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~ 5500 MMR
Team Kill %
~ 5000 MMR
First Point At Level
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Attack Type: Ranged
CAN SILENCE ALL ENEMIES ON THE MAP
- Silencer’s Pros and Cons
- Silencer’s Skill Order
- Silencer’s Tips and tricks
- Mobile Legends
- About Me
- Pros & Cons
- The Basics (Summarized Guide)
- Why Play Silencer
- When to Pick Silencer
- How to Lane Silencer
- What Items to Build on Silencer
- How to Play Silencer
- Skills
- Advanced Tactics & Match-up Discussion
- ADVANCED GLAIVES OF WISDOM TIPS
- COUNTERING SPECIFIC HEROES
- Tournament Replays
- 75 and past Silencer
- Great Pub Matches!
- Guide Changelog
- Silencer’s Stats
- Silencer’s Talents
- Silencer’s Lore
- Краткое описание Сайленсера
- Плюсы и Минусы Сайленсера
- Контр Пики Сайленсера
- Способности Сайленсера
- Intelligence Steal
- Arcane Curse
- Last Word
- Global Silence
- Таланты Сайленсера
- Скилл Билд Сайленсера
- Рекомендуемые предметы на Сайленсера
- Стартовый закуп
- Начало игры
- Середина игры
- Конец игры
- Ситуационные предметы
- Геймплей за Сайленсера
- История Сайленсера
Silencer’s Pros and Cons
- Tanky support.
- Can fulfill multiple roles.
- Low cooldowns.
- Great support for beginners.
- Has the lowest cooldown strong dispel.
- Low mobility.
- Long cast animations.
- Low starting armor.
- Mana dependent.
Curses the target area, causing enemy heroes to take damage and slowing their movement speed. Anytime affected enemies cast a spell, the duration is increased.
GLAIVES OF WISDOM
Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. Silencer temporarily steals his target’s Intelligence with each hit.
Enchants a target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in intelligence between Silencer and the target.
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
GLAIVES OF WISDOM – SHARD ABILITY UPGRADE
Causes Glaives to bounce once towards the closest enemy unit, dealing 50% of Silencer’s attack damage. Bounce range is 600.
LAST WORD – SCEPTER ABILITY UPGRADE
Causes Last Word to become an AoE ability.
Silencer’s Skill Order
Heroes combo: Silencer + Slardar
Silencer’s Tips and tricks
Silencer can be played as a carry or support.
As a carry, Silencer focuses on taking fights and getting kills and assists with his spells, dealing tremendous damage with his attacks while using his spells to prevent the enemy from easily retaliating.
As a support, Silencer focuses on harassing the enemy with his spells and building support-utility items while reserving his ultimate for major teamfights.
Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order’s preceptors waited for Nortrom’s abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn’t found his magic. In disgust, the preceptors berated him, while the children laughed. “You are no mage,” the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.
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Mobile Legends
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Learn which are the best heroes to play in Mobile Legends: Novaria, Arlott, Joy, Fredrinn, Julian, Melissa, Xavier, Edith, Yin, Phylax, Valentina, Aamon, Floryn, Natan, Aulus, Granger, Benedetta, Brody, Paquito, Alice, Esmeralda, Wanwan, Diggie, Natalia, Chang’e, Chou, Selena, Jawhead, Khufra, Roger, Lancelot, Kagura, Tigreal, Bruno, Mathilda, Kaja, Guinevere, Rafaela, Hanabi, Miya, Johnson, Gatotkaca, Zhask, Helcurt, Phoveus, Ling, Claude, Hayabusa, Beatrix, Gusion, Gloo, Yve, Zilong, Estes, Harley, Aldous, Luo Yi, Angela, Alucard, Uranus, Hylos, Atlas, Silvanna, Layla, Lesley, Yi Sun-shin, Eudora, Sun, Popol and Kupa, Lapu-Lapu, Franco, Pharsa, Barats, Alpha, Clint, Vale, Saber, Yu Zhong, Cyclops, Ruby, Fanny, Karina, Cecilion, Bane, Balmond, Freya, Lolita, Belerick, Carmilla, Lunox, Harith, X.Borg, Akai, Grock, Khaleed, Argus, Moskov, Leomord, Kadita, Nana, Valir, Baxia, Minotaur, Irithel, Lylia, Odette, Hanzo, Faramis, Badang, Karrie, Kimmy, Thamuz, Martis, Hilda, Aurora, Dyrroth, Masha, Minsitthar, Gord, Terizla, Vexana.
