MOBAis linked here.
air bombthe contents aboutMOAB document
3.1. game flow3.2. The rise of Dota and its impact3.3. Difficulties in solo (duo) play
3.3.1. Genre optimized for multiplayer?
4.3. Overbalance and increased game complexity
5. AOS Terminology6. games in that genre
6.1. AOS game in use map format
6.2. Separate AOS game
6.2.1. Made in Korea6.2.2. Foreign made
6.3. Works with elements of AOS
A genre of real-time siege game in which players select one character, raise their level and skills on a set map, and strengthen their heroes by equipping them with items to destroy the opponent’s camp.
When looking at the big picture, it is convenient to think of it as a combination of RPG and RTS . If you take out all the elements and put them together, it becomes a ‘multiplayer online battle strategy action role-playing game.’ It is a compilation of popular elements from major game genres excluding FPS , adventure , and puzzle .
RPG: Catch mobs, grow and invest in skills, and combine various items to suit your character.
(Battle) Action: Unique characters, skills corresponding to the location of special moves, and microcontrol elements in 1:1 player fights that require careful consideration.
Perhaps because of this, once AOS games gain great popularity, they do not fall easily, and even when competitors from other genres come out, they tend to falter for a moment and then return to their original position. Representative examples include League of Legends , which has been on a global run for over 10 years, and Dota 2, which has a fixed fan base and has become the breadbasket of Steam . However, analysis of Games Fund One’s 2022 gamer survey shows that AOS is no longer a popular genre in the West and remains mainly popular in Asia. #
StarCraft ‘s Use Map A genre that started with Aeon of Strife and was established by Eul’s Warcraft 3 use map Dota . In the first place, it is safe to say that the training of hero units and the proportion of hero units in the game in vanilla Warcraft 3 were good fertilizer for the development of AOS.
Dota Allstars and CHAOS , representative works of the Dota genre that were greatly loved in North America and Korea , all branched out from Dota, and after the success of the Dota genre, it was confirmed that it was commercially viable, starting with League of Legends , and many works were created, forming an independent genre. was established. #One #2
As is always the case with classification names without clear standards, as time passed, the meaning of the genre expanded, and quarter-view team games without elements such as creeps or lane battles were often called AOS. A representative example is the case where Eternal Return is called Battle Royale AOS.
The current genre name ‘AOS’ is not a genre name based on game characteristics, but an abbreviation for ‘ Aeon of Strife ‘ , a map produced in 2002 and the original StarCraft use map . This paragraph deals with the history of changes in names explained in the document.
After League of Legends’ huge box office success, Riot Games, the production company , began work on changing the name of the genre to erase the stigma of it being a ‘Dota clone’. This gave rise to a new genre name called ‘ MOBA ‘ (Multiplayer Online Battle Arena), and overseas LoL fandom, which drew a line with ‘Dota fandom’ to some extent, responded well and quickly became established. In the English Wikipedia, the heading that used to be ‘DotA-like’ was changed to ‘MOBA (Multiplayer Online Battle Arena)’, and accordingly, the genre name document that was only organized as ‘AOS’ in the Korean Wikipedia was changed to ‘MOBA’. You have been redirected.
The name of the MOBA genre itself was first used by Herzog Zwei, who released it in 1989 . # However, the game in question is an RTS game by genre classification by modern standards, and the genre names coincidentally overlapped, but there is no overlap with the concept of this document.
In addition, there were terms such as ARTS (Action Real-Time Strategy), which Valve Corporation used to refer to Dota 2 , and Blizzard Entertainment ‘s term ‘Hero Brawler’, which referred to Heroes of the Storm, but they were not widely accepted. . In particular, during the interview, Blizzard even stated that it is difficult to accept Valve ‘s genre classification of ‘ARTS’ in their opinion, as they have experience in RTS production, regarding the genre name ‘ARTS’.
When a new genre of game is born, disputes often arise over the genre name. MMORPG , which is now a genre name without much disagreement, did not have a specific genre name in the beginning and was called by various names. After it was established as MMORPG by Richard Garriott , the father of Ultima Online , games of that genre before Ultima Online are also classified as MMORPG. For example, Kingdom of the Winds was released a year before Ultima Online and did not have a specific genre name, so it was called ‘ graphic MUD ‘, but when Ultima Online became the common name for the genre as MMORPG, it is classified as an MMORPG in modern times, despite being a pioneer.
- 3.1.
