Hello everyone, today we will talk about one of the most powerful magicians in the Dota 2 universe. Such a huge number of spells will be the envy of any magician of this computer game. With one power of his impeccable mind, he can drop huge meteorites from the sky and lift opponents into the air creating powerful cyclones.
First, I need to explain where magic comes from and how to use it. What does a magician use to create magic? Our hero does not use any magical artifacts. His strongest artifact is his mind. He uses a series of mnemonic actions that take place in his mind. You need to understand the very formula of this spell, and then apply it. For example, an unpretentious rural sorcerer had the opportunity to learn one simple spell in his whole life, and then with the help of numerous tips. Almost all of the most powerful sorcerers of that era knew about three or four spells and this was considered the highest degree of skill. So in this universe, magic is not so easy to use. But, as it usually happens, a craftsman was supposed to appear who would break this rule, and this was our caster.
It was a boy named Karl, he was very different from his peers. He was very inquisitive and absorbed any knowledge of magic at a frightening rate. At his young age, he knew many spells. But he used only his favorites, and considered the rest useless.
Even at the academy of magic, he was distinguished by intelligence and quick wits. While his peers were trying to find the next spell fragment, Carl used it instantly. While studying at the academy, he was given the nickname Arsenal mage for a large number of spells. He studied with a very bright student, his name was Rubik. He often tried to communicate with him, but Karl did not care for him, he was only interested in magical knowledge. When Rubik wanted to equalize in a magical duel, the Arsenal mage simply grinned and disappeared. Nobody saw him again.
Karl went to travel all over the world learning new spells and participated in various battles. Hardened in battles, one day he again met his old acquaintance Rubik in an ancient war. This was when Undying started the revolt of the dead. Against the dead god, they fought side by side, on their side was also the sky magician Skyras Mage. After what spells Karl used in the battle, Dragnus, aka Skyras, was struck. No one in his life knew such a number of spells. After being asked for his name, he identified himself as Arsenal Mage. In the heavenly kingdom, rumors spread that he was an incredible magician who knew all the spells in the world.
Carl continued to wander the world, and one day in the ruins of a temple, he came across spells of incredible power. It was written there:
The archmage who could cope with these supreme spells received an incredible reward, eternal life. But if you cannot cope with it, eternal torment awaits you in a place called the Cauldron of Souls.
Being a magician who already knew everything by conjuring in the world. He easily copes with it and gains immortality.
As time went on, the Arsenal mage had already learned all the possible spells known in the Dota 2 universe. At some point, Karl decided to take a new name that would correspond to his power. He decided to call himself Invoker. In order to somehow have fun, the immortal magician decided to take part in the battle of the ancients and show his skills there.
Invoker
Invoker is a ranged hero whose main attribute is intelligence. He is the only hero in the game with 10 abilities plus 3 orbs and an ultimate ability. The Quas sphere allows you to control the element of ice. Each active Quas orb increases the rate of health regeneration. The Wex Orb allows you to control the element of lightning. Each active Wex Orb increases attack and movement speed. The Exort Orb allows you to control the element of fire. Each active Orb of Exort additionally increases the damage of your attacks. All hero spheres have no cooldown and no mana cost, and the hero can switch spheres quickly at will. Orb combinations can be turned into spells. Invoke’s ultimate ability combines elements of the elements used to create a new spell for Invoker. By clicking on the ?, next to the icon of the ultimate ability, you can see a list of available combinations and their scope. Upgrading with Aghanim’s Scepter gives the cataclysm ability and adds an extra level to abilities created by Quas , Wex and Exort .
Friends and Rivals [ ]
This section is under development. It may lack important information or contain incorrect definitions.
Invoker/History
Biography [ ]
Link ▶️ «The line from which the world originated originated from the first point, and I created the point!»
Content
What is Invoker’s real name?
In DotA, Invoker’s name is Kael, a reference to the Blood Elf character from WarCraft called Kael’thas Sunstrider. His comic name is Kal-El, a reference to Superman’s name.
Invoker’s real name is known to Mirana and Skymage.
Vasily Galimov Connoisseur (487) What if you couldn’t find the answer ;D
Wanted to know what Carl is talking about during the ice rink? Are you thinking of talking? Let’s check the character’s most popular phrases!
Invoker — Master of Arrogance
At the beginning of the battle of the ancients, the lover of round objects gives out — «A new era of knowledge begins!».