About Me
Nortrom was born with the supernatural ability to yell «SHUT THE F#$% UP!»
-TL;DR Version
Pros & Cons
— Pure Damage
— Permanently Steals Intelligence
— Great at Every Game Stage
— One of the Best Harassers
— Cripples Casters
— Global Ultimate
— 6.76+ Last Word
— Only Hero with Support/Carry Role
— Not a True Support
— Not the Best Carry
— Can’t Be Played Passively
— A Bit Squishy
The Basics (Summarized Guide)
Simple, summarized version of the Guide.
This Section is designed to go with the Main Build.
Why Play Silencer
— Extreme aggression in lane is very fun.
— Doesn’t play passively at all. Never a dull moment.
— Underrated and rarely seen hero.
— Glory. Pubs (for whatever reason) always act surprised when Silencer does well.
My Favorite Reason
Silencer is like the Hannibal Lecter of DotA heroes.
— Intelligent, sophisticated serial killer.
— Deadly with pointy objects.
— Wears a distinctive mask.
— Eats enemy heroes’ brains!
When to Pick Silencer
RULE #1 *Most Important Rule*
Silencer teams generally require one Support hero and one hard Carry.
— No Exceptions.
— Silencer fits a Role in between Support and Carry so he plays best off of each.
— Look to be in aggressive team compositions because Silencer generally needs a lot of enemy heroes dying around him.
— Any enemy heroes with channeling spells are countered by Silencer.
— Enemy heroes dependent on nuking get shut down easily by Nortrom.
How to Lane Silencer
In my opinion Silencer can go anywhere as long as he adapts to the lane.
(Radiant Bottom Lane or Dire Top Lane)
— Silencer is a powerful harasser and best laned with a disabler.
— Can also run solo safe lane if there’s a jungler.
— Babysitting a hard carry is not ideal but Silencer can do this by harassing the enemy heroes and keeping them from focusing on the carry while said carry farms.
— Silencer is not the best Mid Hero but he is still better than most.
— If your team lacks a really good Mid Hero such as Zeus or Queen of Pain then head Mid.
What Items to Build on Silencer
The ESSENTIAL Items — IN ORDER —
1. TP Scrolls (Seriously carry those as often as possible).
2. Power Treads
3. Force Staff
4. Scythe of Vyse
The above build will get you through a great majority of games.
When getting extra items you want
+ Intelligence
+ Damage / Attack Speed
Occasionally
+ Survivability
+ Anti-Crowd Control
How to Play Silencer
Situational Build is mostly for those games where nobody on your team picks a hard carry (requires full planetary alignment and nobody saying «hue hue hue»).
Situational Build is okay for players that like to focus on right-click damage but there are a lot better options out there for hard carries.
— Finish your Force Staff as soon as possible.
— start using CotS after the enemy hero(es) is silenced by Last Word or Global Silence.
— only put Glaives on auto-cast during team-fights until your mana pool can sustain it being on all the time.
— put your Glaives on auto-cast and use them every chance you get.
— Start getting components for your Scythe of Vyse.
— Carry two or three TP Scrolls.
— Finish Scythe of Vyse as soon as possible.
— Make the enemy heroes poop themselves when they get hit by your Glaives (should be over 100 Pure Damage by now).
— Focus on using Global Silence correctly to help with initiating on Tier 3 Towers and Barracks high ground.
— Also crucial to win team-fights with Global Silence because as the death timers grow death becomes more costly.
— In fights versus enemy hard carries try to get them with tactical Last Words that last the full duration and then Disarm them.
— Carry two or three TP Scrolls.
Skills
All Skill Descriptions / Notes taken from — www.dota2wiki.com/wiki/Silencer
Notes written by me will be marked with (*)
and Build Discussions will also be included.
Curse of the Silent Q — «CotS»
«Curses the target area, causing enemy units to take damage and lose mana until they cast a spell.»
20/35/50/65 (per second)
8/16/24/32 (per second)
6 seconds
350
800
20/18/16/14 seconds
75/95/115/135
— Curse of the Silent will be removed when the target dies or begins the effect of a spell.
— Deals damage and mana loss every second while active.
— Can be purged.
Never level this skill.
Part of the reason why you use the Situational Build is because CotS is not effective against certain heroes.
Another reason is because to do a ‘Carry Silencer’ you need to be aiming for Late Game and Late Game only.