- 3.2. The rise of Dota and its impact
- 3.3. Difficulties in solo (duo) play
- 3.3.1. Genre optimized for multiplayer?
- 4.1. Structure that puts stress on each other
- 4.2.
- 4.2.1.
- 4.3. Overbalance and increased game complexity
- Games in that genre
- 6.1. AOS game in use map format
- 6.1.1.
- 6.1.2.
- 6.1.3.
- 6.2. Separate AOS game
- 6.2.1. Made in Korea
- 6.2.2.
- 6.3. Works with elements of AOS
- Всемирные таблицы лидеров
3.1.
The generally symmetrical map is divided into two camps, and creatures from each faction advance toward the enemy camp at the right time to form a line and usually face off in the center. Even if one side’s creatures survive, powerful defense towers are placed on the lines through which the creatures pass to ensure creature balance and strategic game structure.
It is one of the most complete genres in PVP games, and it is a genre that comprehensively includes all elements such as strategy/action/PVP, but the entry barrier is relatively high. This is because there are many types of heroes (characters) and there are many things to memorize, such as skills/magic/items, and the game takes a relatively long time. Therefore, AOS games that are being produced recently tend to be produced with a faster progression and simplified system than Dota Allstars or CHAOS. Heroes of the Storm is a prime example.
The most number of players is 5:5, and there are also 3:3, 4:4, 7:7, and 10:10 at the most.
3.2. The rise of Dota and its impact
Defense of the Ancients , or Dota , which appeared like a comet overseas in the very late stages of the original Warcraft 3 , was a refreshing shock at the time. The fusion format of hero defense and PVP attracted many people, and at the same time as the AOS style flooded both at home and abroad, modified maps such as Dota All Stars and CHAOS came out and became a hot potato among use map players.
The early Dota developed by Eul looked very different from today. Basically, it was a stable concept where the hero’s skills did not harm the balance, so it was not a battle system like the hero-centered arena that is widely known today. Additionally, since the abilities of the NPC units were excellent, the concept was to push forward into a battle of military power while maximizing the support units like a battlefield commander. In the first place, the name DOTA was
Defense of the Ancients
. In other words, the concept was a defensive battle. This may be the biggest difference from the mushrooming later works.
In addition, the dependence on items was low (this is of course due to the play patterns at the time when there was little research), which led to pure control and meticulous fights between players. Also, timing was very important, so we had to strategically plan our attack timing.
So, the barrier to entry was surprisingly low. Hero control is important, of course, but it’s the attack timing and team play that really affects the win or loss. The purpose of Dota in the early days was to gradually reduce military power while destroying the main buildings of the opponent camp as efficiently as possible, rather than grabbing the opponent’s hero and strengthening one’s own hero by flocking around. There are many people.
At this time, creeping was not on the map or was not a subject of research, and was only used by pioneers at the time. Of course, it was not uncommon for two or three people to stand in the first line. Afterwards, as more additions were made to the map and more research was done, the 1-line, 1-player system was gradually implemented through item optimization and creeping, gradually changing into the form that AOS players know today.
Battleship is considered one of the masterpieces of AOS that completely escapes the shadow of Dota. Most items used Phoenix Fire, character skins were not plentiful, a completely new combat method was proposed, the concept of line creep was rare, there were no combination items, and the aspect of combat was completely different. Although the barrier to entry was not completely absent, it was low enough that even Chaos and Dota All-Stars could not keep up. The division into top and bottom camps, rather than Dota’s diagonal division, seemed like a symbol of a complete departure from Dota’s influence.
As an aside, it is said that most of the AOS maps have become too complete, making it difficult for producers to enter AOS production.
3.3. Difficulties in solo (duo) play
AOS genre games are team play games. It is a game where all players play their own role and must complement each other to reveal their potential. It’s not a game where I’m good at leading my allies, it’s a game where I can do well only when my allies do well. Conversely, if my allies collapse, I will collapse as well. Each player’s ability is good, but there are many cases where the sum does not match and collapses.
Even though players have invested enough time and effort to become skilled at the game, they often have to witness the phenomenon of being unable to demonstrate their capabilities at all because their allies’ cooperation and strategies against the enemy do not match. Even if you study hard and take exams hard, the people around you can make the difference between a 1st grade and a 9th grade.
In the end, the situation in which one’s capabilities are influenced by those around him is repeated, causing stress to build up, and people who cannot tolerate this end up uttering abusive language. Of course, there may be a problem with your own skills, but it is not an issue that can be blamed 100% on your own skills. Once abusive language breaks out, the team members who were holding back their resentment also explode, making the situation even worse.
