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- Overview
- Matches
- Changelog
- Equipment
- Responses
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow.
Cast Range
1000
Cast Point
0.1
Cast Backswing
0.7
- The mine always reaches the targeted area within 1.2 seconds, no matter how far the targeted area is.
Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.
Cast Point
0.1
Cast Backswing
0.5
A steady bomb hand prefers an abundance of personal space.
Techies hurtle themselves into the enemy’s midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
Cast Range
1000
Cast Point
1
Cast Backswing
0.9
Where we going?
- The self damage to Techies is a percentage of his max HP.
- Does not deals lethal damage to Techies
- Cannot be cast while leashed
- Destroys trees
within a 500 radius.
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active AoE of the mine. Mines detonate if an enemy is standing within the active AoE for a duration, dealing damage and temporarily reducing the enemy’s magic resistance. The explosion deals full damage if the target is within a radius and decreases as it extends to the edge. Deals a percentage to buildings.
Cast Range
400
Cast Point
0
Cast Backswing
0.47
The bane of Toterin!
- Techies gets all 3 charges immediately upon learning Proximity Mines.
- Proximity Mines do not block neutral creep camps
- Proximity Mines only damage and debuff enemies when they are triggered, not when they are destroyed by attacks.
Plant a warning sign, causing mines within its radius to be invulnerable. Only one sign can exist at a time.
Cast Range
150
Cast Point
2
Cast Backswing
0.53
Watch your step!
- This is an innate
ability which is not skilled. - The sign is invulnerable, has no collision, and provides no vision
. - When a new sign is placed, the previous sign will fade after 4 seconds.
- Does not block neutral creep
camps from spawning. - Cannot be placed inside the fountain area.
Assembly and mid game.
The first five minutes of the game have passed. By then you should have Soul Ring
— the basic item for our trinity. Squee and Spleen think that the third one, Spoon (speaking in a bass voice and sitting in a barrel), is dead.
Your further actions depend on how the game went for you.
If things are bad for you: the enemy puts Sentry Ward, he won’t suicidal into heroes, your task is to get a boot or the sixth level and leave the lane to help the rest.
If you have taken a couple of kills, pushing a tower or just farming well, you can stay in the lane until you buy Eul’s Scepter of Divinity or force staff.
Council. Keep a Town Portal Scroll with you at all times. If the enemy starts to climb under the tower for your comrades, he may be in for an unpleasant surprise.
The choice of items for us is very important and affects our style of play.
For example, Eul’s Scepter of Divinity (hereinafter referred to as euls) and blink allow us to be more useful directly in fights, and force staff is more useful when playing defense. The ideal combination of eula is force staff, and then exit in Aghanim’s Scepter
.
If we discard items that increase mana or intelligence from the inventory, use Soul Ring (works with any items that restore mana), and then take the items back, then, in the end, we will get more than 150 units. mana, while the additional mana will be fireproof. Use this tip carefully, especially if the enemy team has a hero with invisibility.
You can take a boot Tranquil Boots
, cheap and cheerful, helps to have full health before fights, which is very useful when playing against a team with a lot of AoEs (eg Zeus, Tidehunter, etc.). Arcane Boots
It also makes it possible to place more mines, in addition, the arcana are laid out, which allows you to go to Bloodstone and Boots of Travel without losing money.
In the late game we focus on Boots of Travel
.
Also, the following items can be useful to us.
- Scythe of Vyse
— solves problems with mana and allows you to neutralize dangerous enemy heroes. - Bloodstone
— again: mana, also your suicide will start healing allies! You will respawn less. - Mjollnir/Monkey King Bar/Desolator/Abyssal Blade
— sometimes there are not enough mines, so we can collect these items and throw them on the enemy from above. - Black King Bar
— solves the problem of control over you.
Note. A very rare case when a miner may need BKB. For example, this can happen in very long games, when it is more expedient to start changing a miner into a carry.
I usually swing like this:
Stasis Trap is quite cheap and gives you the ability to save yourself and allies when the suicide is on cooldown. However, sometimes it will be more profitable for you to pump suicide one level higher according to the situation. Also, sometimes it will be better not to pump the trap to the maximum, but to pump the plus signs several times.
Link to build.
In the storied saga of Dredger’s Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger’s Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.
Like every inevitable disaster surrounding Techies, the obliteration of Dredger’s Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.
Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.
Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger’s Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled.
Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?
Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. If the number of mines planted exceeds the mine limit, the oldest mine will explode. Damages buildings.
Full Damage Radius: 200
Half Damage Radius: 500
Mine Activation Time: 0.5
Mine Limit: 20
Mine Fade Time: 2
If destroyed by attacks, the mines will still explode.
Mines last until they explode.
Mines are triggered by invisible units.
Mines will not be triggered by some flying units.
Plant an invisible trap that stuns nearby enemy units when triggered.
Trigger Radius: 450
Trigger Delay: 1.5
Stun Duration: 2.5/3/3.5/4
Trap Activation Time: 1.5
Trap Fade Time: 2
Trap Duration: 360
Stasis Traps destroy all other Stasis Traps in their area of effect when they detonate.
Stasis Traps are not triggered by invisible units.
Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies’ respawn time is reduced by 50% when killed by this ability.
Full Damage Radius: 200
Partial Damage Radius: 500
Full Damage: 500/650/850/1150
Partial Damage: 260/300/340/380
Using this ability counts as suicide, and does not award gold or experience to the enemy team.
Techies still earn experience for kills made with this ability.
This ability destroys trees.
Detonate all remote mines in the target area.
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time. Lasts 180 seconds.
Upgradable by Aghanim’s Scepter, allowing Minefield Sign to hide any Land Mines, Stasis Traps, and Remote Mines in a 125 radius from True Sight.
Sign Duration: 180
Detonate all selected remote mines.
Explosion Radius: 425
Mine Duration: 600
Fade Time: 2
Cast Range: 500
Scepter Damage: 450/600/750
Scepter Cast Range: 700
Данный гайд на минёра, он же Techies (от англ. Техники), правильное произношение на русском звучит так «Текис». Имеющие некоторый опыт в игре тоже смогут почерпнуть отсюда полезную информацию. Минер больше предназначен для тех, кто не особо любит участвовать в сражениях, а предпочитает тихо, скрытно ставить мины и убивать вражеских героев на расстоянии.
It is not recommended to stand in the lane, only if for the sake of defense, because if you stand and farm (you don’t need gold and experience, like, for example, carry), then you can be picked up by a gang of enemy team or even someone can take it apart solo. This hero at first glance seems simple, but it is worth considering several factors. First, you need to know where to place the best mines, this will be written below. And secondly, you need not to burn and not stumble upon enemy heroes. You can’t kill an enemy, except maybe a weak support by suicide. It will be good if you try to run away, or maneuver in such a way as to point the enemies at the mines. Previously, they were led to this, and very well, but then the players began to learn from their mistakes and simply stopped following the Miner. But still, it’s worth trying to do this, maybe there are fools left?
Who counters Miner
Everyone who has fat in abilities ( Silencer
, Riki
, Death Prophet
, Skywrath Mage
, Drow Ranger
, DOOM
) since the miner can’t do anything without his skills. No, of course you can buy Force Staff
and run away from opponents, and besides, there will be a good increase in mana from him, but specifically Miner has limited finances. If things went smoothly, you successfully kill enemies, then this artifact can be purchased. But I do not recommend taking it, as this item is more situational. If you see in the peak of the enemies those who have fat, then just do not take Tekis.
Items that are used against the Miner: first of all, it is, of course, gem, or Gem of True Sight
. If the enemy has a gem, then the miner automatically becomes useless. What is the use of Techies if his mines are visible to enemies, and besides, he wasted mana and time on his placement. Also bought Sentry Ward
, blue wards that reveal any mines. But their advantage is that they show only a small part of the map. Some buy Ghost Scepter
or Ethereal Blade
, but those who took this artifact will not always have the opportunity to squeeze it when they need it. Bkb (Black King Bar)
get rid of Techies’ ultimate mines. Also, nekrachi, or Necromicon, reveal mines, as one of the creatures has built-in vision of everything hidden.
As you can see, countering a technique is very simple, in skilled hands, of course. So think several times, is it worth taking a fairly complex hero?
Land Mines. Plants an invisible mine that will explode when an enemy approaches. The farther the enemy is from the center of the explosion, the less damage it will take. When the enemy approaches, it ceases to be invisible, and the enemy has the opportunity to break it.
Stasis Trap. Sets an invisible trap that will root enemy units around it when triggered.
Blast off! The miner jumps to the specified place, inflicts damage on all enemies and silences them for a sufficiently long time. He also takes the same amount of damage that he deals.
