Spirit breakermelee, carry, disabler, durable, escape, initiator

~ 5500 MMR

Team Kill %

Most Popular Ability Build11.58% Build Rate

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There appears to be no cosmetics for Spirit Breaker

Find constantly updated Spirit Breaker guides from the top performances of the week. Each guide includes item builds, ability builds, timings and more.

Hero Guides are based on TrueSight data from matches with a verified player or Plus subscriber.

Charge of DarknessQ

PIERCES DEBUFF IMMUNITY:

Cannot be dispelled

Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.

Spirit Breaker passes through trees, cliffs, and units.

The charge indicator is visible only to allies.

CHARGE BONUS SPEED: / / /

Barathrum erupts from the darkness with unwieldy force.

Spirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.

Barathrum warps the fabric of reality around him, lessening its influence on his physical form.

Strong Dispels Only

Gives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage. Deals x damage to creeps.

Does not stack with Skull Basher.

CHANCE TO BASH:

MOVEMENT SPEED AS DAMAGE: / / /

The signature strike of Barathrum’s ghostly ball and chain.

Barathrum distorts the fabric of planar space, increasing his own magic resistance and redirecting the first targeted enemy hero spell in a radius towards him. Effect ends when the first spell is redirected.

SELF MAGIC RESISTANCE:

Barathrum’s unyielding focus forms a pocket of planar convergence from which not even the most powerful arcane energies can escape.

Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.

Spirit Breaker appears behind the target to deliver the bash.

SPELL IMMUNITY DURATION:

Barathrum temporarily returns to the realm from where he came, bringing with him the retribution of both worlds.

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From Liquipedia Dota 2 Wiki

Barathrum, the Spirit Breaker

Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian—horns, hooves and hands—as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one.

Highly mobile and always aggressive, Spirit Breaker charges across the map to bring the fight to his enemies. With each bash of his heavy lantern, he knocks his foes senseless. His enemies may run, but with the help a few wards, they cannot hide.

Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through and the targeted unit will be hit by a  . If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.

Cast Range Global

Cast Point 0.1

Cast Backswing 0.5

Aspiring heroes gain speed and power from simply observing the Spirit Breaker’s dominance on the battle field.

Gives a chance to stun and knockback an enemy unit on an attack, and gives a buff to movement speed as each successful bash occurs. Deals a percentage of movement speed as damage. Deals extra damage to creeps.

Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a   of the current level occurs and deals bonus damage. Knocks back for double the normal distance.

Cast Range 700

Cast Point 1

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