Ultimately, the answer is to create an environment where smooth communication is possible. By way of setting up voice talk (Skype). As for developing individual capabilities (raising capabilities itself is hard work), the limits are clear. AOS genre games inevitably require cooperation with acquaintances and immediate communication using voice chat. It is designed so that you cannot fully enjoy the game if you turn it into solo play. If you don’t like or don’t like voice chatting with others, it’s better for your mental health to give up AOS genre games.
3.3.1. Genre optimized for multiplayer?
However, even among the campaigns of the original RTS, there are sometimes things similar to AOS. For example, the secret missions in the Warcraft 3: The Frozen Throne Alliance campaign have many differences, but the basic framework is exactly that of AOS, and there are a few missions in StarCraft 2 that are reminiscent of AOS.
4.1. Structure that puts stress on each other
This is a common problem with all fighting games, but in the AOS genre, this disadvantage is more prominent. In other fighting genres, you can enjoy it more lightly because the characters are fighting in equal conditions and the sales are short . Because of this, considerable fatigue accumulates in restoring the game once tilted.
4.2.
This is the most serious problem of AOS. This problem is old enough to go up to the days when the War 3 use maps CHAOS and Paokae were in full swing in the past . This is also the ‘inevitable limit’ that most team play games, as well as AOS games, have. In other words, it is a problem that cannot be avoided as long as a team member’s play affects other team members. In particular, in the AOS genre games, problems with profanity and trolling often come to the fore, as the play of one ally has a great impact on the entire team .
AOS basically requires team play, the play time is long, and because of the nature of the game, where everyone on the team has to be good at it, no matter how well I do, if someone on the team makes a mistake, everything can be messed up. can pass On the other hand, there are very few cases where you have to collaborate with that person for a long time continuously, and since most of them are people who will meet only once, there are many cases where swear words and sarcasm come flying rather than telling or correcting them step by step. The solidarity responsibility that occurs in society also appears in the game.
In particular, beginners should be careful not to say that they are beginners because they are not good at it. Rather, 9 out of 10 is not helping, but abusive language is flying, so you must hide that you are a beginner.
In addition, due to the nature of the AOS genre, there are many cases where the relationship between characters is clear, and when the combination is important, the first button is so important that there is a saying that it is lost from ban-pick. When it starts to explode in this area, it is not uncommon to have an argument from the start because you made the wrong pick or messed up the ban. And a lot of this leads to political quality. If the situation is unfavorable, it is to point out one person and cover up one’s own or other team members’ faults and highlight only that person’s mistakes to make a scapegoat. It mainly casts politicization of allies’ records, misplays that caused some major accidents, or items or character picks themselves.
If a person who has been criticized for such political quality causes internal strife by trolling in retaliation, or if he risks a penalty and ends the game, there is no way to stop it. You can just turn off the game, but it’s a nuisance to the team, and it’s not easy if it’s a game where there is a penalty for forced termination.
In addition to this , if you meet a team member who deliberately trolls because he couldn’t choose the hero he wanted, because he couldn’t get to the position he wanted, because it was just fun , or for other reasons, even a person with a good personality will naturally come out with a twinge of jealousy. In the case of League of Legends , the most popular AOS game , it succeeded by changing the idea of not exiting , but the level of trolling and stress are inevitable due to the nature of the game without exit. Diss or explosion-proof is better than not seeing it again after swearing at that time, LOL who can’t go out has to stay with an opponent he doesn’t want to play in the first place, so he decides to troll.
Therefore, unless you are confident that you have a steely mind, prepare your mind well before playing AOS games. Otherwise, you will be criticized, shocked, or lose your true personality. Additionally, don’t treat others the same way you were criticized when you first started. And if you are not confident in your ability to endure emotional exhaustion, it is better not to enter AOS itself.
In any case, it is clear that this trolling problem is a serious problem for the success of games, and accordingly, AOS games are individually devising and adopting methods to solve these problems.
4.2.1.
As a more fundamental alternative, there are also opinions that it would be better to remove the in-game chat function altogether. The minimum communication necessary for the game is sufficiently possible with other systems such as the presentation of icons, and the middle and lower level players do not have time to chat during the game, and the upper level players can use voice chat anyway, so chatting itself is necessary. that there is no But anyway, it’s a team game, and it’s not like we don’t exchange opinions with each other just because we’re in the middle and lower levels, so we can’t hastily remove the chat function. It can be said that the game can be played with only ping, but even in Dota 2, which has various ping systems among existing AOS games, it is difficult to play the game while communicating accurately with only ping.