Glaives of Wisdom W — «Glaives»
«Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. If an enemy hero dies while in range of Glaives of Wisdom, Silencer will permanently steal 2 Intelligence from that hero.»
Percent Intelligence to Damage: 30%/45%/60%/75%
Pure
None
15
— Glaives of Wisdom’s intelligence steal is not retroactive, meaning any kills made before you level Glaives of Wisdom at least once will not count.
* By pressing W then clicking the enemy hero creeps AND towers will not switch targets to attack you.
* Pure-type Damage is not mitigated by Armor or Magic Resistance.
* Will not go through Magic Immunity.
* Permanently steals 2 Intelligence when an enemy hero dies within 900 range of Silencer or if Silencer gets the kill at any range.
* Will do FULL damage to targets with Omniknight’s Guardian Angel affecting them.
Start with one level at the start to ensure you get as much bonus Intelligence as possible.
This skill requires kills and items to truly be effective so at early levels it isn’t as good as his other two skills.
However one level will allow you to harass heroes without aggroing creeps or towers.
Later in the game this skill will become your most powerful and potent source of damage.
This is the skill that allows you to carry.
Start with one level at the start.
Max this skill second after Last Word.
Use Glaives of Wisdom mostly to last-hit creeps for the gold.
When you’re not last-hitting creeps try to harass heroes with this skill.
Stats in conjunction with Glaives will make sure your damage grows reliably.
«Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.»
5 seconds
150/200/250/300
3/4/5/6 seconds
900
36/28/20/12 seconds
115
— You have basic vision over the Last Word target while the initial debuff is on it.
— Last Word does not trigger on item use.
— Channeling skills will activate this even if they are canceled.
— The silence happens at the end of the spell casting and will not interrupt channeling spells
* Target has to not cast any spells for 5 seconds for the Disarm to take effect.
STILL Max this first!
This gives you extremely reliable damage output that most carries lack early game.
The vision of your target for up to 5 seconds can be important when tracking kills.
If you time it right and get the 6 second Disarm you can go toe-to-toe with most carries.
«Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.»
4/5/6 seconds
140 seconds
250/350/450
— This ability works on invisible units.
— Silence works on magic immune units.
— Silenced units can still use items.
— Will not interrupt channeling of Town Portal Scroll.
— If affected unit becomes magic immune the debuff is removed.
— Can be purged.
* Will interrupt ALL channeling spells.
* If Lifestealer is currently inside a unit Global Silence will not affect him.
This is Silencer’s most powerful skill.
Used correctly this skill can
— Turn a teamfight from Defeat to Victory.
— Stop powerful channeling ultimates like Enigma’s Black Hole, Bane’s Fiend Grip, etc.
— Provide safety for Initiators.
— Prevent Riki from becoming invisible.
— Prevent Active Attack Abilities like Clinkz’s Searing Arrows, Drow Ranger’s Frost Arrows, etc.
— Prevent Escape by Naga Siren, Queen of Pain, etc.
— Save teammates.
All of this utility is extremely important and makes Global Silence one of the most powerful ultimates in the game because all you have to do is press R and every single enemy hero becomes Silenced regardless of location or magic immunity.
BOOTS OF SPEED
450
+ 50 Movespeed
— Basic boots. Try to get them as soon as possible to help with positioning and harassing.
Energy Charge — Gains charges (max 10) based on enemies using abilities in a nearby area. When activated, it restores health and mana based on the number of charges stored.Health and Mana Restored per Charge: 15
200
— Extremely reliable Silencer because he forces enemy heroes to cast spells.
— Should be enough sustain to make sure you stay in lane for a long time.
+3 Strength
+3 Agility
+6 Intelligence
+3 Damage
480
— Cheap and effective in the Early Phase.
— Get two for the boost to Glaives’ damage.
Energy Charge — Gains charges (max 15) based on enemies using abilities in a nearby area. When activated, it restores health and mana based on the number of charges stored.Health and Mana Restored per Charge: 15
+3 Strength
+3 Agility
+3 Intelligence
509
— Simple and cheap item designed to help your survivability.
+8 to selected attribute
+30 Attack speed
+55 Movement speed
1400
— switch Treads between Strength and Intelligence depending on what you need most at the time.
— keep Treads switched to Intelligence to boost Glaives’ damage.
Force — Pushes any target unit 600 units in the direction it is facing. Double click to self-cast.