Apparently, the chela is bipolar, otherwise why does he react differently to the instructions of movement — “With joy!”, “Of course”, “To fight!” or «This is tiring», «I’m bored», «What a bore».
He loves spheres so much that he can generate a bunch of lines for each ability:
«My favorite», «Spherical magic», «I remember this spell well», «Words of power», «Behold the true magic!» or «My mind is my magic.»
If you try to cast a spell already in the additional slot, you will hear — «Did I really mix up the spell!», «Memory fails me» or «It’s unfortunate.»
«Quas Trionis», «Acquire the Brittleness of Ice!» and «Sudron’s Prolonged Trembling!»
«Quas Wex Quas!», «Ghost of Myrot!», «Spirit of Lethargy!» or «I’m slipping out of sight.»
«Quas Quas Exort!». «Bastion of Sorrow!», «The Wall of Doom of Koryx!» and «White wasteland is calling!»
«Mana Extracting Pulse!», «Wex magnelectros!» and «Unkind Rotation of the Endoleon!». If you finish off the enemy with this spell, you will hear something said with a smirk: “Squeezed out like a withered rag” or “Your well has dried up.”
«Wex Quas Wex!», «Wex cyclonus!», «Claws of Tornarus» and «My Enemies Soar»
«Wex Wex Exort!», «Exort’s Zeal!» or «See true speed!»
«Harlek’s Incinerate Spell!», «Exort Tri — Solar»
«Exort Wex Exort!», «Void Pyroclasm!», «Heavenly Inferno!» or «The Fire of Tarak’s Sky!»
«Exort Quas Exort!», «Elementals of Grief!», «Calvin’s Ingenious Constructs!», «Ally from Nowhere!» and «Destroyers of Will and Armor»
«Qas Wex Exort!», «Trispherical Blast», «Stunning Trio», or «Bulufont’s Sonic Stabilizer!»
He doesn’t talk much to the characters. Apparently he spends his entire vocabulary on chatter with his only friends — QWE and Forge.
Judging by the statements, one can understand that the magician’s FPV is nowhere higher. It feels like he’s turned on by his intellect and forced to let off steam as he runs through the woods with Midas.
Denying allies, he is also laconic. If he is in the mood, he will throw you in the wake — «It seems you wanted this!», «I don’t care» or «Everything will fall.»
Invoker is used to being picked by crooked-handed monsters more often, so he sincerely rejoices at every item he has acquired:
- Blink Dagger — «Dagger of the Mind»
- Aghanim’s Scepter — «Ah, the scepter!»
- Hex — «Scythe of Vyse!»
- Heart of Tarrasque
- Linken’s Sphere — Linken’s Sphere! and «Another Sphere!»
- Aegis — «Many More Years»
Did everything go to one place? Going to chill in the tavern, he will snort — «May the darkness of ignorance swallow you!», «All that matters — perishes with me» or «Outside of my mind, nothing matters.» And of course, the standard sobs, grunts, and so on.
He informs about the return like a grandmother at the station — “Returned from oblivion”, “The universe is not the same without me”, “I return without a single scratch” or a quote from Vkontakte “A line without a beginning, a line without an end”.
Like any mid laner, our boy is greedy for runes:
Indeed, you only have 11 spells.
- Bounty — «Deserved Reward»
- Double Damage — «Double Damage!»
- Haste — «Speed» or rare «And yet my thoughts are faster»
- Illusion — «Illusion» and «I’m beside myself»
- Invisibility — «Invisibility» and with a 5% chance «I have spheres for this»
- Regeneration — «Regeneration!»
If in a sweaty battle you urgently need a skill hanging in the cd, then it’s better not to click on it, otherwise Carlito will start yelling “It’s not time yet!”. And with an empty mana pool, “Not enough mana!”
The height of Invoker’s arrogance lies in rare phrases — «Everything can be known, known by me», «The universe depends on what I remember about it», «The line from which the world arose arose from the first point. And I put an end to it!” and the crown «Behold the famous, powerful and cunning archmage — Karl!».
It is immediately clear that he is one of those types of people (or?) who, in a conversation, pull the blanket over themselves.
I hope after this article you won’t be so bored playing Dotka and you’ll find yourself a new friend! Just don’t tell the psychiatrist that we advise you to interact with game characters!
Why are Invoker’s hands shaking?
With the power of thought he plays up his microbial, but since he has it too big, he has to direct his hands. He does it very quickly and therefore it seems as if they are shaking.