In addition, this method only prevents position-related disputes, and it is difficult to eliminate various bizarre trolling and its causes that can be encountered countless times in other games.
4.3. Overbalance and increased game complexity
Games in that genre
Those in bold are the most representative or historically significant works. Most of the settings are medieval fantasy. There was a possibility that the game would come out with a military-based background, but strangely, there was no such thing, and Victory Command cut off the first one. Strikethrough is an end-of-service game.
6.1. AOS game in use map format
6.1.1.
6.1.2.
6.1.3.
6.2. Separate AOS game
It is in alphabetical order, and games that have been discontinued are listed separately at the bottom.
☆ is for PC games, ◎ is for mobile games
6.2.1. Made in Korea
Chaos Online ☆ (After the end of service on March 30, 2018, the decision to restart service in June 2021)
6.2.2.
Gigantic☆(Service discontinued)Penta Storm◎: Service ends on July 29, 2022
6.3. Works with elements of AOS
Royal Crown☆◎—: Royal Crown is linked to mobile and PC.
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Самые популярные карты Warcraft 3 |
Статистика |
Онлайн всего: 2 |
Всемирные таблицы лидеров
Позиция в дивизионе | Игрок |
---|
Кто может попасть в таблицу лидеров?
Игрок должен соответствовать следующим требованиям:
- Хотя бы 300 матчей, найденных в подборе игр за всё время (нерейтинговые или рейтинговые матчи с живыми противниками)
- Хотя бы 100 рейтинговых игр за всё время
- Хотя бы 14 рейтинговых игр в дивизионе за последний 21 день (не считая калибровочных)
Как мне узнать, в каком я дивизионе?
Вы находитесь в том дивизионе, где сыграли больше рейтинговых игр за последний 21 день (в случае равенства мы определим дивизион по последней игре).
Засчитывается ли матч, который кто-то покинул по своей воле, из-за проблем с сетью или по другим причинам?
Да, засчитывается любая игра, после которой изменился рейтинг.
Какие регионы серверов к каким дивизионам относятся?
Америка: Запад и Восток США, Южная Америка
Европа: Западная и Восточная Европа, Россия, Южная Африка
Китай: Perfect World Telecom, Perfect World Unicom
Юго-Восточная Азия: Южная Корея, ЮВ Азия, Австралия
Когда обновляются таблицы лидеров?
Таблицы лидеров обновляются каждый час.
Где можно просмотреть общую таблицу лидеров?
Рейтинг подбора игр (MMR) у каждого дивизиона разный, и сравнивать MMR дивизионов пока что не имеет смысла.
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Сортировать по: Объем: 9,62 Мб Кол-во игроков: до 10 Кто Объем: 9,07 Мб Кол-во игроков: до 10 Какая Объем: 8,25 Мб Кол-во игроков: до 10 После карт Доты гигантского объема (уже более 100 Мб) от Драколича мы снова видим старую добрую карту первой Доты привычного нам объема от старого доброго Айсфрога. Насколько я помню, версия 6.83c Доты уже выходила несколько лет тому назад, но, может быть, здесь она как то подправлена по сравнению с той старой версией. Объем: 113,04 Мб Кол-во игроков: до 10 Новая отличная версия карты Legends of Dota, ставшая уже легендой в картах Варкрафта. Но на этот раз опубликованная не DracoL1ch’ем, как все уже привыкли, а автором с ником Vordik. Первый раз вижу этого автора, но, может быть, тоже неплохо карты делает. Объем: 109,22 Мб Кол-во игроков: до 10 Свежая версия Объем: 6,93 Мб Кол-во игроков: до 10 После того как IceFrog ушел в Valve делать Доту 2 для первой Доты настали времена неопределенности. Первоначально ее продолжал поддерживать Объем: 104,37 Мб Кол-во игроков: до 10 Свежая Объем: 7,05 Мб Кол-во игроков: до 10 Модифицированная карта первой Доты от известного русского картостроителя RusVerm. В этой версии доступна Объем: 95,98 Мб Кол-во игроков: до 10 Давненько | ||||
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Самые популярные карты Warcraft 3 |
Случайная картинка |
Грунт из WoW |
Статистика |
Онлайн всего: 2 |