Focused Detonate. Detonates mines in the selected area.
minefield sign. Places a sign for 180 seconds, warning enemies that there are mines nearby.
Something very important.
If you purchase Aghanim`s Scepter
and put just such a sign, you can not only increase the damage, but also make the mines invisible! That is, neither gems nor wards will reveal your mines.
Remote Mines. Plants an invisible mine that only detonates when manually activated with the Focused Detonate ability.
Skill build Techies
First skill
l — pump on 1, 3, 5 and 8
levels.
Second skill
– pump on 4, 11, 13 and 16
levels.
Third skill
– pump on 2, 7, 9 and 14
levels.
Ult
– we pump at the corresponding levels: 6, 12 and 18
.
Miner Guide shows the main and most effective leveling scheme, it can change depending on the situation.
— Level 10 — Miner lacks a lot of experience, since the hero is not a lane hero, and he may not get timely experience. Therefore, the choice is obvious — + 30% to experience.
— Level 15 — If you have the opportunity to go out often and help your team with kills, then take additional damage from Blast Off.
— level 20 — here you can choose talents at your discretion. If you fight more often, then it will be more useful to pump +75 movement speed. Well, with a more passive game, +150 gold per minute will not hurt.
— Level 25 — Mine Movement — a very interesting talent that allows you to move mines from an unpopular place to a more passable place, or set mines in a secluded place and send them to enemy buildings. This talent has a lot of uses and is definitely more useful than hand damage.
How to play Miner
There are so many ways to start shopping. Some take boots, bottle, mango, clarity, and much more at the very beginning. Here the ideal item build will be painted.
First of all, if you don’t have a support and no one has deigned to buy a courier, then take it. You don’t really need money at the beginning, don’t spare money for a chicken, at least not for the team, but above all, for yourself. It is very important to buy wards, both blue and yellow, if the enemy team has supports.
I don’t recommend using the method below, as many players will avoid rune mines or blue wards. But maybe it will work for you to kill someone . If you want to make fb
, then the purchase will be as follows: tpshchka (Town Portal Scroll), three jars of Clarity
, kura (described above)
, wards (Sentry and Observer!)
, and if you didn’t take kura, then take mango (Mango)
. It is very important to understand exactly where you need to teleport in order to make a fb. For the side of the world, it will be fastest to reach the top rune, for the forces of darkness — to the bottom. If you play as the forces of darkness, then be careful when hiding at Roshan. For this, it was recommended to buy a yellow ward. When you arrive, place a ward where you can see the rune, and then place mines, like 3-4, as long as you have time.
If you are not going to make a FB, but immediately get down to business, then the purchase is like this
: two mangoes
, kura (described above)
, and use the remaining money to buy clarity
.
Don’t forget to break enemy wards with Sentry Wards
where you put your mines.
Let’s proceed directly to tactics.
The article will be divided for light side and dark side as it is very important.
- Place mines in the secret shop of the forces of Darkness. This is a very smart move that will help you pick up a lot of heroes.
- Put mines on the steps, how to go to the river, more specifically — the rune. Next to Roshan, and where it crosses the bottom of Darkness and Light.
- Place mines in the enemy jungle, especially if there are junglers in the enemy team. Preferably the steps they can take.
- On Roshan. You can put both ultimate and normal. It is better to put them in the middle of the game (from 20 minutes) since no one will go with a boot and one item to beat Roshan.
- Don’t forget the side benches. Often they are used to avoid low hp on the base. It will play into your hands.
- Mine the runes.
- Place mines in the secret shop of the forces of Light. This is a very smart move that will help you pick up a lot of heroes. The Forces of Light have as many as three crossroads on how to get to the shop, so actively use them.
- An incredible and cunning move will be mines on the mid lane, how to go to the bench, on the steps.
- Put mines on the steps, how to go to the river, more specifically — the rune. In the place where the top of Light ends and the top of Darkness begins.
- Don’t forget the side benches. Often they are used to avoid low hp on the base. It will play into your hands.
- Mine enemy forest. Specifically, the steps that people often walk on.
- Remember the slopes, how to go to the river. These are the most commonly used routes.
- Well, on Roshan.
- Mine the runes.