Why are his hands shaking like a drunk drunk?
If you were so nerfed, you might have switched to something harder.
How can you hit with sunstrike with such a tremor?
Oh, now you know why they don’t get piss strikes. How can one hit something with such coordination of movements?
Why are Invoker’s hands shaking?
Why are his hands shaking like a drunk drunk? How can you hit with such a tremor with sunstrike?
He is bursting with magical energy. This does not prevent casting, since casts are made by the power of thought (ints), and not by signs drawn by hands, like some witchers.
Moderator of the main section
Try to put your hands out like his, and strain a lot
from strength. there’s just nowhere to go. I have the same thing since budun
Why are his hands shaking like a drunk drunk? How can you hit with such a tremor with sunstrike?
how do you think he studied and discovered these magics.
He is bursting with magical energy. This does not prevent casting, since casts are made by the power of thought (ints), and not by signs drawn by hands, like some witchers.
It’s so stupid, if I were a walker, I would put my hands in my pockets and cast calmly with the power of thought. Why show off?
Content
Invoker
Invoker is a ranged hero whose main attribute is intelligence. He is the only hero in the game with 10 abilities plus 3 orbs and an ultimate ability. The Quas sphere allows you to control the element of ice. Each active Quas orb increases the rate of health regeneration. The Wex Orb allows you to control the element of lightning. Each active Wex Orb increases attack and movement speed. The Exort Orb allows you to control the element of fire. Each active Orb of Exort additionally increases the damage of your attacks. All hero spheres have no cooldown and no mana cost, and the hero can switch spheres quickly at will. Orb combinations can be turned into spells. Invoke’s ultimate ability combines elements of the elements used to create a new spell for Invoker. By clicking on the ?, next to the icon of the ultimate ability, you can see a list of available combinations and their scope. Upgrading with Aghanim’s Scepter gives the cataclysm ability and adds an extra level to abilities created by Quas , Wex and Exort .
Biography [ ]
Link ▶️ «The line from which the world originated originated from the first point, and I created the point!»
Allows manipulation of ice elements and grants a permanent strength bonus. Each instance provides increased health regeneration.
Hp Regen Per Instance: 1/2/3/4/5/6/7
Bonus Strength: 2/4/6/8/10/12/14
Invoker can only have 3 of any instance.
Allows manipulation of storm elements and grants a permanent agility bonus. Each instance provides increased attack speed and movement speed.
Attack Speed Per Instance: 2/4/6/8/10/12/14
Move Speed Per Instance: 1%/2%/3%/4%/5%/6%/7%
Bonus Agility: 2/4/6/8/10/12/14
Invoker can only have 3 of any instance.
Allows manipulation of fire elements and grants a permanent intelligence bonus. Each instance provides increased attack damage.
Damage Per Instance: 3/6/9/12/15/18/21
Bonus Intelligence: 2/4/6/8/10/12/14
Invoker can only have 3 of any instance.
Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Click the help button to see the list of possible spells.
Upgradable by Aghanim’s Scepter.
Max Spells: 2
Scepter Cooldown: 16/8/4/2
Scepter Mana Cost: 0
The arrangement of instances does not matter.
Invoke’s cooldown is not triggered if the only effect is to swap the positions of existing spells.
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of . The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of .
Cold Snap Duration (): 3/3.5/4/4.5/5/5.5/6
Freeze Duration: 0.4
Freeze Cooldown (): 0.77/0.74/0.71/0.69/0.66/0.63/0.60
Freeze Damage (): 7/14/21/28/35/42/49
The freeze stun only triggers on damage greater than 10 after reductions.
Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of , and slows Invoker as well based on the level of .
Enemy Slow (): 20%/25%/30%/35%/40%/45%/50%
Self Speed (): -30%/-20%/-10%/0%/10%/20%/30%
The slow effect does not work on Spell Immune enemies.
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of . Holds enemies in the air for a duration based on the level of . Deals base damage plus added damage based on levels in .
Travel Distance (): 800/1200/1600/2000/2400/2800/3200
Lift Time (): 0.8/1.1/1.4/1.7/2/2.3/2.5
Base Damage: 70
Added Damage (): 45/90/135/180/225/270/315
Units are invulnerable while affected by Tornado, and the damage is dealt when landing.
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of . Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 50% of the mana drained.
