
+6% spell damage amplification +20 damage per second.
- Reduced attack speed slow from 80/100/120/140 to 65/90/115/140.
- Reduced the following abilities’ damage intervals from 1 to 0.2:
- Now also applies a stackable 2% blind miss chance debuff per damage interval.
- Has a 5-second blind debuff duration.
- Successive blind debuff on the affected units increase the stack count and fully refreshes the whole stack’s duration.
+0.5s stun duration reduced to +0.4s.
- Increased base health regeneration from 1 to 2.
- Increased damage per second from 15/35/55/75 to 20/40/60/80.
- Increased damage per second from 10/30/50/70 to 15/35/55/75.
+24% movement speed slow increased to +25%.
- Reduced turn rate from 1 to 0.9.
- Reduced max range from 1300 to 1200.
- Reduced max health as damage per second from 1.5%/3.25%/5%/6.75% to 1%/2.75%/4.5%/6.25%.
- Reduced radius from 1300 to 1200.
- upgrade:
- Turns into a passive ability and permanently replaces it with Launch Fire Spirit, constantly respawning the spirits every 7 seconds.
- Can now be cast during .
- Applies a 12% movement speed slow per damage tick, with a 0.67-second lingering duration.
+18% movement speed slow increased to +24%.
- Reduced base from 18 to 16.
- Reduced damage per second from 20/40/60/80 to 15/35/55/75.
- Increased base from 19 to 21.
- Now resets the cooldowns of upon cast, instead of at the end of the duration.
- Now replenishes mana upon cast, instead of at the end of the duration.
- Now mutes, roots and disarms Phoenix, instead of fully preventing it from acting.
- upgrade:
- Now also allows to be cast during .
- Other aspects of Supernova fully apply to the ally as well upon cast.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Reduced movement speed slow from 28% on each level to 19%/22%/25%/28%.
- Increased stun duration from 1.5/2/2.5 to 2/2.5/3.
- Increased damage per second from 10/30/50/70 to 20/40/60/80.
- Now turns night into day for its duration. []
- Increased effect radius from 1000 to 1300.
- Increased base from 17 to 19.
- Can no longer be cast while rooted.
- Increased movement speed slow from 25% to 28%.
- damage type from Pure to Magical.
- Increased max health as damage per second from 1.25%/2.5%/3.75%/5% to 1.5%/3.25%/5%/6.75%.
- Increased base damage from 10/15/20/25 to 14/20/26/32.
- Reduced base damage from 15/20/25/30 to 10/15/20/25.
- Increased cooldown from 20 to 26.
- Increased max health as damage per second from 1%/2%/3%/4% to 1.25%/2.5%/3.75%/5%.
- Increased max health as heal per second from 0.5%/1%/1.5%/2% to 0.625%/1.25%/1.875%/2.5%.
- Rescaled base heal per second from 7.5/10/12.5/15 to 7/10/13/16. []
- Increased attacks to destroy from 5/7/10 to 5/8/11.
- Increased current health cost per second from 4% to 6%.
- Increased current health cost per second from 3% to 4%.
- Reduced max range from 1600 to 1300.
- Reduced base damage from 16/24/32/40 to 15/20/25/30.
- Now ends if you are stunned or silenced.
- Icarus enters a Dive state. While in this state, its movement is doubled and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
- Self incoming damage amplification: 50%
- Heal radius: 600
- Allies max health as heal per second: 0.5%/1.5%/2.5%/3.5%
- Duration: 6
- Current health as cost: 10%
- Cooldown: 26/24/22/20
- Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using or the Stop Icarus Dive sub-ability. Casting your other spells does not interrupt it.
- Travel Range: 1400
- Travel Width: 500
- Total Travel Time: 2 seconds
- Damage over time: 10/30/50/70
- Movement speed slow: 28%
- Slow duration: 4
- Radius: 200
- Current health as cost: 15%
- Mana cost: 0
- Cooldown: 36
- Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.
- Starting damage per second: 20/30/40/50 + 1%/2%/3%/4% max health per second
- Ending damage per second: 40/60/80/100 + 2%/4%/6%/8% max health per second
- Radius: 130
- Distance: 1600
- Max duration: 4
- Slow: 50%
- Slow duration: 0.5 seconds
- Current health as cost: 10%
- Mana cost: 100
- Cooldown: 20
- Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
- Current health as cost per second: 3%
- Cast range: 1600
- Ray radius: 130
- Base damage per Second: 16/24/32/40
- Max health as damage per second: 1%/2%/3%/4%
- Base heal per second: 7.5/10/12.5/15
- Max health as heal per second: 0.5/1%/1.5%/2%
- Turn Rate in degrees per second: 20
- Ray duration: 6
- Mana cost: 100
- Cooldown: 20
- Toggles slow forward movement during Sun Ray firing.
- Cooldown: 0
- Toggles slow forward movement during Sun Ray firing.
- Reduced base from 19 to 17.
- Reduced base movement speed from 290 to 285.
- Reduced base attack damage from 32‒42 to 26‒36.
- Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units it comes into contact with, and then orbiting back to its original position.
- Cast range: Global
- Effect radius: 200
- Dive distance: 1400
- Dive width: 500
- Damage: 100/150/200/250
- Current health as cost: 10%
- Mana cost: 100
- Cooldown: 25
- Notes: The dive takes a total of 2 seconds. Casting abilities during the dive cancels it prematurely.
- Icarus enters a Dive state. While in this state, its movement is doubled and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
- Self incoming damage amplification: 50%
- Heal radius: 600
- Allies max health as heal per second: 0.5%/1.5%/2.5%/3.5%
- Duration: 6
- Current health as cost: 10%
- Cooldown: 26/24/22/20
- Notes: Unlocks the max movement speed limit for Phoenix while active.
- Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. After reaching max values, the spirits burst, applying the damage and heal around them. The sub-spell can be used to launch the spirits at targeted point, bursting there.
- Cast range: 1200
- Effect radius: 400
- Min damage per spirit: 7.5/12.5/17.5/22.5
- Max damage per spirit: 30/50/70/90
- Min heal per spirit: 3.75/6.25/8.75/11.25
- Max heal per spirit: 15/25/35/45
- Spirits duration: 10
- Cooldown: 30
- Current health as cost: 10%
- Mana cost: 70
- Notes: Grants a sub-ability upon cast, that allows Phoenix to launch all spirits at a target location, using the damage and heal values based on how long they charged up. The spirits fly at a speed of 900.
- Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced.
- Cast range: 1400
- Radius: 175
- Damage over time: 20/40/60/80
- Attack speed slow: 150
- Debuff duration: 4
- Fire spirits duration: 12.5
- Cooldown: 45/40/35/30
- Current health as cost: 15%
- Mana cost: 80/90/100/110
- Notes: Grants a sub-ability upon cast, that allows Phoenix to launch individual spirits at target locations. The spirits fly at a speed of 900.
- Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their life.
- Cast range: 2000
- Ray length: 1300
- Ray radius: 130
- Base damage per second: 15/30/45/60
- Max health as damage per second: 6%
- Current health as cost: 25%
- Mana cost: 10/20/30/40
- Max mana as cost per Second: 4%
- Cooldown: 0
- Notes: Has no max duration, lasts until running out of mana, getting interrupted, or until turning it off manually.
- Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their life, growing stronger the more it is channeled, and slows enemy movement speed.
- Cast range: 2000
- Ray length: 1600
- Ray radius: 130
- Starting base damage per second: 20/30/40/50
- Starting max health as damage per second: 1%/2%/3%/4%
- Ending base damage per second: 40/60/80/100
- Ending max health as damage per second: 2%/4%/6%/8%
- Movement speed slow: 50%
- Slow duration: 0.5
- Ray duration: 6
- Current health as cost: 10%
- Mana cost: 100
- Cooldown: 20
- Notes: The damage linearly grows stronger based on the time spent channeling the beam. The damage/slow are applied in 0.2-second intervals.
- now resets the cooldowns of basic abilities upon successfully finishing.
- heal values from a fixed 7.5‒30/12.5‒50/17.5‒70/22.5‒90 to 50% of damage dealt.
- ability targeting type from Unit Target to Target Area.
- Reduced cooldown from 35 to 30.
- Increased projectile speed from to .
- Reduced cooldown from 30 to 25.
- Reduced current health as cost from 25% to 20%.
- Rescaled mana cost from 35 on each level to 10/20/30/40.
- Increased versus scale from 0.78 to 0.95.
- new Adjectives attributes. []
- has the following values: Flying
1
, Red1
, Wings1
, Legs2
and Nose0
.
- has the following values: Flying
- Updated ability effects.
- Increased polygons and texture size limits.
- Increased wings LOD0/LOD1 max polygons from 3000/1500 to 5000/2000.
- Updated ability backend strings.
- Updated ability backend strings.
- Fixed damage per second values not being updated.
- ☐ support for
.
- Updated default hero model.
- Fixed slow debuff modifiers missing descriptions.
- Updated particles.
- Increased max polygon counts.
- Fixed damage values not being updated properly.
- Updated default hero model and animations.
- Updated textures.
- Fixed not applying its damage aura debuff on spell immune units.
- Optimized particles.
- The sub-ability is no longer hidden while not active.
- It is now shown in the loadout instead of being blank.
- Updated default item build.
- Fixed a bug with the display of .
- Fixed some cases where the did not allow placement in very small spaces.
- Fixed a bug where sometimes the portrait would be empty after selecting the unit.
- Fixed being unable to target .
- Fixed cast time.
- ambient effects will now properly stop when it expires or is destroyed.
- Fixed being able to channel abilities within the .
- Added subtitles for the Korean voice pack.
- Fixed healing half of the amount it should.
- Fixed kill assist gold not being given to heroes that are hidden (i.e. ).
- Updated default hero portrait.
- Fixed drift movement speed.
- Fixed turn choppiness.
- Fixed snapping when Phoenix turns.
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