayed in the interface in the same way as the mana cost.

Mana cost reduction effects now only affect mana cost.

Previously, effects that replaced mana cost with health cost were affected by reduced mana cost.

Новости:  Точечная жидкость и тормозная жидкость

Fixed target no longer has intelligence.

All about the new matchmaking system in Dota: Glico and two captains on Titans

Belt

«Now increases the bonus speed of Charge of Darkness by 100 and reduces the cooldown by 5 seconds.»

Annoying Barathrum will become an even bigger badass. Acceleration is not bad, it has become easier to bring turmoil in a fight. Sounds like a good choice for a four after starting key artifacts.

New objects — Torturers

THROUGH UNPLAY. TO MAGIC:

The hero puts himself in a protective shell that absorbs physical damage and releases one damaging wave. The shell absorbs more damage the more enemy heroes hit by the wave.

70 / 120 / 170 / 220

SHELL DURATION:

BASE DAMAGE ABSORBED:

40 / 80 / 120 / 160

ADDITIONAL. DAMAGE ABSORBED PER HERO:

30 / 50 / 70 / 90

CHARGE RECOVERY TIME:

Neutral Creep Changes

Dusts don’t work on Ricky and Nyx in the new Dota patch

Snapfire

“Allows you to swallow an allied creep or hero and then spit it at enemies. The spit out creature will stun enemies within a 400 radius for 1.5 seconds and leave a puddle of fire of the same radius, which deals 100 damage per second for 3 seconds. You can keep the creature in the tummy for no more than 3 seconds.

Initiation with high range, damage and stun. Spits out a teammate or creep within range of his ult, creating a puddle for 3 seconds.

Sounds interesting, but who are we going to throw? Carries and mid laners don’t want to be in the center of the fight, and the offlaner often has his own ways to start a fight. Looks like an upgraded Toss from Tiny with a stun — tempting, but not imba. Well, you can save teammates from Bane with Legionka.

Новости:  Tier 2 Tournaments

Roshan

14 new items added in patch 7.33! Among them — Harpoon and uprooted Diffusal Blade

Information

Base Attack Speed ​​

Astral Step

directed to a point

on enemy creatures

The hero moves to the specified point through the astral rift, attacking all enemies on the way. This attack places a Void Mark that slows victims for 1.3 seconds. and then deals damage.

800 / 900 / 1000

MARK OF THE VOID DAMAGE:

150 / 250 / 350

40% / 60% / 80%

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