Charge Time: 2.9
Max Mana Burned (): 100/175/250/325/400/475/550
Burn Damage: 50%
Will not affect cycloned units (Tornado or Eul’s Scepter of Divinity).
Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of and their damage based on the level of .
Bonus Attack Speed (): 20/30/40/50/60/70/80
Bonus Damage (): 20/30/40/50/60/70/80
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of , and rolling further based on the level of . Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of .
Impact Delay: 1.3
Travel Distance (): 465/615/780/930/1095/1245/1410
Contact Damage Tick: 0.5
Contact Damage (): 57.5/75/92.5/110/127.5/145/162.5
Burn Duration: 3
Burn Damage Per Second (): 11.5/15/18.5/22/25.5/29/32.5
Deals main damage to enemy units under meteor every 0.5 seconds and burns enemies for smaller damage over 3 seconds.
The meteor moves at a speed of 300.
Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of , however this damage is spread evenly over all enemies hit.
Damage (): 100/162.5/225/287.5/350/412.5/475
Gives vision of the target area before the strike.
Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range.
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, health, and armor are based on the level of while attack range, mana, and duration are based on the level of . The elemental’s scorching attack is capable of melting the armor of enemy heroes. If both and are level 4 or higher, Invoker will create two spirits instead of one.
Damage (): 29/38/47/56/65/74/83
Health (): 300/400/500/600/700/800/900
Armor (): 0/1/2/3/4/5/6
Attack Range (): 300/365/430/495/560/625/690
Mana (): 100/150/200/250/300/350/400
Duration (): 20/30/40/50/60/70/80
Casting this abiliy will replace currently summoned Forged Spirits.
Generates a wall of solid ice directly in front of Invoker for a duration based on the level of . The bitter cold emanating from it greatly slows nearby enemies based on the level of and deals damage each second based on the level of .
Wall Duration (): 3/4.5/6/7.5/9/10.5/12
Movement Slow (): 20%/40%/60%/80%/100%/120%/140%
Slow Duration: 2
Damage Per Second (): 6/12/18/24/30/36/42
The slow will still affect Spell Immune enemies if their spell immunity was created after being affected by Ice Wall.
Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of . The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of , then disarm their attacks for a duration based on the level of .
If , , and are all at max level, Deafening Blast becomes a non-targetable circular wave released in every direction around Invoker.
Travel Distance: 1000
Damage (): 40/80/120/160/200/240/280
Knockback Duration (): 0.25/0.5/0.75/1/1.25/1.5/1.75
Disarm Duration (): 1/1.5/2/2.5/3/3.5/4
This skill interrupts channeling abilities.
Invoker — это герой с дальним типом атаки, основным атрибутом которого является интеллект . Это единственный герой в игре, количество способностей которого равно 10 плюс три сферы и ультимативная способность. Сфера Quas позволяет управлять стихией льда. Каждая активная сфера Quas увеличивает скорость регенерации здоровья. The Wex Orb allows you to control the element of lightning. Each active Wex Orb increases attack and movement speed. The Exort Orb allows you to control the element of fire. Each active Orb of Exort additionally increases the damage of your attacks. All hero spheres have no cooldown and no mana cost, and the hero can switch spheres quickly at will. Orb combinations can be turned into spells. Invoke’s ultimate ability combines elements of the elements used to create a new spell for Invoker. By clicking on the ?, next to the icon of the ultimate ability, you can see a list of available combinations and their scope. Upgrading with Aghanim’s Scepter gives the cataclysm ability and adds an extra level to abilities created by Quas , Wex and Exort .
Content
Biography [ ]
Link ▶️ «The line from which the world originated originated from the first point, and I created the point!»
This feature is only available to Dotabuff Plus members.
Support from Plus members keep Dotabuff running and help enable us to deliver new features for everyone. As a reward, some features that are difficult or expensive to operate are available only to Plus members. Additionally, Plus members never see any advertisements!
This feature is only available to Dotabuff Plus members.
Support from Plus members keep Dotabuff running and help enable us to deliver new features for everyone. As a reward, some features that are difficult or expensive to operate are available only to Plus members. Additionally, Plus members never see any advertisements!
This feature is only available to Dotabuff Plus members.
Support from Plus members keep Dotabuff running and help enable us to deliver new features for everyone. As a reward, some features that are difficult or expensive to operate are available only to Plus members. Additionally, Plus members never see any advertisements!
