What is the name of sempiternal cantrap? (discussion of Invoker in DotA 2)

Allows manipulation of ice elements and grants a permanent strength bonus. Each instance provides increased health regeneration.

Hp Regen Per Instance: 1/2/3/4/5/6/7

Bonus Strength: 2/4/6/8/10/12/14

Invoker can only have 3 of any instance.

What is the name of sempiternal cantrap? (discussion of Invoker in DotA 2)

Allows manipulation of storm elements and grants a permanent agility bonus. Each instance provides increased attack speed and movement speed.

Attack Speed Per Instance: 2/4/6/8/10/12/14

Move Speed Per Instance: 1%/2%/3%/4%/5%/6%/7%

Bonus Agility: 2/4/6/8/10/12/14

Invoker can only have 3 of any instance.

What is the name of sempiternal cantrap? (discussion of Invoker in DotA 2)

Allows manipulation of fire elements and grants a permanent intelligence bonus. Each instance provides increased attack damage.

Damage Per Instance: 3/6/9/12/15/18/21

Bonus Intelligence: 2/4/6/8/10/12/14

Invoker can only have 3 of any instance.

What is the name of sempiternal cantrap? (discussion of Invoker in DotA 2)

Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Click the help button to see the list of possible spells.

Upgradable by Aghanim’s Scepter.

Max Spells: 2

Scepter Cooldown: 16/8/4/2

Scepter Mana Cost: 0

The arrangement of instances does not matter.

Invoke’s cooldown is not triggered if the only effect is to swap the positions of existing spells.

What is the name of sempiternal cantrap? (discussion of Invoker in DotA 2)

Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of . The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of .

Cold Snap Duration (): 3/3.5/4/4.5/5/5.5/6

Freeze Duration: 0.4

Freeze Cooldown (): 0.77/0.74/0.71/0.69/0.66/0.63/0.60

Freeze Damage (): 7/14/21/28/35/42/49

The freeze stun only triggers on damage greater than 10 after reductions.

What is the name of sempiternal cantrap? (discussion of Invoker in DotA 2)

Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of , and slows Invoker as well based on the level of .

Enemy Slow (): 20%/25%/30%/35%/40%/45%/50%

Self Speed (): -30%/-20%/-10%/0%/10%/20%/30%

The slow effect does not work on Spell Immune enemies.

What is the name of sempiternal cantrap? (discussion of Invoker in DotA 2)

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of . Holds enemies in the air for a duration based on the level of . Deals base damage plus added damage based on levels in .

Travel Distance (): 800/1200/1600/2000/2400/2800/3200

Lift Time (): 0.8/1.1/1.4/1.7/2/2.3/2.5

Base Damage: 70

Added Damage (): 45/90/135/180/225/270/315

Units are invulnerable while affected by Tornado, and the damage is dealt when landing.

What is the name of sempiternal cantrap? (discussion of Invoker in DotA 2)

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of . Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 50% of the mana drained.

Charge Time: 2.9

Новости:  Я не умею в такое играть и Не умею играть((

Max Mana Burned (): 100/175/250/325/400/475/550

Burn Damage: 50%

Will not affect cycloned units (Tornado or Eul’s Scepter of Divinity).

What is the name of sempiternal cantrap? (discussion of Invoker in DotA 2)

Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of and their damage based on the level of .

Bonus Attack Speed (): 20/30/40/50/60/70/80

Bonus Damage (): 20/30/40/50/60/70/80

What is the name of sempiternal cantrap? (discussion of Invoker in DotA 2)

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of , and rolling further based on the level of . Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of .

Impact Delay: 1.3

Travel Distance (): 465/615/780/930/1095/1245/1410

Contact Damage Tick: 0.5

Contact Damage (): 57.5/75/92.5/110/127.5/145/162.5

Burn Duration: 3

Burn Damage Per Second (): 11.5/15/18.5/22/25.5/29/32.5

Deals main damage to enemy units under meteor every 0.5 seconds and burns enemies for smaller damage over 3 seconds.

The meteor moves at a speed of 300.

What is the name of sempiternal cantrap? (discussion of Invoker in DotA 2)

Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of , however this damage is spread evenly over all enemies hit.

Damage (): 100/162.5/225/287.5/350/412.5/475

Gives vision of the target area before the strike.

Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range.

What is the name of sempiternal cantrap? (discussion of Invoker in DotA 2)

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, health, and armor are based on the level of while attack range, mana, and duration are based on the level of . The elemental’s scorching attack is capable of melting the armor of enemy heroes. If both and are level 4 or higher, Invoker will create two spirits instead of one.

Damage (): 29/38/47/56/65/74/83

Health (): 300/400/500/600/700/800/900

Armor (): 0/1/2/3/4/5/6

Attack Range (): 300/365/430/495/560/625/690

Mana (): 100/150/200/250/300/350/400

Duration (): 20/30/40/50/60/70/80

Casting this abiliy will replace currently summoned Forged Spirits.

What is the name of sempiternal cantrap? (discussion of Invoker in DotA 2)

Generates a wall of solid ice directly in front of Invoker for a duration based on the level of . The bitter cold emanating from it greatly slows nearby enemies based on the level of and deals damage each second based on the level of .

Wall Duration (): 3/4.5/6/7.5/9/10.5/12

Movement Slow (): 20%/40%/60%/80%/100%/120%/140%

Slow Duration: 2

Damage Per Second (): 6/12/18/24/30/36/42

The slow will still affect Spell Immune enemies if their spell immunity was created after being affected by Ice Wall.

What is the name of sempiternal cantrap? (discussion of Invoker in DotA 2)

Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of . The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of , then disarm their attacks for a duration based on the level of .

If , , and are all at max level, Deafening Blast becomes a non-targetable circular wave released in every direction around Invoker.

Travel Distance: 1000

Damage (): 40/80/120/160/200/240/280

Knockback Duration (): 0.25/0.5/0.75/1/1.25/1.5/1.75

Disarm Duration (): 1/1.5/2/2.5/3/3.5/4

This skill interrupts channeling abilities.