Don’t plant mines with your first ability at 35 minutes on a rune to catch a stupid support. You will have to forget for a while closer to the denouement of the game about the first spell, now your guiding star is the ultimate. The miner is very good in that it does not allow opponents to enter the base, as it puts a lot of mines in front of the towers.
Place ultimate mines under towers. Watch the movement of enemies and blow up when there will be at least one enemy. The ideal move is to place mines on the mid, right where the side of Light and Darkness ends, on the steps. This will be a very unexpected move. Do not be afraid to get impudent and put mines on enemy lanes, then victory will be guaranteed!
Guide to miner in battle
You have to take the enemy by cunning, you don’t need to go on the rampage. Place your explosives in tricky places and wait for profit, you can still breed the enemy on Blast Off. For example, lure him into your mines, leaving him some health and finishing him off with the third spell.
What to collect Minyoru
You will have to buy mango or clarity for a few minutes, as you need mana regeneration.
As for the boot
: Get it as soon as possible, as the Miner is terribly slow. Tranquil boots
or arcane boots
. Tranquil boots are easier to assemble, their advantage is not only in this, they also regenerate health, which takes away the soul ring
. In turn, the arcana
, restore mana, which allows you not to buy a soul ring and also restore mana to your allies.
Then slowly collect Bloodstone
. This is the most important and necessary artifact for a miner. Because, firstly, it will give a good increase in health and mana, which is very important, and secondly, it gives an additional suicide if your third ability is on cooldown.
The benefits of aghanim are described above
. But if you see that your team is already losing or already winning, then you don’t need to take it. It takes a long time to do this, and it’s worth taking it only if everything is going smoothly for you.
Not bad, even a great option would be Octarine Core
. It will reduce the cooldown of spells and give a good increase in mana.
Eul`s Scepter of Divinity
would be a good, inexpensive option for getting the enemy airborne and running away quickly. In flight, you can explode before they have time to hang a camp or fat on you.
Blink Dagger
also help to escape from enemies, and quickly move to the desired location. The artifact is not cheap, take it only when it is really necessary and if you have the means to do so.
Force staff was also mentioned above
. Helps you to avoid the collision of enemies, and if you have good control, you can push the enemy to the mines. This, however, needs to be learned.
As you can see, mostly items are difficult to collect and will be the same in almost all situations. It is unlikely that by the end of the game you will be able to become a six-slot as a cool carry. This is not at all necessary, you need to buy what is in your power and what is really necessary.
The final purchase will look something like this:
Guide to the Miner has come to an end. The hero is very interesting and not the easiest, train and have fun!
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-15s Blast Off! Cooldown +125 Sticky Bomb Latch/Explosion Radius +3 Mana Regen +200 Blast Off! Damage -3s Proximity Mines Cooldown +20% Magic Resistance Bdz won 18 hours ago -0.8s Proximity Mines Activation Delay -15s Blast Off! Cooldown +125 Sticky Bomb Latch/Explosion Radius +3 Mana Regen +200 Blast Off! Damage -3s Proximity Mines Cooldown +20% Magic Resistance -0.8s Proximity Mines Activation Delay -15s Blast Off! Cooldown +125 Sticky Bomb Latch/Explosion Radius -3s Proximity Mines Cooldown +20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
- +3 Mana Regen
-3s Proximity Mines Cooldown
+20% Magic Resistance
QYQX
won
2 days ago
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
-3s Proximity Mines Cooldown
+20% Magic Resistance
Chu
lost
2 days ago
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
Kuku
won
against
Bdz
3 days ago
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
QYQX
won
5 days ago
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
QYQX
won
against
Lou
5 days ago
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
kaka
lost
against
Tino
5 days ago
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
Nine
lost
6 days ago
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
dy
lost
with
Xm
against
Noone
8 days ago
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
Chu
won
8 days ago
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
dy
lost
with
jt
8 days ago
-0.8s Proximity Mines Activation Delay
-15s Blast Off! Cooldown
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+20% Magic Resistance
Squee, Spleen, and Spoon, the Techies
In the storied saga of Dredger’s Bight, no business has ever been more reviled than Techies Demolitions! Then again, Dredger’s Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.
Like every inevitable disaster surrounding Techies, the obliteration of Dredger’s Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.
Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.
Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger’s Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled. Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?
For the Techies, battle is a matter of mischief. Giggling while they lay their traps throughout the battlefield, their explosive mines, stunning traps, and remote-activated bombs are often more than enough to surprise careless foes or shatter an enemy offensive.