Inexpensive sets that change ability icons in Dota 2
There are many items in Dota 2 that change the character model, voice, ability animations or icons. Prices for such items can reach several tens of thousands of rubles. In this guide, I have provided a list of inexpensive sets that change ability icons.
The Mark of the Mistral Fiend set was released in 2015 in the Imbued Sculptor’s Pillar 2015 and Sculptor’s Pillar 2015 Treasures. Consists of 5 items and a loading screen, but only the head cosmetic item changes the icons.
*The average price per head is 6 rubles. Buying the whole set will cost about 12 rubles, in parts about the same.
The set was released in 2014 in Treasure of the Defender’s Vision with the support of Dota Cinema. Consists of 7 items, a loading screen and a set of cursors. Head is required to change all icons. The weapon should also contain the Stallion’s Double Edge Kinetic Gem, which adds two animations to the Double Edge ability.
*The average price per head is 0.5 rubles. Buying a whole set will cost about 20 rubles, and in parts — about 2 rubles.
The set was released in 2014 with the support of the Evil Geniuses club. Consists of 4 items and a loading screen. Changing all icons requires a weapon that also changes animations for all character abilities.
*The average price of a weapon is 25 rubles. Buying a whole set will cost about 150 rubles, in parts — 30 rubles.
The set was released in 2015 with the support of StarLadder and consists of 4 items, a loading screen and a set of cursors. Weapons are required to change all icons.
*The average price of a weapon is 8 rubles. Buying a whole set will cost about 110 rubles, in parts — 25 rubles.
Compendium Bloody Ripper Icons:
The sets were released together in 2015, but in different treasures — Treasure of the Forgotten Myth and Treasure of the Shrouded Myth. Each set contains 4 items and a loading screen. Icons change when the entire set is equipped, except for the belt.
*The average price for a Bloody Ripper set as a whole is 1 ruble, and in parts it will cost less than a ruble. The average price for Compendium Bloody Ripper is 12 rubles, in parts — about 3 rubles.
The set was released in 2014 in Treasure of the Forged Fury and consists of 7 items and a loading screen. Changes the character’s first and ultimate ability. The set also includes the Red Moon Kinetic Jewel, which adds two attack animations. Changing all icons requires wolves, weapons and wolf form. *The average price for a Hunter of Kings set is 75 rubles, in parts the set will cost about 45 rubles.
The set was released in 2014 in Treasure of the Forged Fury. Consists of 5 items and a loading screen. Changing all icons requires a weapon, a horn and a back.
*The average price for a set of Engulfing Spike is 2 rubles, in parts the set will cost about 1 ruble.
The set was released in 2014 with the support of Dota Cinema and consists of 7 items and a loading screen. Changing all icons requires a head, which also provides an alternate animation for the second ability. Also, some items in the set have different styles: The head has 4 styles, and the arm and two weapons have 2 styles.
*Average price per head — 130 rubles. Buying a whole set will cost about 280 rubles, in parts — 150 rubles.
The set came out in 2014. Consists of 7 items and a loading screen. Weapons are required to change all icons.
*The average price for a weapon is 33 rubles. Buying a whole set will cost 90 rubles, in parts — 80 rubles.
The set came out in 2015. Consists of 7 items and a loading screen. Changing all icons requires a weapon and a spin.
*Average price for weapons — 6 rubles, back — 10 rubles. Buying a whole set will cost about 160 rubles, in parts — 40 rubles.
The set came out in 2015. Consists of 6 items and a loading screen. Changing all icons requires weapons, hands, and a head. Also, the head gives a unique effect to the third and ultimate ability.
*The average price for a whole set is 41 rubles, in parts the whole set will cost about 24 rubles.
The set was released in 2014 in Treasure of the Rotted Gallows. The set contains 6 items and a loading screen. Changing all icons requires arms, weapons, shoulders and a head. The weapon has two styles.
*The average price for a whole set is 4 rubles. In parts, the set will cost about less than a ruble.
The set was released in 2014 in Treasure of the Rotted Gallows. Consists of 4 items and a loading screen. Each element of the set changes the icon.
*The average price for a whole set is 3 rubles, in parts the set will cost 2 rubles.
The set was released in 2015 in Treasure of the Spring Blossom. Consists of 6 items and a loading screen. Changing all icons requires a head, sword and armor.
*The average price for the whole set is 10 rubles. In parts, the set will cost about 4 rubles.