25
20 seconds
800
+10 Intelligence
+3 Regeneration
2350
— Provides the Escape and Chase that Silencer sorely lacks.
— Can also be used to save Allies if the situation presents itself.
Teleport — Teleports you to within 525 range of a target friendly building. While channeling, gives 200 range vision on the target and pings your allies’ minimaps.
65 seconds
75
135
— always, Always, ALWAYS carry two or three of these.
— Did I mention always carry two or three?
— Seriously. TWO or THREE.
— You have to use these to make sure you’re always near enemy deaths because you want as much Intelligence stolen as possible.
— Before you have a Force Staff this is your best method of escaping death.
Arctic Blast — Emits a freezing wave that does 200 damage to enemies and slows their movement by 40% for 4 seconds.
719
30
100
Freezing Aura — Reduces attack speed on enemies.
Attack Speed Slow: 25
1000
+30 Intelligence
+15 Armor
4700
WHEN TO GET IT: if you’re taking a lot of physical damage from heroes on the opposing team.
— The Area of Effect spell can help with illusion heroes if you need a quick way to identify which is the real hero (although CotS can do that for you as well).
EUL’S SCEPTER OF DIVINITY
Cyclone — Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
700
30 seconds
75
+10 Intelligence
+150% Mana regeneration
+30 Movement speed (stacks with Boots)
2700
WHEN TO GET IT: I usually get this item when I’m doing poorly and am trying desperately to get items.
— Fallen off a lot with the introduction of Force Staff but still a pretty good item.
— Turns almost any team fight into a 4v5 (in your favor).
— The extra 30 movespeed is nice for chasing, escaping, and positioning.
— While the disable is not as nice as Vyse because you can’t actually attack them; it can get you out of a tight spot or set up an enemy hero so your team can gank him.
Soul Burn — Silences target unit for 5 seconds and amplifies the damage it takes by 30%.
900
18
100
+25 Intelligence
+150% Mana regeneration
+30 Damage
+30 Attack speed
4125
WHEN TO GET IT: When you really, really need OVERKILL on a single target or you are in desperate need of extra silence.
— This item essentially adds 3 points of damage for every 10 taken by a target in a 5 second window. This can be good for shutting down a troublesome adversary.
— I’ve found this item works really well against heroes like Naga Siren that rely on an escape to evade deathblows but that was before the Last Word rework.
— This item WILL force an enemy to become Disarmed by Last Word if you use the two together; that is very nice against carries.
— The biggest drawback to this item is that it offers nothing to solve Silencer’s health deficiency; think about that before you buy it. If you’re not having trouble with taking damage than this is a great item.
ROD OF ATOS
Cripple — Slows the target’s movement speed.Movement Speed Slow: 60%
1200
4 seconds
16 seconds
50
+25 Intelligence
+325 HP
3100
WHEN TO GET IT: You need a quick way to make ganking easier
— Great item for the price. Gives Silencer a Slow and more Int to damage people with.
— Cripple can be very useful when ganking other heroes.
Anti-Crowd Control Items
BLACK KING BAR
Avatar — Grants magic immunity.
10/9/8/7/6/5 seconds (each use decreases duration)
80/75/70/65/60/55 (each use decreases cooldown)
0
+10 Strength
+24 Damage
3900
WHEN TO GET IT: When the enemy team has a lot of ways to disable or damage using abilities and uses them to focus you down. Has to be to the point that you can’t do your job (damage/control).
Luxury Items / Fed
EYE OF SKADI
Cold Attack — Attacks slow the movement and attack speed of the target.Movement Speed Slow: 30%Attack Speed Slow: 20%Duration (ranged wielder): 3
+25 Strength
+25 Agility
+25 Intelligence
+200 HP
+150 Mana
5675
WHEN TO GET IT: You have A LOT of extra cash from getting A LOT of farm and kills.
— This is a TRUE Luxury Item meaning there’s only a 1% chance you’ll ever need this item or ever have enough farm to get it. What I’m saying is that in 99 out of every 100 games you won’t make enough gold to get Eye of Skadi fast enough to make it useful.
— If you are really far ahead Eye of Skadi can still be a good idea on Silencer.
Restore — Heals 250 HP and gives +2 armor in an area.
750
25 seconds (before another Mekansm will have an effect)
45 seconds
150
Mekansm Aura — Bonus HP Regen in an area.
Bonus Health Regeneration: 4
500
+5 Strength
+5 Agility
+5 Intelligence
+5 Armor
2306
— The idea behind this item is that since Silencer always needs to be near team fights that it’s a good idea to carry Mekansm for your team.
WHEN TO GET IT: When your team has no source of healing and no Support heroes getting Mekansm.
WHY NOT MAKE THIS A CORE ITEM?
The Heroes that have this is a Core Item are: Ancient Apparition, Chen, Dazzle, Disruptor, Jakiro, Keeper of the Light, Lich, Lion, Necrolyte, Pugna, Silencer, Vengeful Spirit, Visage, Warlock, Wisp.
— They all have the ‘Support’ Role in common.
— The difference between Silencer and these Heroes is that Silencer also has the ‘Carry’ Role.
— How many carries or even semi-carries do you know of that get Mekansm? Answer: NONE!
There is no reason why Silencer MUST HAVE this item. None.
Most of the time you will have a True Support hero on your team getting the Mekansm anyway.
The rare occasions when your team doesn’t have one single Support hero is when it is acceptable to get a Mekansm on Silencer because it will help his survivability.
Even then always consider that this item doesn’t help your damage output at all.
WHEN TO GET IT: When you already have your Scythe of Vyse and the enemy team only has one or two single-target stuns/slows that they always save just for you.
— This item is mostly Situational and you usually only want to get it if you’re having a good game.
— Most of the time I would recommend Black King Bar over this item but on the Main Build it is acceptable in certain situations.
— Adds some nice beefiness and survivability with decent mana regeneration on the side.
— The disadvantage is the steep cost.
— NEVER get this if you’re trying to carry using the Situational Build.
Energy Burst — Burst of damage to target enemy unit. Upgradable.
400/500/600/700/800
600/650/700/750/800
35/30/25/20/15
180/160/140/120/100
+3 Strength
+3 Agility
+16/18/20/22/24 Intelligence
+9 Damage
2805
1300
WHEN TO GET IT: When you’re super fed and you want a reliable way to get more burst damage.
— This item is the most expensive. A Dagon Level 5 will cost you a Grand Total of 8005 gold.
— If you do decide to get Dagon I would only upgrade it to Level 3 until each of the 6 Slots in your Inventory is full.
— Most of the time there will be no reason to get this item especially since they reworked Last Word but I included it so this guide will be all-encompassing.
WHEN TO GET THEM: If at any point in the game (Early, Mid, or Late) you’re doing really well pitch in to help your team.
— In my mind this is what separates Silencer from the rest of the Carries; his Intelligence Steal reaches peak effectiveness ONLY if his team is doing well. These items are ESSENTIAL if a team wants to do well.
— Only pitch in for Support Items if either you’re farming well, have a ton of assist gold to spare, or have kills under your belt. I usually don’t start helping out with Support Items until I have my Force Staff finished.
— The only exception to the above rule is if buying Invis Detection will help your team get kills. Your carrying power increases the more enemy heroes die around you.
— Helping your Support with this type of upkeep is a good way to get Commends. Trust me!
Anti-Miss / Magic-Immunity Items
MONKEY KING BAR
Mini-Bash — Gives a chance to minibash and deal bonus damage.Chance to Minibash: 35%Bonus Minibash Damage: 100
True Strike — Prevents your attacks from missing.
+88 Damage
+15 Attack speed
5400
WHEN TO GET IT: The other team has methods of making you miss a good percentage of the time. Either abilities like Tinker’s Laser, Riki’s Smoke Screen, Brewmaster’s Drunken Haze, etc OR Evasion skills like Phantom Assassin’s Blur.
— A normal Silencer usually can deal enough damage with Last Word and CotS to negate much of these effects.
— When you’re trying to carry with Glaives however True Strike can be very, very important.
— This is another item that you only get once during a complete Solar Eclipse. It’s when you notice the other team is built around making physical attacks miss.
— Good to note this item WILL NOT work against Faceless Void’s Backtrack.
Critical Strike — Grants a chance to deal critical damage on an attack.
25%
2.7
+81 Damage
5750
WHEN TO GET IT: The other team figures out Black King Bar will super-counter your damage output with Glaives so a majority (3+ heroes) of them grab a BKB. Either that or a majority (3+ heroes) of them have some way of getting Magic Immunity (abilities + BKB).
— The Situational Build assumes that you need to be the massive damage output for your team late game and you can’t do that if the other team counters you too hard; this item helps with that.
— Regardless of if the critical strike stacks with your Glaives (Critical Damage on the Hit + your Glaives damage afterward) this item will make BKB not cause your damage output to be obsolete.
— Stacks nicely with Stolen Intelligence because each Int stolen is +1 to your base damage which will stack with Critical Strike.
— This item should almost never grace your inventory unless the planets align and that ONE game arises where you definitely need it.
+55 Attack speed
2100
WHEN TO GET IT: You’re really fed and you want a quick way to boost your damage output.
— Grab the Hyperstone and don’t upgrade it to anything unless you really want to.
— If you absolutely must upgrade this item then Assault Cuirass is probably the best choice.
Advanced Tactics & Match-up Discussion
Rule of Thumb: Use Main Build most of the time.
Situational Build is mostly if you get counter-picked hard or if a majority of the enemy team has really quick, low-mana cost spells that completely dismantle CotS.
Situational Build is also useful against a team with an Omniknight, Lifestealer, and/or a lot of Black King Bars.
For those that still wonder why I would ever include the Situational Build — it’s just like a Situational Item.
It’s there and you COULD get it but most of the time you simply don’t have to.
How to use Skills at Peak Effectiveness.
You want to wait until one of two things happen.
1. Enemy hero uses an ability to prevent the Disarm.
2. Enemy hero waits over the full debuff duration and gets Disarmed.
As soon as you see that your target is Silenced cast CotS immediately!
This combination is your bread and butter.
It will net kills while keeping the lane safe and controlled.
This will force your target to be Disarmed AND Silenced because they won’t be able to cast anything to prevent it.
Essentially you get to pick which hero you want to take completely out of the team-fight after Global Silence ends.
— Hard carries won’t be able to attack for 6 seconds.
— Initiation Area of Effect like Black Hole or Ravage won’t be able to immediately come out after Global Silence ends.
— Team-wide or target saves like Omniknight’s Guardian Angel or Dazzle’s Shallow Grave won’t be able come out after Global Silence ends.
ADVANCED GLAIVES OF WISDOM TIPS
Pressing W instead of Auto-cast
At the very early stage of the game this is EXTREMELY important.
Right-clicking will pull the creeps toward you so use your Glaives of Wisdom like a spell instead.
If you use Glaives of Wisdom like a spell
— Creeps will not switch targets and aggro to you. You won’t take as much damage.
— If the enemy tower is currently hitting creeps it will not switch to firing at Silencer if Nortrom uses W to hit heroes. DO NOT RIGHT-CLICK!!
— It helps manage your mana-pool by giving the choice of when Glaives of Wisdom will be used instead of using it every attack.
Practice, practice, practice this!!
This doesn’t work as well in DotA 2 but the concept is pretty much the same.
If you play Silencer enough you’ll see that his attack has a lot of extra swing even after his Glaive is launched into the air.
You use this to your advantage by
1. pressing W then clicking your target.
2. As soon as you see the Glaive in the air (or you have the timing down) immediately click to move closer to your target.
3. The moment you’re within range press W and click your target again.
4. Repeat this process over, and over, and over.
Ideally Silencer is meant to be played as a highly mobile hero and you’re not meant to stand in one place for too long.
Using Glaives during Immobilizing effects
Immobilization does not mean a stun.
This is an effect that stops you from moving and attacking like Spirit Bear’s Entangling Claws, Crystal Maiden’s Frostbite, etc.
If you click W and click a target during any of these effects Silencer will attack them!
It’s good to be Nortrom when an enemy team consists of these.
Heroes with Channeling Abilities
Heroes with Immobilization
And these Heroes too!
Want to PWN an opposing Silencer?
Pick these!
High-speed or Surprise Gankers
Magic Immune Heroes
COUNTERING SPECIFIC HEROES
There are certain heroes Silencer can potentially counter in an odd sort of way.
Listed Alphabetically.
Invis Escape Heroes
— You can stop him from using his Time Lapse or Shukuchi with Global Silence and to a lesser extent with Last Word.
— This works especially well if you have a lot of burst damage on your team that Weaver is suppressing with Time Lapse.
— Remember that Weaver’s ability to carry relies a lot on his Survivability and Maneuverability. Use Vyse in conjunction with silence to take that away from him.
Tournament Replays
Silencer is rarely picked on the Competitive Scene which makes me sad. 🙁
Hopefully post 6.76 (with the new Last Word) Silencer will see some Competitive Play.
So far I’ve only managed to find two DotA Replays with Silencer in them.
If you find OR know of any Dota 2 Silencer Replays please let me know and I will give credit to you!
75 and past Silencer
Absolute Legends’ bLeek
Great Pub Matches!
Have a Good Silencer Replay or Match ID? COMMENT IT!
I will give credit to the Silencer player.
I will take Replays from any Tier of Play (Low, Normal, High or Very High)
because this Guide is for EVERYONE! 😀
6.76 only just came out so I will work on getting better Replays.
Guide Changelog
— Added ‘Community Recommends’ tab for Items recommended by Dotafire commenters! If you comment an item I will add it to the Guide (within reason!). I’m thinking about adding your description for why he needs it also. Don’t expect me to add ridiculous items :3
— Added a better Replay. Still looking for DotaFire Community Replays
— Updated Skadi after testing it on Silencer (it does not stack even when auto-casting Glaives. Tester still insisted it was great.)
— Added Rod of Atos. Sorry, I just forgot about it! xD
DOTA 2 Hero Build Guides
Silencer’s Stats
Silencer’s Talents
Last Word Mutes Items
+2 Glaives of Wisdom Bounces
Arcane Curse Undispellable
+10% Glaives of Wisdom Damage
+0.8x Last Word Int Multiplier
-20s Global Silence Cooldown
+20 Attack Speed
+10 Arcane Curse Damage
Silencer’s Lore
Silencer Builds & Guides
Silencer- Shut up and let me jungle in peace
by Lazarus88 updated May 3, 2022
A guide to the Lord of silence
Silencer Carry Build (Offlane or Mid)
by Mirage2004 updated May 10, 2017
SILENCER SIMPLE SIMPLE CARRIE GUIDE
Silencer Support 12 sec silence
by umair4561 updated June 6, 2016
Some Idiot’s Guide to Silencer
The glaives will silence you ! (Carry Build)
by HALOMATIX130 updated July 22, 2015
How to dominate with silencer
Silencer Support Transition Carry Build
Silencer The Carry : A guide to teach people to shut the fuck up (in progress)
by d00mhammers updated January 22, 2015
Mid guide to silencer for team semi carry
Steel Silencer Build
Silencer: Sou Carrier Poh!!! (Pt/Br)
Silence is Golden
by Nexus074 updated June 9, 2014
Guide on Carry Silencer
From the ultimate silencer I return (6.81 update)
A True CarrySupport
Silence is it’s own reward
Talk is silver, silence is golden — 6.79 updated
by Tikru8 updated November 24, 2013
Silencer, Midlane Terror.
Silencer Guide ^_^
The Underdog Hero — Silencer
I can’t hear you — Carry for pubs
Silencer the #1 Librarian in DotA
Silencer — 6.76
by pinballwizard96 updated January 29, 2013
5 minute read it then you pro 🙂
Silencer, Of The Glowing Glaives
The Apotheosis of Nortrom (an in-depth Silencer guide)
Silencer: Where is the Mute Button?
by 2FootOrc updated June 12, 2012
Silencer: Shut up and die!
The Silence of death
Nortrom the Silencer a quick guide
В статье ты найдешь:
Краткое описание Сайленсера
Silencer или Сайленсер (в простонародье Сало) – это герой дальнего боя, основным атрибутом которого выступает Интеллект. Это очень сильный и универсальный персонаж, который может выполнять сразу несколько ролей: саппорт, роум-саппорт и мид-кэрри. В нынешней мете Сайленсера обычно берут в качестве мид-кэрри. Silencer известен своим хорошим магическим и чистым уроном, а также кражей интеллекта у противника. Кроме того, две его способности накладывает немоту на весьма продолжительно время.
Плюсы и Минусы Сайленсера
- Очень высокий прирост ко всем характеристикам, особенно для “интовика”.
- Универсальность.
- Очень сильный ультимэйт, накладывающий безмолвие на всех вражеских персонажей на карте.
- Высокий базовый интеллект.
- Высокий урон на всех стадиях игры.
- Ультимэйт работает сквозь иммунитет к магии.
- Крайне низкий физический урон, что, тем не менее компенсируется дополнительным чистым уроном с руки.
- Бесполезен, если на нём наложен эффект немоты. Весьма иронично.
- Его ультимэйт можно легко развеять.
- Низкая скорость передвижения.
- Отсутствие эскейп-механизмов.
- Довольно хлипкий, несмотря на хороший прирост к силе и ловкости.
Контр Пики Сайленсера
Прозвучит довольно странно, но при игре за Сайленсера нужно опасаться персонажей, запрещающих использовать заклинания: Lion, Skywrath Mage, Doom, Earth Spirit, Invoker и многие другие.
Способности Сайленсера
Intelligence Steal
Скрытая способность. Работает, начиная с первого уровня. Сайленсер навсегда забирает 2 интеллекта у любого противника, который погибает в радиусе 925 метров от героя.
- Нельзя отключить при помощи предметов и способностей, накладывающих эффект истощения.
- Способность не нужно прокачивать, так как она доступна с первого уровня.
- Silencer крадёт базовый интеллект игрока, а не полученный за счёт других предметов.
- Сайленсер не будет получить интеллект от тех персонажей, чей интеллект равен единице.
Arcane Curse
Сало проклинает всех игроков в выбранной области радиусом 425 метров, накладывая на них дэбафф, который наносит периодический урон и замедляет их мувспид. За каждую использованную противником способность, время действия дэбаффа продлевается на 5 секунд.
- Не работает на целях с иммунитетом к магии.
- Длительность Arcane Curse не продлевается от использования переключаемых спеллов и предметов.
- Дэбафф может быть развеян.
Сайленсер использует свои знания для нанесения дополнительного урона от атак. Величина доп. урона зависит от интеллекта героя.
Может быть улучшена с Aghanim’s Scepter: Доп. урон от Glaives of Wisdom начинает проходить через неуязвимость к вражеским заклинаниям, а также наносят на 100% больше дэмэджа тем целям, которые находятся под сайленсом.
- Доп. урон является чистым, поэтому он не срезается ни бронёй, ни сопротивлением к магии.
- До покупки Aghanim’s Scepter, доп. урон от Glaives of Wisdow не наносится неуязвимым к магии целям.
- Не используется иллюзиями Сайленсера.
Last Word
Silencer проклинает выбранного противника. Спустя некоторое время, проклятие взрывается, нанося магический урон и накладывая эффект немоты. Если цель использует одну из способностей, то Last Word сработает раньше.
- Блокируется эффектом от Linken’s Sphere.
- Не работает на целях, которые неуязвимы к магии.
- Last Word не сработает раньше времени, если герой использует переключаемые способности или предметы.
Global Silence
Ультимэйт. Silencer заставляет всех вражеских героев замолчать, запрещая им использовать способность на некоторое время. Один из сильнейших ультимэйтов в игре, так как заставляет заткнуться всю вражескую команду при помощи одного клика.
- Работает на целях с иммунитетом к магии, но, если герой становится неуязвимым к магии после использования Global Silence, то дэбафф снимается.
- Global Silence заглушает большинство звуков в игре для вражеских игроков на время действия.
Таланты Сайленсера
- 10-ый уровень – +25 к скорости атаки. Очень хороший выбор для Сайленсера-кэрри. Если чувствуете, что выживаемости не хватает, берите +6 к броне.
- 15-ый уровень – +2 к краже интеллекта от Intelligence Steal.
Если игра у вас не задалась и вас постоянно гангали, то есть смысл взять талант на +120 золота в минуту, чтобы ускорить получения ключевых артефактов.
- 20-ый уровень – +125 к дальности атаки, чтобы вражеским корам было тяжелее до вас добраться. На самом деле, это очень противоречивый тир талантов, поэтому выбирайте на свой вкус.
- 25-ый уровень – +20% к урону от Glaives of Wisdom. В лэйте, вражеская команда будет ждать, пока вы прожмёте Global Silence, чтобы переждать его и только затем вступить в бой.
Скилл Билд Сайленсера
Рекомендуем прокачивать способности именно в этом порядке.
Рекомендуемые предметы на Сайленсера
Стартовый закуп
Mantle of Intelligence
Начало игры
Hand of Midas
Середина игры
Конец игры
Ситуационные предметы
Геймплей за Сайленсера
- Перед началом боя, включаем Glaives of Wisdom на автоматические применение.
- Дожидаемся, пока противники используется свои Black King Bar, затем используем Global Silence.
- Используем Arcane Curse и Last Word.
- Начинаем бить с руки до победы.
История Сайленсера
Предлагаем посмотреть ролик об истории происхождения юного мага ордена Эол Драйас.