Released in 2014 in Treasure of the Tangled Keepsake, this set was created in collaboration with professional player YYF. Consists of 6 items and a loading screen. Changing all icons requires a weapon, shuriken, head and back.
Shuriken changes the animation of the first ability, and the head changes the following animations: spawn, idle, low health state, rare idle animation, run, run with low health, stun, death, five attack animations and animations of three abilities — second, third and ultimate.
*The average price for the whole set is 116 rubles. In parts, the set will cost about 30 rubles.
The set was released in 2014 in Treasure of the Rotted Gallows. Consists of 7 items and a loading screen. Changing all icons requires a weapon and a head. The weapon also has a visual effect in the game. *The average price for a whole set is 13 rubles. In parts, the set will cost about 9 rubles.
The set was released in 2014 in the SkyTreasure of the Eternal Alliance with the support of the Alliance Club. The set contains 5 items and a loading screen. A complete set is required to change all icons. The head and propeller have two styles.
*The average price for the whole set is 43 rubles. In parts, the set will cost about 7 rubles.
This set was released in 2014 in Treasure of the Frosted Flame. The set consists of 5 items, a loading screen and an interface style. All icons require head, weapon, shield and animal to change.
*The average price for a whole set is 4 rubles. In parts, the set will cost about 1 ruble.
This set was released in 2015. The set contains 5 items and a loading screen. Weapons are required to change all icons. *The average price for a whole set is 504 rubles. In parts, the set will cost about 110 rubles.
The set was released in 2014 in the Treasure of the Cannon’s Fuse with the support of the Fnatic club. The set contains 5 items and a loading screen. Changing all icons requires a weapon and a head. The weapon also has a visual effect in the game.
*The average price for a whole set is 2 rubles, in parts the set will cost about the same.
The set was released in 2015 in collaboration with StarLadder. The set contains 5 items and a loading screen. Changing all icons requires a weapon and a head. The weapon also has a visual effect after learning the ultimate ability.
*The average price for the whole set is 126 rubles. In parts, the set will cost about 50 rubles.
This set was released in 2014 in Treasure of the Rotted Gallows in collaboration with announcer Versuta. The set contains 6 items and a loading screen. Icons change weapon, tail and head. The head and tail have a visual effect in the game. The head also changes the portrait of the character. *The average price for a whole set is 18 rubles. In parts, the set will cost about 13 rubles.
The set was released in 2015 in Treasure of the Ram’s Renewal. Consists of 4 items and a loading screen. The whole set is required to change the icons.
*The average price for a whole set is 12 rubles, in parts the set will cost about 10 rubles.
The set was released in 2014 in the Treasure of the Defender’s Vision. The set consists of 4 items, a loading screen and a set of cursors. A complete set is required to change all icons. The set also changes the animation effect of the attack, movement, first and ultimate ability.
*The average price for a whole set is 55 rubles, in parts the set will cost about 7 rubles.
The set was released in 2014 in the Treasure of the Onyx Eye. Consists of 4 items and a loading screen. A complete set is required to change all icons. Also the weapon has a visual effect in the game and the head has two styles.
*The average price for a whole set is 1 ruble, in parts the set will cost about the same.
The set was released in 2014 in the Treasure of the Tangled Keepsake in collaboration with professional player Mushi. Consists of 4 items and a loading screen. Head, weapon and wings are required to change all icons.
*The average price for the whole set is 16 rubles. In parts, the set will cost about 1 ruble.
This set was released in 2014 in Treasure of the Onyx Eye and Treasure of the Mender’s Palm. The set contains 4 items and a loading screen. A complete set is required to change all icons. The head has 2 styles and the weapon adds visual effect and attack animation.
*The average price for the whole set is 7 rubles. In parts, the set will cost about 5 rubles.
The set was released in 2015 in Treasure of the Summit’s Roost. Consists of 6 items and a loading screen. Weapons are required to change all icons.
*The average price for the whole set is 92 rubles. In parts, the set will cost about 14 rubles.
The set was released in 2015 in the treasures of Sculptor’s Pillar 2015 and Imbued Sculptor’s Pillar 2015. It consists of 6 items and a loading screen. Head is required to change all icons. The weapon has a visual effect in the game. *The average price for a whole set is 8 rubles. In parts, the set will cost about 6 rubles.
⭕Attention. The prices indicated in the manual may differ from the trading platform, be careful.
✅If you liked the guide, then you can support me: